Recent content by Rossbert

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    How to add more sorcery points?

    I think as of now I am leaning toward biting the bullet and going full spell points and folding sorcery points into them, maybe even reducing the total to account for the increase in class features and metamagic. I still need to come up with a starting spell point ability for wild magic mages...
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    How to add more sorcery points?

    My current draft has a 'domain' mechanic, all sorcerers get start with a generic sorcery domain as they level they get 2 domains from their bloodline and 2 domains of their choice. Each domain has about 11 spells in it and a sorcerer can only pick spells known from his domain lists. Each...
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    How to add more sorcery points?

    I am working on an alternate sorcerer to accomplish two things, distinguish it more from wizards and make subclasses feel more distinct. One of my approaches is to do more with sorcery points. I am giving more metamagic as well as subclass specific abilities that use them. This runs even...
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    Making a Planeswalker

    So basically you want to make a primary spellcaster planeswalker? (Jeska jumps to mind as a barbarian planeswalker) One way to do colors is to do it somewhat like Red Mages. Sort all the spells into colors and if you pick one you get up to level nine, if you pick 2 you only go to 5, or just...
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    Making a Planeswalker

    I'm assuming you mean new era 'dudes that teleport' planeswalker and not the original 'demi-gods who control the land and pull creatures from their homes to make war' plabeswalker. New style planeswalkers have almost nothing in common, to the point that I heard (I am out of date so no idea how...
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    Sorcerer Domains

    The short answer to source is 'yes' I can narrow it down more to make less work but for the purpose of thought experiment is the fewest essential domains for the widest source set. Nonhuman blood, magical exposure, touched by the feywild, undead exposure any and all sources are on the table...
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    Sorcerer Domains

    In an offshoot of a discussion of the mystic, I decided to build a new class to replace the flavor role of the sorcerer in my homebrew world. The core mechanics are that they spell points but instead of picking spells at certain levels they gain access to something like a domain or discipline...
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    First Impressions – Guildmasters Guide to Ravnica

    The book does not do a great job detailing the way ownership of a district will affect the geography and set-up. You can extrapolate what a particular mix of ownership and transactions will lead to from the guild section, but it is not clear that the basically the whole place outside the tenth...
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    First Impressions – Guildmasters Guide to Ravnica

    I think it is an interesting experiment of a setting. It sounds like a lot of people don't like the idea of a setting that doesn't have a geography as we know it to influence the world's development and that role in societal development is subsumed entirely by political entities that rebuild...
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    First Impressions – Guildmasters Guide to Ravnica

    Indeed but it also tacitly has the expectation that the background will also somewhat dictate you class, race and tactics. So they are making background a HUGE deal.
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    First Impressions – Guildmasters Guide to Ravnica

    Also valid. I just hit the section that said guildless characters can also be prominent antagonists and you can use any of the adventure building guidelines in the DMG for them. So it seems the overall idea is to just put in the bits you don't already have in another book?
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    First Impressions – Guildmasters Guide to Ravnica

    That seems somewhat fair, if the point of the setting is the interplay between and the internal goals of the factions, you don't really need a lot of description on the people who have no influence. It can be fun to talk about Joe the baker who keeps getting his bakery tossed because be isn't...
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    D&D 5E Should D&D have a planeswalker class?

    What role, both mechanically and thematically would it play?
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    Are monsters with legendary and or lair actions supposed to be boss monsters/

    I find it is not that hard to not give them time if they camp too close they either get ambushed or the target flees during the rest, if they camp far away new beasties notice the now empty residences of the just cleared monsters and move in.
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    Are monsters with legendary and or lair actions supposed to be boss monsters/

    I think in general the degree solo monsters work depends on a given groups pacing. Tables that have only one or two encounters in a day tend to go have a lot less trouble with solos than if they are the end of a bit of a gauntlet.
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