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Recent content by The Vorpal Tribble

  1. The Vorpal Tribble

    [PrC] Prodding the placenta of the Elder Ones

    Xenoxera I sought to know nature, but in doing so found where it all began. What others call 'natural', I call a brief and transient phase of the True Order. - Yaiua of the Ilk As many druids know, what 'natural' is is a concept constantly changing and mutable. Evolution and adaption is part...
  2. The Vorpal Tribble

    We're especially good at expectoratiiing!

    Vlakwa Huge Plant (aquatic) Hit Dice: 10d8+40 HD (85 hp) Initiative: -2 Speed: 5 ft. (1 square) Armor Class: 23 (+17 natural, -2 dex, -2 size), touch 6, flat-footed 23 Base Attack/Grapple: +7/+24 Attack: Tentacle +14 melee (1d8+9) Full Attack: 3 tentacles +14 melee (1d8+9) Space/Reach: 15...
  3. The Vorpal Tribble

    Comforting the cold with blessed boughs

    Arcadian Holly Huge Plant (good, extraplanar) Hit Dice: 9d8+54 (94 hp) Initiative: +0 Speed: 40 ft. (8 squares) Armor Class: 22 (+14 natural, -2 size) , touch 8, flat-footed 22 Base Attack/Grapple: +6/+24 Attack: Thorny Bough +14 melee (2d6+10 plus touch of golden ice) Full attack: 4 thorny...
  4. The Vorpal Tribble

    A cold intellect...

    Had meant there to only be three lost. *guffaws* Btw, for those who don't know... Ken knowledge, understanding, or cognizance; mental perception to know, have knowledge of or about, or be acquainted with How do you adjudicate it when you get a bonus from and then lose a magic item? That'd...
  5. The Vorpal Tribble

    A cold intellect...

    Cold Ken Some look at the glistening expanses of snow and ice and see hardship. Others are entranced by the beauty and majesty. I see the potential... - Jergen Tam the Northdrawn Every snowflake, every ice floe, every rain of sleet holds great power. Crystals are not limited to rocks buried...
  6. The Vorpal Tribble

    Additional God-Blooded

    Iborighu-Blooded "Iborighu-blooded" is an acquired template that can be added to any evil creature with a base level of cold protection of 2 or higher. This includes cold-tolerant races such as a glacier dwarf or neanderthal beings, beings from a terrain with the cold descriptor, or those with...
  7. The Vorpal Tribble

    Additional God-Blooded

    Ilsensine-Blooded "Ilsensine-Blooded" is an acquired template that can be added to any illithid, half-illithid, or urophion. An illithid gains the template by feeding on the brain of a creature with an intelligence score of 30 or higher. It dedicates the knowledge within directly to Ilsensine...
  8. The Vorpal Tribble

    A cold heart is just the start...

    Angiak Tiny Undead Hit Dice: 3d12 (19 hp) Initiative: +2 Speed: 10 ft. (2 squares) Armor Class: 13 (-3 dex, +2 natural, +4 size), flat-footed 13, touch 11 Base Attack/Grapple: +1/+9 Attack: Bite +7 melee (1d2+4) or Touch +7 melee (frostbite) Full Attack: Bite +7 melee (1d2+4) and Touch +2...
  9. The Vorpal Tribble

    Happy Day of the Dead!

    Sample Sacred Watchers Powers Sacred Watchers summoned by a Calaca can select from the following abilities, in addition to those presented in the Book of Exalted Deeds. Bond (Su): Once per round, an ethereal Sacred Watcher may bond with another willing creature into one being. This ability is...
  10. The Vorpal Tribble

    Happy Day of the Dead!

    Calaca Large Outsider (extraplanar, good) Hit Dice: 13d8+13 (71 hp) Initiative: +8 Speed: 40 ft. (8 squares) Armor Class: 25 (+4 dex, +12 natural, -1 size), touch 13, flat-footed 21 Base Attack/Grapple: +13/+20 Attack: Slam +15 melee (1d6+3) Full Attack: 2 slams +15 melee (1d6+3)...
  11. The Vorpal Tribble

    Be watchful and wary my child...

    Basically it's not a surprise round for the wary creature, they can act as if they weren't surprised. Thats why its a special ability reserved only for those with this template. Well, yeah. Even mentions it stacks with the ranger stuff. However, they don't get all that Favored Enemy allows, but...
  12. The Vorpal Tribble

    Be watchful and wary my child...

    Wary Wary creatures are common peoples and beast that have lived so long in the terrifying shadow of supernatural beings that they have evolved extraordinarily sharp instincts and been passed down skills to survive. Wary creatures may be found within or on the outskirts of strange forests...
  13. The Vorpal Tribble

    All good things come to an end...

    It's hardly more powerful than most other minor artifacts, not to even mention the major ones. I mean, you can gain over 100,000 xp with a deck of many things, plus 1d4 wishes, etc etc. It's meant to make you ridiculously lucky and then horribly unlucky. I don't know why you wouldn't have...
  14. The Vorpal Tribble

    All good things come to an end...

    Well, it is a cursed artifact afterall.
  15. The Vorpal Tribble

    If it ain't broke, break it!

    Gremlin Tiny Fey Hit Dice: 6d6+12 (33 hp) Initiative: +6 Speed: 30 ft. (6 squares) Armor Class: 24 (+6 dex, +6 natural, +2 size), touch 18, flat-footed 18 Base Attack/Grapple: +3/+2 Attack: Slam +11 melee (1d2+3) Full Attack: 2 slams +11 melee (1d2+3) Space/Reach: 2 1/2 ft./5 ft. Special...
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