Barask
Barask merely walks with the rest of the group. He can be seen looking around at the people and buildings, but it is not really clear by his expression or eyes if he would be able to recognize any threat less obvious than a swinging sword.
OOC:
I think some knowledge checks would be helpful at this point. Especially Knowledge(Local) and Knowledge(History). Barask doesn't have any ranks in either one of these.
Barask is willing to go out and make some Gather Information checks, but that strategy mostly depends on beating down...
Barask - Orc Barbarian
"Magic or not, this map is useless to me."
Barask speaks with Oskar, "Maybe we should also search for someone who know history or geography."
Close enough, Factotum is found in Dungeonscape. Its most obvious and defining feature is that it has a base 10 skill points per level. Of course, mfrench, since you don't have the source, i'll not push the issue. My character concept has been based on the rogue since the start.
Well, I was looking more at the skillful side of the rogue. If you wanted to differentiate the characters a little, I would be willing to play a factotum. Of course that is deviating a bit from core only. If you decide not to allow it, it is not a great problem.
I am interested in starting the first level rogue with the lucky finger feat. Since I'd have to choose whether to use the re-roll before the success or failure of the check is revealed it shouldn't cause any delays. In fact it would seem to work well on PbP. If I don't like the die roll, I'd...
That being the case I would propose a human rogue as yet unnamed. Alignment: CG or CN. Resident of a nearby city. He is rather unexperienced in the world, but intelligent. He is good with devices and people, just not quite as good as he thinks he is. He has been training with weaponsmith...