It all comes down to the general rule of: You get what you pay for. Granted there are exceptions to that on occasion - such as when a programmer like me gets it in his head that he wants to build a complicated system for fun, practice and as part of a portfolio to show future employers.
Based...
That's why the system I had in the past was free - and I expect this one to be usable free in the future, although I never argue w/ donations :)
As for entering custom / non-open content: that is what my user content controls are for - it will enable you to enter in anything that I can...
Are there be features that DMs currently don't have, or are spread out that I could add in to make the site more appealing; perhaps not tools for running your game that you'd have to have the computer there, but perhaps tools for managing the players & characters (messages, XP...
Legality - yes, that is an issue. As author of the system I am not allowed to copy non-OGL data, although I can provide an interface for users to put custom data in. If that matches against the non-OGL books...well I can't exactly validate that so it becomes allowed.
Validation - I have a...
So I've been helping to teach a few new players and I keep running into the same problem - too many options and trying to sort out what they do qualify for and what they don't, as well as trying to teach them in an order that makes sense, etc.
Mostly it's the fact that when you backtrack while...
I'm going to be jumping in to help on this soon (probably within the next week or so), and if there isn't a functionality to allow users to enter power cards yet, I think that'll be my first task as that needs to get going so that we can have a complete database quickly.