Recent content by jaz0nj4ckal

  1. jaz0nj4ckal

    System like Battletech/Mechwarrior for easy tactical RPG

    Folks, I am looking for a system that is like Battletech/MechWarrior that has static weapon damage, and a limited number of hit points. This would enable for a quick and fast play; however, I want it to be simple for more of a tactical rpg game. Armor might had HP to characters, but only on a...
  2. jaz0nj4ckal

    Rules Cyclopedia and ealier - Psionic Class/Rules

    Folks, Can someone point me in the right direction with a conversion of the AD&D 2E edition of Psionic for use with the RC (Rules Cyclopedia) or earlier editions of D&D. I am trying to give a different feel some alien like race that uses Psionic powers oppose to magic. I am in the process of...
  3. jaz0nj4ckal

    Armor class vs damage reduction for static Hit Points

    That is an interesting concept, which I never thought of. What games have you been seeing this in? I mainly play D&D, AD&D 2E, Classic Traveller, MechWarrior 1E, Battletech 1E and try to like GURPS 3E, but been on a Advance Fighting Fantasy (AFF) kick recently. Due to AFF and D&D, I suspect why...
  4. jaz0nj4ckal

    Armor class vs damage reduction for static Hit Points

    I might be doing something wrong but I am not a big GURPS fan. I really don't like how you have (1) roll to hit, and if you hit the defender gets to roll for dodge. Why can't this just be incorporated into the hit roll? Why do I need two dice rolls to see if I hit, before I can start rolling for...
  5. jaz0nj4ckal

    Armor class vs damage reduction for static Hit Points

    I want something simple and smooth; however, I want to keep all damage at 1d6. This will help with creating and a uniform system, which will have some randomness but an average of 3.5. However, I am finding it hard to (option 1) determine AC values, or go (option 2) with damage reduction, and...
  6. jaz0nj4ckal

    Armor class vs damage reduction for static Hit Points

    Oh... that sounds neat... But let me see if I have it right. Step 1 - roll to hit 8+ (rolled a 9 so HIT) Step 2 - roll armor penetrating results Question - what should I base my AV value and how much damage should it reduce? I just never seen anything like this... is there any games that use...
  7. jaz0nj4ckal

    Armor class vs damage reduction for static Hit Points

    I am not following... and I due apologize. Can you give an example? Thank you
  8. jaz0nj4ckal

    Advanced Fighting Fantasy RPG,,,how does it differ from AD&D?

    AFF is a really cool system that uses only 2d6. The charts and simplicity makes the system a joy to run and play with.
  9. jaz0nj4ckal

    Armor class vs damage reduction for static Hit Points

    I like your -4 hit idea with Plate+Shield; however, that does seem to be in-line with what I want. I am still torn to do levels or skills; however, if for example Skill of 5 then that would be the best level of skill. If 2d6 average is 7, then that would be in-line. "The great sword fighter...
  10. jaz0nj4ckal

    Armor class vs damage reduction for static Hit Points

    Folks I am looking for ideas. I am making a simple 2d6 game mechanic system that combines Classic Traveller with OD&D, which player rolls 2d6 for STR, CON, DEX, INT, WIS and CHR (looks familiar). Damage (HP) will be static – STR + CON + WIS = HP total Due to the latter, I am very torn –...
  11. jaz0nj4ckal

    Math question for roll xD dice and keep highest

    Hmmm you make an interesting point. I was looking at it in the following manner: All weapons do 1d6; however, some weapons will get a chance to roll additional dice, to pick the largest amount. But damage is still 1-6 points. Due to the latter A) Two-handed sword, Two-handed axe, two-handed...
  12. jaz0nj4ckal

    Math question for roll xD dice and keep highest

    Yes... you have touch on all methods/concepts I am trying to factor. Players are no longer just running to get the best dealing damage weapon and I am able to make quick calls on how weapons should be used, or if the weapon is to large to use in a cave for example. Either way, I believe from...
  13. jaz0nj4ckal

    Math question for roll xD dice and keep highest

    So does that mean my idea is bad? Confused at what the graph is trying to show. Thank you
  14. jaz0nj4ckal

    Math question for roll xD dice and keep highest

    In a new idea, I am making all weapons do static damage of 1d6; however, larger weapons can roll 2d6 or 3d6 (depending on weapon) and keep the largest single dice roll. So, for example: Two-Handed sword would use 2d6, and you keep the highest roll. Due to the latter, what does the math look...
  15. jaz0nj4ckal

    Rules Cyclopedia - Ninja conversion

    Folks: Over the holiday weekend, I found a copy of my old Oriental Adventures AD&D 1E from 1985. In addition, I found my Ninja splat book for AD&D 2E; however, recently I have fully switched over to Rules Cyclopedia (RC) or old D&D play style. Due to the latter, I am looking for ideas on how to...
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