Recent content by Staccat0

  1. S

    Name that Old School Dungeon

    I somehow missed the replies! Thanks so much!
  2. S

    5e GMs - Why or Why Not Wandering Treasure?

    My current campaign takes place in a region that used to be especially magical. I have a random table of 100 “magical trinkets” that mostly do useful but mundane things. The sort of things an iPhone app does. My random encounters always have the potential to turn out with a magical thing. I use...
  3. S

    Would you play a D&D campaign without leveling?

    For sure. The most interesting character changes are stuff where you sell your soul to a god or lose an eye or whatever. Learning how to beat the enemy with player knowledge and clever tactics. The mechanical stuff is kinda annoying half the time.
  4. S

    Name that Old School Dungeon

    My parents played D&D when I was a kid. Out of curiosit, I wanted to check out something they maybe played through. I was born in 84 and I vaguely remember it, so that puts these games firmly in the mid-late 80s. No idea about the edition but that should give some clues. So so here are the...
  5. S

    D&D 5E Why D&D Can't Have a Good Video Game

    EDIT: Nevermind. This thread is so old I've probably replied to it twice.
  6. S

    [OSR] Halloween Game: Running the Cursed Chateau

    Hi friends! I’m gonna run an OSR game of Cursed Chateau for some friends in October. About half of them have never played any form of D&D. The other half have played for plenty of time. i was curious if anyone had ran this adventure and, if so, if they had any thoughts on what worked and what...
  7. S

    Spelljammer …Wait till you see Waterdeep: Dungeon of the Mad Mage (Spelljammer?)

    To me, it doesn't sound very big if someone mapped it all and made it a product. Hitting the major features with, with guidance and most-importantly clever random tables might make it both easier to run and also infinitely large. Different strokes and all, but I think these sort of products tend...
  8. S

    Your favourite world narrative / mythology twists

    My next campaign I am working on as a side project is a mega-dungeon with Miyazaki style gods representing aspects of the dungeon. It's gonna be so dope.
  9. S

    Preserving the Fear Inherent in 1st Level

    Yeah, I think other D&D-likes work really hard to preserve that. 5e isn’t really about that, but more about feeling tangible growth. That said, I have found that I can get back to that feeling occasionally through attrition and allowing dungeons to sometimes be swarming with monsters or house...
  10. S

    Preserving the Fear Inherent in 1st Level

    Don’t balance encounters. Limit their time. Do good random encounters. Same as it ever was IMO
  11. S

    Waterdeep: Dragon Heist First Impressions

    I’m torn. I hate how WOTC handles sandbox content but I don’t have a ton of interest in playing a plot heavy adventure. Not everything is for everyone but I’m curious... Do players plan the heist? Are they given a lot of approach options? And if it’s story heavy, is it pretty easy to grab off...
  12. S

    Data science investigations into the mechanics of the world's greatest role playing game

    Did they factor in rerouting a river into the mouth of the dungeon?
  13. S

    Zero-level Adventuring

    I can appreciate this POV but in the big wide world of D&D and it’s many clones a lvl 1 pc in 5e is still pretty durable. It’s easier to get a TPK than it used to be but PCs are still hunting monsters for sport. That said, a lot of that is just DMing. If you stop balancing encounters with the...
  14. S

    How come BBEG coming out never have magic weapons or items?

    At a certain point the DM will have to make a creative decision and play the game. “What is in the bad guy’s pocket?” Is as good a place to start as any. :D Honestly? I think it’s assumed that by the time DMs have learned enough to care they have also learned enough to effectively ignore...
  15. S

    Social skills vs. ... all other mechanics

    Ideally yeah. I don't honestly care about differentiating player skill or character skill or whatever. The mechanics of 5e just seem to work smoothly that way for me and it covers a wide swath of players. Like, in my ideal game we wouldn't have insight checks but when I play 5e I use those too...
Top