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Recent content by Korgul79

  1. K

    Tips and tricks to get rid of writers block

    As far as general insights on creativity are concerned, i can do worse than pointing at this conference of former Monty Python John Cleese:https://www.youtube.com/watch?v=Qby0ed4aVpo Talking more specificaly about rpg's, I have just two word: random tables! Good random tables. Damn! That's...
  2. K

    RPG products of random bits, random tables, or other miscellany resources?

    They mostly do RPGS (the most famous is Star Without Numbers, wich is very well supported), but they're intented as tools for generating and running sandbox campaigns. The rules generally takes little space (Godbound is an exception) while most of the space id dedicated to system neutral...
  3. K

    RPG products of random bits, random tables, or other miscellany resources?

    The most inspiring tables I found come from Sine Nomine products . Most of it's rpg and modules are geared towards giving GM tools for quickly organizing and creating stuff for sandbox campaigns, and I love the way often the tables are combined in way that you could easly link and combine the...
  4. K

    D&D 5E Those poor farmers!

    I'd personally start by making the players sketch a map for the stronghold they're building. What kind of rules do you feel you need? It's an honest question. It really depends on the type of campaign you're running. Dettailed rules on the costs unkeep cost? Siege rules? Dettailed cost for...
  5. K

    D&D 5E On the healing options in the 5e DMG

    I actually fancy this rule not because of the intended results, but because it fits the pacing of many campaign are run. I noticed that in many case I tend to run games where is infrequent for the player to have more than a combat encounter per day. For campaign with such pacing, this alternate...
  6. K

    D&D 5E Why are vague rules praised?

    I see mainly 3 reason for this. 1.Because most of this exceptions are setting-dependent, not rules-dependent. 2.Because it's not possible to make rules so extensive and precise to cover all the consequence of being arrested, so it's better to just declare the bare minimum fact and let...
  7. K

    D&D 5E New DMG Excerpt: It's A Trap!

    The only little disappointment it's that it seems that they mainly present trap that do damage. I would have liked if they put some suggestion for trap that do different thing eat hit point, like cripple, blind or, well, trap. (I can't be sure that similar suggestions won't find space in the...
  8. K

    D&D 5E New DMG Excerpt: It's A Trap!

    I appreciate how they stress that player's actions and strategy can and should matter more (and override) rolls and skills.
  9. K

    D&D 5E Battle Master / Martial Adept Maneuvers

    The main advantage of the manouvers, beside the bonus die, are that they allow to add an extra effect to your attack without expanding extra action. I think that everyone, by wasting an action and a skill or ability roll, can replicate the effeect of most of the manouvers (tripping and shoving...
  10. K

    D&D 5E Battle Master / Martial Adept Maneuvers

    I think it's meant to be every combat, not every round. By the standard rules you roll initiative (And thus get back the superioity dice, if you have none left)just once at the beginning of the encounter, not every round. But I don't see granting this bonus every round will inherently brake...
  11. K

    D&D 5E Bounded accurancy and skills

    Excellent idea.
  12. K

    D&D 5E Bounded accurancy and skills

    A possible solution to get less swingier results is to use 2d10 or 3d6 (the latter's average is exactly the same of a d20, the former's is just half point higher). The only downside I see is that those solutions will limit the influence of advantage, disadvanage and the rogue's reliable skill...
  13. K

    D&D 5E Druid 20 = Infinite Hit Points

    I would rule that when the Druid can use wild shape only to transform in a different shape that the one he is currently using (avoiding to reshape every round in an earth elemental just to replenish hit point). A further possible fix is to House rule that the druid cannot use the same form more...
  14. K

    D&D 5E The Case for a Magic Item Shop?

    Well, that could apply for some settings and some types of campaign, but would fit very bad with many others setting and playstyle, expecially settings that aim to give an aura of mistery and uniqueness to magic and wonderous items. Anyway, if magical items are not that uncommon in the game...
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