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Recent content by WHW4

  1. W

    Totemist has ruined me, or "Why Natural Attacks seem cooler than Weapon Attacks"

    Hm. Granted this is D&D Legacy forum so this may be blasphemous.... but have you looked much at M&M 2e? Specifically the Warriors and Warlocks source book? You could model whatever concept you wanted. There are some cool ways to simulate multiple attacks with descriptors and whatnot. Just a...
  2. W

    Totemist has ruined me, or "Why Natural Attacks seem cooler than Weapon Attacks"

    The only "reason" I can think of to not play it is it doesn't sound very fun or flavorful. At least to me. I can wrap my mind around the image of a warrior swinging a sword or a faerie casting spells or what-have-you. The totemist just lacks a coolness factor. With all those attacks I instantly...
  3. W

    Cleaving: Are a horse and rider "adjacent"?

    ad·ja·cent/əˈjāsənt/ Adjective: Next to or adjoining something else: "adjacent rooms". (of angles) Having a common vertex and a common side. Yes, a rider is adjacent to the mount; even "more adjacent" (if that's a term, heh) than you normally are when in combat (generally five feet away...
  4. W

    Don't Add Up Damage - Use a blank d6

    Grouping in 10's is the answer. Grab a calculator and you'll be set.
  5. W

    Slack Player

    I have to wonder why this person is even playing. It sounds like they are doing everything BUT playing the game. Who cares how important the character is to whatever the storyline might be? You are in control of the story, ultimately. His character dies off-screen, send him a message telling...
  6. W

    The Walking Dead

    Reading the thread, it kind of sounds like the GM had this idea of "survivors being scared pants-less while scrambling to survive, being driven/chased from scenario to scenario" and the OP wanted to take charge of his own destiny rather than be cast about on the winds of chance. I mean, this...
  7. W

    Does It Fit?

    I don't have an actual rule to point to, unfortunately. What we have always done is thus: Same race/body shape/size category it fits. Full-plate is the exception; you have to have that re sized. Generally we follow the same 1 day/per 1k gold (ala magic item creation) to see how long that...
  8. W

    Minimal Character sheet?

    I just use Word or something. Completely customizable.
  9. W

    How do you handle social skills in D&D?

    Do you make the rolls in the open? Is there ever a problem (even unintentional) with the group meta-gaming a situation if they do see rolls occur? We do ours in the open to facilitate speed of play and to keep things as honest as possible. We do occasionally have to remind people "hey, you...
  10. W

    How do you handle social skills in D&D?

    No worries, we all seem to talk past each other sometimes on forums. Nature of the beast. My basic thoughts on it are rules-based. For me, as a player and as a DM, I love having that predefined structure that says "If x, then y." Now that said, I'm open to all sorts of approaches, but I like...
  11. W

    How do you handle social skills in D&D?

    I guess I thought it was clear. I was agreeing with Jester's methodology (speak, roll, interpret) and adding that, in my opinion, the rules should be the same regardless of who does the interacting.
  12. W

    How do you handle social skills in D&D?

    No, read the entirety of the thread. Care to elaborate? I thought I explained how we did this thing he asked.
  13. W

    How do you handle social skills in D&D?

    If an NPC successfully Bluffs a PC, I expect that character to play along with it, regardless if the player believes it or not; lest next time they try to Bluff someone and it succeeds I just have the guard say, "Mehhhh, I don't know about that...." and have him do whatever he was going to...
  14. W

    How do you handle social skills in D&D?

    Someone throw some xp towards the Jester for me? Must spread. That's exactly how we do it too. We describe what/how we are doing it, then cast our die and interpret the results.
  15. W

    Heist!

    Our Pathfinder group is shifting around slightly with regards to the makeup of the PCs, and it seems like we'll have a mostly stealthy bent (two rogues, a sorcerer who can sneak, and a summoner). While reading through the discussion going on in General D on wizards and the knock spell (among...
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