jaz0nj4ckal
First Post
Several do parts of this. One does it all:
GURPS: Roll to hit (3d6 for skill or less), Roll Passive Defense (which is based upon the armor plus a defensive skill), and a fixed DR applied against rolled damage. PD is relatively rare for many genres; DR is common. I've seen PD for melee hit 15 or less (on 3d6) for expert shield guy using a magical shield....
I might be doing something wrong but I am not a big GURPS fan. I really don't like how you have (1) roll to hit, and if you hit the defender gets to roll for dodge. Why can't this just be incorporated into the hit roll? Why do I need two dice rolls to see if I hit, before I can start rolling for damage. I have a post over at GURPS's forum dealing with this, and some people gave me good ideas. However, I do like the idea of skills and the 3d6 dice roll.
Hmmm... maybe I should just retool GURPS and have a very limited Perks/advantage/disadvantage list. My style of plying is... why do I give benefits to someone who wants to play with one-eye. To me... that is what is all about roleplaying, not a +5 points for taking one-eye. Ok... will stop my rant with GURPS...(joke... all in good fun).
But you do give me the idea to retool GURPS.