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Recent content by R. Brent Clements

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    D&D 5E Charisma- Good ability ... or OMNIVOROUS DESTROYER OF D&D?

    I see the primary spellcasting classes as follows. Warlock is the one that relies on an external intelligent entity for its source of power, so Charisma makes sense. Sorcerers draw from within themselves or from the world around them, so Con makes sense. Wizards of course figured it out...
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    D&D 5E Gandalf Initiative...more Mearls Initiative Fallout

    I am in agreement that firing arrows takes longer than the proposed d4 for initiative suggested. In a situation where combat is anticipated and it is reasonable to assume the arrow has been readied in the bow then yes, as well as throwing something that is already in your hand. However...
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    Logging in to the mobile app with Google credentials

    The EN World website presents new users with multiple options to sign up. Login via Facebook, Login via Google, Login via Redit, (possibly another one) and Create Account. I clicked Login via Google. My username and email were set by Google. I did not set a password. When I log into EN...
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    Logging in to the mobile app with Google credentials

    When I found EN World, I clicked on the "login with Google" option, which created an account here that is attached to my email address. However, that option is not seen in the Android app. Since Google does the authentication, I did not set a sepparate password for this account. Is there a...
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    D&D 5E Gandalf Initiative...more Mearls Initiative Fallout

    I don't see this as a good analogy for initiative. You have cited a case that is the extreme case of "one side acts, then the other". There is no player on the court who has a chance to hit the ball before the player swinging at it. Of course there is almost simultaneous movement and...
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    D&D 5E Gandalf Initiative...more Mearls Initiative Fallout

    This is actually what I like about it the most. The player always has the option of rolling an action die and a move die. Choosing not to roll one of them is a chance the player takes in order to get the initiative advantage (not advantage in the 5e meaning of advantage of course....) My...
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    D&D 5E UA: "Greyhawk" Initiative

    I discussed the initiative variations presented here with my roommate. He responded very poorly to the idea of changes. Mostly his arguments were about complexity, which are of course valid, but there was also an obvious bias toward perceived "loss of opportunity" of the PCs, even though...
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    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    I discussed the initiative variations presented here with my roommate. He responded very poorly to the idea of changes. Mostly his arguments were about complexity, which are of course valid, but there was also an obvious bias toward perceived "loss of opportunity" of the PCs, even though...
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    D&D 5E Flight ability: Does this make the Aarakocra overpowered?

    Wow. 1) I absolutely stand corrected. The RAW do not state that the Dex bonus should be removed. 2) That is absolutely beyond stupid, and I will be immediately house-ruling that nonsense into oblivion in any game I may run in the future.
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    D&D 5E Flight ability: Does this make the Aarakocra overpowered?

    Does the condition of unconscious not incapacitate the character, which explicitly states that Dex modifiers to AC do not apply?
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    D&D 5E UA: "Greyhawk" Initiative

    Took a while to catch up in this thread in order to post my 2 cents worth..... I am the type of player and especially the type of GM that detests nonsensical outcomes. I have played with players that think you can convince a random noble to sell his family into slavery, hand over their entire...
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    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    Took a while to catch up in this thread in order to post my 2 cents worth..... I am the type of player and especially the type of GM that detests nonsensical outcomes. I have played with players that think you can convince a random noble to sell his family into slavery, hand over their entire...
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    D&D 5E Flight ability: Does this make the Aarakocra overpowered?

    If you want a limitation on aarakocra hovering that "makes sense" in a realism standpoint, how about this: if the creature uses its movement to remain still, then it is not able to use any dexterity bonus to its AC, because actively not moving is directly in opposition to being able to move...
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