My current campaign takes place in a region that used to be especially magical. I have a random table of 100 “magical trinkets” that mostly do useful but mundane things. The sort of things an iPhone app does. My random encounters always have the potential to turn out with a magical thing.
I use...
For sure. The most interesting character changes are stuff where you sell your soul to a god or lose an eye or whatever. Learning how to beat the enemy with player knowledge and clever tactics. The mechanical stuff is kinda annoying half the time.
My parents played D&D when I was a kid. Out of curiosit, I wanted to check out something they maybe played through.
I was born in 84 and I vaguely remember it, so that puts these games firmly in the mid-late 80s. No idea about the edition but that should give some clues.
So so here are the...
Hi friends!
I’m gonna run an OSR game of Cursed Chateau for some friends in October. About half of them have never played any form of D&D. The other half have played for plenty of time.
i was curious if anyone had ran this adventure and, if so, if they had any thoughts on what worked and what...
To me, it doesn't sound very big if someone mapped it all and made it a product. Hitting the major features with, with guidance and most-importantly clever random tables might make it both easier to run and also infinitely large. Different strokes and all, but I think these sort of products tend...
My next campaign I am working on as a side project is a mega-dungeon with Miyazaki style gods representing aspects of the dungeon. It's gonna be so dope.
Yeah, I think other D&D-likes work really hard to preserve that. 5e isn’t really about that, but more about feeling tangible growth.
That said, I have found that I can get back to that feeling occasionally through attrition and allowing dungeons to sometimes be swarming with monsters or house...
I’m torn. I hate how WOTC handles sandbox content but I don’t have a ton of interest in playing a plot heavy adventure. Not everything is for everyone but I’m curious...
Do players plan the heist? Are they given a lot of approach options?
And if it’s story heavy, is it pretty easy to grab off...
I can appreciate this POV but in the big wide world of D&D and it’s many clones a lvl 1 pc in 5e is still pretty durable. It’s easier to get a TPK than it used to be but PCs are still hunting monsters for sport.
That said, a lot of that is just DMing. If you stop balancing encounters with the...
At a certain point the DM will have to make a creative decision and play the game. “What is in the bad guy’s pocket?” Is as good a place to start as any. :D
Honestly? I think it’s assumed that by the time DMs have learned enough to care they have also learned enough to effectively ignore...
Ideally yeah. I don't honestly care about differentiating player skill or character skill or whatever. The mechanics of 5e just seem to work smoothly that way for me and it covers a wide swath of players.
Like, in my ideal game we wouldn't have insight checks but when I play 5e I use those too...