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Recent content by harlokin

  1. harlokin

    Tiefling and half-orc should not be in the PHB

    Why? Just cos you said so?
  2. harlokin

    The Importance of Randomness

    Im sorry, but they don't. Having a list of appropriate potential encounters (for the area/adventure/setting) is useful, and could make you consider things that might not have occured to you otherwise. Randomly determining which of these encounters occur however, has nothing to do with creativity.
  3. harlokin

    Stances

    Good question. I'm not sure, but I was looking for some mechanic for non-caster to compete with the "I-win buttons" charm/suggestion/ESP etc.) casters will probably end up getting for social encounters.
  4. harlokin

    Stances

    I like the idea of stances to make non-casters more interesting without stepping on the toes of magic. Maybe even look at the possibility of non-combat style stances (something like Posture of the Braggart Hero, Posture of the Modest Defender, Posture of the Pious Champion etc), which could be...
  5. harlokin

    The Importance of Randomness

    IMO it doesn't make the world seem more dynamic, the GM shouldn't be letting the Players know if an encounter has a rationale behind it or not. At best, random encounters are a device to amuse the GM with no relevance to the player's eperience of the game, and at worst they are an abdication of...
  6. harlokin

    Aasimar and Tiefling should be Themes or templates, not races

    While I really like the 4e Tieflings, I'm also a fan of the 2e "orphans of the planes". I'd like a random planar origin race to be called Tieflings, while renaming but retaining the 4e demonic muties.
  7. harlokin

    The Importance of Randomness

    With respect, I don't see how randomness is important to the above examples at all. The end-result can be achieved better by the GM placing the required encounter where it is deemed appropriate to the game session.
  8. harlokin

    Tiefling and half-orc should not be in the PHB

    Or steal the Warhammer Ogre, which has far more personality than the DnD version, for the "big race".
  9. harlokin

    Measurements for ranges and grids

    I'd prefer more abstract. something like: Close / Melee / Short / Medium / Long / Extreme
  10. harlokin

    Spells: The Essentials

    I would like some sort of demarcation of what each type of magic can encompass, rather than simply being able to do anything and everything. Alternatively, all casters should in my opinion be limited to a certain number of schools/domains/whatever.
  11. harlokin

    D&D 3E/3.5 5e Forgotten Realms - should it be closer to 3e or 4e?

    Death to Eminster, The Harpers, and the cheaters of Mystra!
  12. harlokin

    Ethos for a New Edition

    Couldn't hand out Experience, but I very much agree with this. I would like the game to be able to cater for more than one vision of what a Fighter is.
  13. harlokin

    Race "roles"

    OMG, welcome to every bow-using Ranger being an Elf, every heavily armoured axe wielder a Dwarf.......
  14. harlokin

    D&D 5E Should 5E have Healing Surges?

    Do you have an issue with certain Classes (Fighters, Barbarians etc) being able to insulate themselves with some mechanic similar to Temporary Hit Points, representing morale/rage/whatever?
  15. harlokin

    D&D 5E Should 5E have Healing Surges?

    That you are entitled to your opinion goes without saying. I however vehemently disagree that a gritty wound system which has a high fantasy healing magic mechanic tacked-on, is in any way consistent.
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