1) Because mages and dragons and ray shooters and nasty DEX traps are precisely the kind of scary challenges you want to be tough against, as they're the ones that push your limits.
2) And everyone who is expecting to take damage should be building their own defenses beyond a little bit of HP...
No, I'd much rather have the ability to no-sell damage DEX spells and abilities like fireballs and breath attacks, than an extra 8~16 HP between short rests.
The saturation point for offense is ending fights before the enemy gets to act. Offense investments have a nearly linear progression, too, beyond the normal class power spikes.
Defense doesn't work the same way, because player defenses have poor scaling comparing to the growth in...
@FR
1. Death comes from failing Death Saving Throws. Dropping to 0 HP every so often happens and is normal, you just make sure to have a Healing Word handy or pick players up before they expire. A little bit more wiggle room on your starting HP bars is nice but it's more important to decide the...
Inspiring Leader is OK but HP is an inefficient line of defense unless you've got resistance. If you've got say a Barbarian and the DM is giving you plentiful short rests it's not a bad pick to increase your dungeoncrawling mode sustain, but you'd rather see it on a Sorcerer or Bard than on the...
Just vs AC 19:
STR20 Glaive: 256.58
STR18 Glaive: 228.51
STR20 Spear: 223.95
I've been assuming 4 rounds of combat: first is Haste+VoE so only 1 attack, then 3+1 attacks for the next 3 turns. My apologies if you wanted the expected damage for a single given turn.
Oh, oops. With the whole deal with the deletion I forgot I had done a different calculation, so I posted the wrong numbers for Glaive in my redone post. That's why I said in the analysis 15~25 yet the numbers show 12% :P It's fixed now.
GWM damage is a very legit way to go after you've maxed...
Yeah, Dueling on the Spear+PAM. Treated crits with an extra 6d8 (2nd slot smite), though it's not really relevant for looking at the flat difference since both combinations have the same number of attacks and rolls.
Also, I haven't been calculating it, but for full disclosure it's worth...
Okay, let's try again a bit from memory.
RE Haste:
If your party has a Sorcerer who knows that Death Is The Best CC, and that therefore Twinned Haste is often the best move when there are two competent martials in the party, then Vengeance Paladin's ability to cast it is merely a nice perk...
There's a little bit of apples vs oranges here, jumping between Human and Half-Elf analysis.
For a VHuman STR 2h build, indeed you can splash warlock (not necessarily hexblade, but hexblade is the best for various reasons) in somewhere and get the 1st level benefits, War Caster not warranted...
In the same 3 scenarios above, with GWF affecting DS, IDS, and Holy Weapon die:
GWF+GWM: 285.76
GWF+STR20: 257.12
Spear+STR20: 235.23
GWF+GWM: 393.59
GWF+STR20: 397.72
Spear+STR20: 355.75
GWF+GWM: 178.35
GWF+STR20: 191.18
Spear+STR20: 176.35
Applying GWF to all extra damage die rather than...
All that thread pertains to is when to use GWM once you already have it, and not the opportunity cost of the feat vs possessing a higher ability score modifier.
It has been going on for a while, so leaving aside the matters of armor, Concentration and Haste and other chaff, let's summarize the...