This is a bit closer to how I use Druids in my setting as well. I draw my druids more from how the Celts saw them: as the wise men who knew how to handle nature. They are the keepers of the rituals that got the gods and the forces of nature on their side. Or at least kept their fury at bay...
I generally dislike Random-Encounter Tables. The few times that I DO use them though, I make sure to make my own so that what they will encounter will make some kind of sense, and that the crazier things only happen a statistically very small amount of the time.
That said, my homebrew setting...
I don't typically like killing too many characters. Killing one character in a dramatic moment is fine, but gratuitous killing off of characters has the potential to get in the way of player enjoyment. It all depends on the group though.
I think it is important that the PCs be IN DANGER...
Right now I am reading Finn Mac Cool, by Morgan Llewellyn. Pretty good so far, and in interesting depiction of the legendary Irish hero.
I also recently picked up some old Dragonlance and Forgotten realms books, though, so those might be next on the list when I finish.
Going with the more naval side of things, here are some possible motives:
1) Friends or family were press-ganged into serving on a ship of the fleet, and they were later killed in action. He wants revenge on the Navy.
2) To frame someone with a grudge against the navy (freeing him to concoct...
I used to try to prepare everything, but it just led to clunky enforcements of fiat and railroading, which didn't go over well with my players. Now I have just accepted that at least half of any adventure I DM will be improvisation.
I stat out major villains, and detail likely important NPCs...
I am a lonely DM looking for players to run a game using Pathfinder. I have a setting or two of my own that I am interested in getting a group for. One is a setting that mixes Renaissance with Steampunk tech. The other is pagan-Celtic themed setting with Druidic rituals, Clans, honor duels...