Recent content by towngen

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    Town Generator Source Code Comming

    Exe I realized I might need to add an EXE version just in case you can't compile it. I downloaded to my office what I uploaded this morning and compiled it. It ran fine. You'll probably notice that the export to TXT file on the last page doesn't really do anything yet. And not everything is...
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    Town Generator Source Code Comming

    Towngen Source As the copyright holder to the attached software, I assign the ownership of the copyright to the public domain. Enjoy! Walter
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    Town Generator Source Code Comming

    I recently had an inquiry about the Town Generator that I was working on several years ago. Unfortunately, I'm sad to say that the past tense in the previous sentence is not a typo. I guess I have to finally accept that I'm probably not going to get back to it. Rather than let the project...
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    Town and Village Generator

    Ah yes, I totally forgot the program loads a file with the information on deities in it. It's attached, put it in the same directory as the exe. Sorry. I haven't even looked at my code in a year ...
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    Town and Village Generator

    Dang it. In that case I'll charge $1000 a copy! Actually, starting a project and not finishing it is worse than the procrastination to me. Anyway, I'll be happy if I can provide something worthwhile that people like.
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    Town and Village Generator

    Well, I'm logging on here for the first time in over a year. And it seems that someone still remembered my little project. I'm completely flattered. :) I'm somewhat embarrased by the fact that I'm the biggest procrastinator on earth. I have a pile of excuses about my job, personal life...
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    A standard RPG gaming API

    Between all the different ideas here on this thread I'm not exactly sure where we stand right now. I kinda like smetzger's idea of: just do something. But I'd hate to start out in the wrong direction and have to redo everything. Perhaps I/we ought to work on a subset of the problem first...
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    A standard RPG gaming API

    SM!RK, I think I agree with everything in your post except the part about the standard breaking down if they can decide what to export or not. Do I HAVE to export the individual churches that I create that are normally inside the town? The whole standard is for crap unless I can export...
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    A standard RPG gaming API

    I agree that REQUIRING a web connection is bad. Being able to make use of one IF it is around is cool, but the requirement thing is bad. I agree that the use of TCP/IP for communication inside a single machine may seem a bit odd to some at first. But it works, it's not difficult to do, it's a...
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    A standard RPG gaming API

    Ok, now I think I am understanding you. An no, I don't think you're being stubborn. You're simply speaking until someone actually understands you. That's one of the big difficulties with message boards. So much is lost in a conversation when you're not sitting in front of them chatting...
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    A standard RPG gaming API

    Perhaps we are talking past each other. What manual configuration are you talking about? The API would define a method to allow programmers to expose those functions that they wish to expose. I imagine that most functionality will be exposed as function calls requiring no interaction with the...
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    A standard RPG gaming API

    Sm!rk, I understand what you are saying, and I agree with some of it in theory. But what you are talking about seems to be more on the theory side of an argument rather than a practical side of an argument. There are a great many program that do "real work" which are written in VB. The total...
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    A standard RPG gaming API

    My biggest concern with the whole XML thing really just stems from my lack of knowledge about it. If everyone is reasonably sure there isn't any way to make an off the shelf XML parser do something dangerous, then yes it sounds great. So the message is, don't worry about XML opening some...
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    A standard RPG gaming API

    Well, I've looked into XML a little more and it does seem like I don't have to worry about parsing the XML text. I can just get an activeX control to do it for me. I assume that a similiar prepackaged block of code exists for java as well. So VB, VC++, and Java as have relatively easy access...
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    A standard RPG gaming API

    Re: Re: A standard RPG gaming API Mythosa, I agree that the API shouldn't start out too big. But it can be expanded on as we go. The TCP/IP idea is one so that the identical standard will apply for all platforms. Personally, I'd rather just say do it all via the clipboard, or something...
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