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Recent content by hcm

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    Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!

    Thank you so much for this! I have a request though. I love Bold recovery and Going for broke, as they are tactical options. Can you add a few more tactical options like that without breaking the maths? It would be a real boon to players who love tactically meaningful choices and choose to play...
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    A talk on the concept of "failures" in a skill challenge (no math, comments welcome)

    Like Boarstorm said, I think it's important that everyone should be involved. But I also think that there is a need to emphasize that no matter what the outcome of the challenge, it should drive story. That way, failing isn't catastrophic but rather a choice of story path. It could even be...
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    Smudges - All Core books

    I got worried when perusing this thread, so I took out the mm and the dmg to check them thoroughly. Remember my post above, when I said I got the best in the lot at the store? Well, I'd hate to have bought the ones that were visibly in poor shape, because mine, which looked good in the store...
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    Smudges - All Core books

    When I went to buy my books in the local store, I noticed every book (phbs, mms, dmgs) had wavy pages. A good portion of the books had traces of glue on the bottom edge, and a few had bent covers. I choose the best three I could find. So far, I've only opened my phb. I put the other two under...
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    Stalker0's New Skill Challenge System (Version 1.0)

    You're right -- I misread, sorry. I'd like to see more of that kind of choice :).
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    Stalker0's New Skill Challenge System (Version 1.0)

    In both the original system and in what you present here, there is a lack of tactical choice. There is no risk involved in choosing the different approaches. The skillful recovery and the daredevil stunt, for instance, should involve significant risks that make it a difficult (and hence...
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    What is wrong with 4E?

    Partly, yes, but also due to the fact a book has often gone through a lot of "climate changes" from the presses, through shipping, temorary storages, waiting in a box outside the store, the store shelves, you taking it home and reading it on the balcony then in your home sauna etc. It needs to...
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    What is wrong with 4E?

    This has to do with humidity changes and temperature. It can happen no matter what the quality of the book. To prevent this, you should -- at the first signs of the cover warping -- put it against a plain surface with a heavy pile of similar size books on top of it. Keep it that way for 48 hours...
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    Monster Manual: I miss the fluff.

    I think the lack of fluff makes the books less useful. Take the dopplegangers for instance. There's no fluff at all that helps me come up with a story, to dream up possible scenarios. It's just ... uninspiring. And this is a general feeling when reading the other two books as well. In making...
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    Skill challenges and tactical choice

    What you describe are not true tactical choices for the players, since they are totally in the hands of the DM -- i e the player might think he's going for option 1, but the DM rules option 3. @Cadfan: But where is the challenge? What have *you* (the player) accomplished? Right now, as written...
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    Skill challenges and tactical choice

    Well, games with boring combat systems don't tell the players to play out the fights in a boring way either. :) But this does not change the shortcomings of the underlying system. I think it's a bit odd if they decided to move away from the over all gamist philosophy in the skill challenge...
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    Skill challenges and tactical choice

    No, that is not in the DMG. You can aid someone, but there is no risk involved (as in my alternative 1), as failure to aid does not count towards the number of losses (I'm sorry if that isn't clear in my initial post, but all three of my options should count towards the total successes/failures...
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    Skill challenges and tactical choice

    If you read my initial post again, you will see that I recognize that as a certain challenge. But it's not truly tactical in the way that other parts of DnD is tactical (I'm thinking of combat). It's more of a guessing game where the players guess what the DM thinks should work. What I'm after...
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    Skill challenges and tactical choice

    I'm a bit disappointed with the skill challenges. Where is the challenge? As far as I can tell, all you do is roll your dice (multiple times) and see if you succeed. Where is my tactical choice? I *can* see a challenge in coming up with a way to use a skill I'm good at. And I can see a certain...
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    Why only two at will powers?

    So: 1) It might be difficult to create at will powers that are different from one another in a meaningful way, and so the total number to choose from for each class needs to be kept low (for instance 4 per class), especially considering that there are many more classes coming in future books...
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