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Recent content by Erithtotl

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    3.5 Established group looking for new player(s)

    Our long running (almost 2 years) group has lost one player to a relocation, and another is absent indefinitely due to health issues, leaving us with 3 reliable, mature players looking to add one or two more. The campaign is already in the 13th level range. We also have a side game run by one...
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    Rate 4e!

    I'm getting a little frustated with all the 4e defenders talking about how easy it is to mod and change and adapt so that it will fit whatever kind of play style you want it to be. If you have looked at the books you will know this is absolultely not the case. The reason is simple. The game...
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    So is this indeed how it works?

    I don't understand anything in your post. We are not talking about tigers. We are talking about the ultimate, iconic villian of fantasy gaming. And I have no idea what you mean by 'compliling the abilities of two monsters'.
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    So is this indeed how it works?

    So there's only two extremes? No, I don't want to spend 4 hours creating a monster. But I'd have no problem spending 30 minutes, even an hour, on the ultimate villian of my entire campaign, so that the players perhaps don't see every attack and ability he has in 3 rounds of combat.
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    So is this indeed how it works?

    Alright let me back up a step and try and explain where I'm coming from a little clearer. It's not about two dragons fighting each other. I'm totally on board with the 4e concept of simplifying NPCs and monsters. I love the idea that a group of enemies can be described and be combat capable...
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    So is this indeed how it works?

    It's fire attack does 30 points of damage, so that doesn't change anything.
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    So is this indeed how it works?

    I think the 'titanic struggle' idea might hold a little more water with me if the dragons actually had some options. But they are so limited in what they can do, that the ONLY thing that makes sense for them is clawing at each other. I realize that part of 4e is to simplify monsters and make...
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    So is this indeed how it works?

    It's not epic. It's long and boring. It's I claw you, you claw me, I claw you, you claw me, nothing else.
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    So is this indeed how it works?

    I knew someone was going to say that. I realize that 4e throws internal consistency out the window. But wouldn't this play out the same way against a high level human fighter?
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    So is this indeed how it works?

    Friend of mine after seeing the 4e Monster Manual: From what I have heard this is in line with other comments about 4e combat. Is this indeed reality, and how is it a good thing? If it is not, where is the misconception?
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    D&D 4E 4E sceptics - what do you like?

    I think what is so frustrating about what I've seen for 4e (and I'm trying to withhold final judgement until it's released), is that so many of the changes it is making were necessary but they are coming with a whole bunch which I think suck the flavor out of D&D and make this another game...
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    D&D 4E 4E sceptics - what do you like?

    Delete: Double post.
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    D&D 4E What D&D 4e Should Learn From World of Warcraft

    I played WoW, two PCs up into the mid-30s, and I inevitably found it as tedious as all other MMORPGs. I know the endgame is different, but it's even more demanding of time and commitment, and what's worse, the reward system breaks down because it's my understanding players play 4-5 hour chunks...
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    D&D is so METAL

    Amon Amarth I would like to nominate Amon Amarth as the D&D metal kings: 1. Songs almost exclusively about Vikings. 2. Their name comes from the Elvish name for Mount Doom. 3. They use Tolkein (and Ultima) runes frequently, including in their videos. 4. Most of their videos include a battle of...
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    D&D is so METAL

    Looks like no one posted this. Perhaps I'm the only one who fits into the category described in the article: Decibel - D&D
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