Recent content by Kaiyanwang

  1. K

    Pathfinder 1E Which Pathfinder Resources are "Must Haves?"

    Point being, the monsters inside the book are very interesting and well made. I loved the remade Nightshades, the two new Fiend families, the fey, the plants. The quality of the book is equal if not superior to the B1, which is a very rare thing to see.
  2. K

    Ultimate Combat previews have started!

    As you go up with level, things go better. You can mix it up with qinjong for true strike, and even with weapon master or four wind. Unless I am wrong (check!) rerolled check, additional standard actions and stuff add more awesome. You just must realize is a melee controller. Since you add...
  3. K

    Ultimate Combat Ninja playtest

    Say it's overpowered is laughable. Is intersting. That's all. If people complains is more powerful than the rogue, is because perhaps the rogue has seen stolen a lot of his stuff by prestige classes. I only used it as NPC, but with since I had to build 4 of them I suddenly realized that pump...
  4. K

    Archery Character - Ranger or Fighter?

    I see the thing in the opposite way. IMHO cast in grapple should be impossible. And i consider high level concentration check far too easy without optimization. Casters must avoid being grappled and threatened, and in case, melee are there to save them. the fact that concentrations are too easy...
  5. K

    Archery Character - Ranger or Fighter?

    A spellcaster or an outsider (so, another type of spellcaster) have big problems if grappled. high concentrations for the spells they want to cast. So if grappled, since concentration in grapple is high, they must remove the arrow and lose the action. Synergy with spellcasters meant pit or...
  6. K

    Archery Character - Ranger or Fighter?

    I meant "grappling is beyond worthless". and "I don't like" is not that an argument for sunder. You are not foced to loot everything in every campaing. If you don't consider the valiue of sundering, say, an holy symbol or a scroll with a prepared action, I don't know what to say.
  7. K

    Archery Character - Ranger or Fighter?

    You are joking right? Try to shoot to a spellcaster or outsider. Either they melee, or must expend the nex standard action, unless minion are involved. And in this case, you forced two targets in the same place. And let not start on the tactical utility of bull rushes + teamwork with...
  8. K

    Guide to the Qinggong Monk (Ultimate Magic)

    Improved Natural Attack (Monster) Attacks made by one of this creature's natural attacks leave vicious wounds. Prerequisite: Natural weapon, base attack bonus +4. Benefit: Choose one of the creature's natural attack forms (not an unarmed strike). The damage for this natural attack...
  9. K

    Guide to the Qinggong Monk (Ultimate Magic)

    AFAIK, the combo works.
  10. K

    Archery Character - Ranger or Fighter?

    Crossbows are mechanically inferior to bows. I think it does not change from one class to another. The only exception is sniping with a double one (combo with deadly stroke) - in this case the fighter is more suitable for the feats needed. I see the issue in this way: Mobile Heavy Fire...
  11. K

    Question - On Tripping and Cleave

    1. yes. Is a melee attack, you csn trip as part of full attack (any of the attacks) or as part of an AOO. 2. The same way, you can trip with either or both attacks of cleave. A CMB check is an attack, so if you are successful with the first attack you can trigger the second. 3. use mixed...
  12. K

    Guide to the Qinggong Monk (Ultimate Magic)

    Addendum on "you are too funny Paizo". You are sadly right. Paizo is full of awesome ideas, and I love the fact that they don't fear being groundbreaking (see, as an example, introducing gunslingers in the game). Nevertheless, their balance REALLY sucks. And what is worse, they seem quite slow...
  13. K

    Guide to the Qinggong Monk (Ultimate Magic)

    I would use the Ki throw combo at very high level, in case you started as a tripper, and the GM starts to throw in big untrippable monsters. Nice the True Strike for grapple outsiders too (high CMD). It's a class feature + 1 feat (i intended take the Ki Throw feat). For the gain, I would take...
  14. K

    Guide to the Qinggong Monk (Ultimate Magic)

    I wish to point out that true strike should not be understimated. Is a maneuver, grapple included, syou are sure to land. Another good combo is with trip and ki throw (ki throw makes you ignore the size limits, and true strike overcomes the gianormous CMD of big creatures). Remember that the...
  15. K

    NPC Spellcasters, Witch or Adept

    In my humble opinion is more a matter of power level. The Witch/Adept ratio in your setting could be one of the "parameters" of how magical it is. More Witch, more magic, because is a PC class compared to the NPC-only, at least namely, adept. You could keep both for diversity. I don't use NPC...
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