The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
I LOVE IT.
My original post entirely mixed up Oz and Wonderland, but I like how reminiscent some of this stuff is compared to the scarier parts of Oz too.
Just a reminder that in a system that oppresses a specific group, taking a stance of "total neutrality" supports the status quo.
(also I definitely take the stance that voices of more diverse experiences benefit products, so a diverse team with "equal resumes" compared to a homogenous team is...
Opening the floodgates to homebrew content as a DM inherently risks having game-breaking added elements to it. A DM that allows options like 4th level spell-casting or infinite concentration is going so clearly off-book that they're either:
1. Inexperienced (in which case a more codified system...
It's definitely not going to demonstrably increase Warlock power in most adventuring days, but the ability to "roll over" an unused spell slot if the party pushes for a short rest probably feels nice for the thoughtful Warlock who's managed to keep one in the bank. (In more of "Bonus!" way than...
Time on Earth is finite. I wouldn't hold myself up as a paragon of open-mindedness, but spending hundreds of words and minutes/hours of your life over something you dislike to clarify how much you dislike it is nonsensical.
But it IS the internet...
The armor seemed heavier than she'd remembered.
It had been three years since she'd come to the inn, dragging her trunk behind her. Inside it had been everything from a past she had left a hundred miles away--her queen, her troops. The War. Three years of living the quiet life of a simple...
I'm glad there's finally a thread on the Internet for debating OGL ramifications, Pathfinder's origins, and the realism of martial healing. But as much as inciting those debates is something 4e will be woefully known for, I miss the first half of this thread. 4e wasn't everything I wanted it to...
For my table, 4th Edition had a lot in common with 3rd Edition in a few regards:
1. A simple, fun low-key story through early-tier play
2. An amazing, high-adventure campaign throughout middle-tier play
3. A slog through endless circumstantial effects and "WAIT! I had +1 on that roll. Wait, no...
In fairness, it didn't seem as long as 3e planning (and when I recently picked up a Pathfinder monster book and saw the list of feats for the monster, I laaaaaughed and laughed remembering picking feats for 30 HD of some big dumb giant). A huge part of the time sink was the lag on the eTools...
Maybe you/your DM had the wisdom of not allowing a Artificer/Warlord hybrid that flooded the game with interrupts and basic attacks. Trust me when I tell you it was not hyperbole (and that it's awfully rude to accuse a stranger of). Going into monsters to drop HPs, increase damage outputs, and...
It is a little strange that commenters at WOTC aren't seeing that this is still a lot closer to 4e's encounter building rules than 3e's. Despite having played 4e for years now, I still have some brain space allocated to remembering how the 3e CR system worked, and now it seems very very insane...