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D&D General Reading Ravenloft the setting

That's where i have the questions about the stance 5e is going to take.
I bet you a million internets it's the same as CoS, i.e. pretty much as per core rules.
Yeah, but those three races aren't necessarily going to look monstrous, which is where the problem is.
Reborn PC says hi.
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They can look as monstrous or as human as the player chooses. So 5e Ravenloft will be pretty much oblivious to what a PC looks like.
 

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Voadam

Legend
Power checks have varied across editions. The original I6 was just straight D&D for PCs. In 3.0 it was just necromancy and [Evil] descriptor spells that automatically called for powers checks for their use, otherwise the act of spellcasting was judged just like any other.
 

M.L. Martin

Adventurer
There were a lot of classes in regular AD&D that were doomed even if played correctly. Specifically, Literally the Arcanist class from Domains of Dread required a powers check equal 5x your level WHEN YOU GAINED A LEVEL. That was greatly expanded in the 3.5 RL PHB where fighters similarly made Powers Checks for leveling because "they engaged in violence routinely". Similarly, a wizard made powers checks not only for learning necromancy, but also evocation (since evocation magic was where all the big boom spells are) but due to how 3e categorized spells, Tensers Floating Disc and Light (LIGHT!) also forced a Powers check to learn. Barbarians made a powers check whenever they raged as another example. While I didn't play using the 3e rules, I can certainly say the fact that they opted to cripple every class in some way like this was a major turn-off from ever trying.

Please don't think of that stuff from the 3.5 RLPHB as 'mainstream' Ravenloft--it was very much an aberration, added by the line developers, and rejected by both the original 3E design team and most of the fans. It don't think it's purely coincidence that the WW line died soon after its release.
 

Remathilis

Legend
Please don't think of that stuff from the 3.5 RLPHB as 'mainstream' Ravenloft--it was very much an aberration, added by the line developers, and rejected by both the original 3E design team and most of the fans. It don't think it's purely coincidence that the WW line died soon after its release.
Oh, I agree. I ended up using some of the lore from the 3e era, but the rules were a no go. Do to that, I never actually ran the proper Ravenloft setting since 2e, though I did run both WotC Strahd modules.
 

Voadam

Legend
Please don't think of that stuff from the 3.5 RLPHB as 'mainstream' Ravenloft--it was very much an aberration, added by the line developers, and rejected by both the original 3E design team and most of the fans. It don't think it's purely coincidence that the WW line died soon after its release.
Ravenloft varied across its lines a lot. There was that wizard specialization in 2e Domains of Dread who had to make a powers check every time they leveled and the chance for failure increased by 5% every time they leveled. And this is for the PC white arcanists who are good.
 

Yeah, there was a lot of weird politics going on during the development of the WW Ravenloft line, and it shows sometimes. Quality varied wildly depending on the individual writer and who was handling the editing, compilation, and the line in general at the time. The 3.5 RLPHB was a low point (Heroes of Darkness was I think the clear nadir), being basically a reprint with pretty much all the new material being detrimental to the quality of the book

The 3/3.5 era lore stands up much, much better than the rules ever did. I've commented over the course of reading these that the whole line seems to have been done a bit on the cheap, and i strongly suspect that there was very little playtesting done because playtesting takes a lot of time and effort and people. The power checks rules in particular were a horrific mess, as many others have bemoaned. Powers checks for barbarians raging and for fighters simply gaining levels was profoundly dumb, and basically everyone who read the book said so at the time. But it is worth mentioning that to be best of my knowledge all that sort of thing was specifically called out to be optional. Though of course just cos a bad rule is optional doesn't detract from its badness.
 

Alzrius

The EN World kitten
That was greatly expanded in the 3.5 RL PHB where fighters similarly made Powers Checks for leveling because "they engaged in violence routinely".
That's somewhat exaggerated. I'll quote designers Jackie Cassada and Nicky Rea here:

Second, to say that powers checks are "required" for fighters with each level is to give the pertinent paragraph a superficial reading. What we actually say is that powers checks reflect what happens to an individual who spends most of his life killing creatures -- whether monsters or brigands or evil wizards or whatever. Bringing death to creatures has a long-term effect on those who are the deathbringers, whether they are soldiers, executioners or adventurers.

Again, this is not a mandatory process. The sentence reads as follows: "As fighters advance in levels and kill more monsters and people, the DM might also call for powers checks to indicate the hardening or deadening of the character's soul as he becomes inured to dealing out death." Please notice the word "might." This means that a DM also might NOT call for powers checks as fighters advance. Please read what's actually written before you denigrate it...
 

Voadam

Legend
Its a little more than the 3.5 authors saying "might" too though. There is also a check for never offering intelligent foes the chance to surrender, and uncaring acts being treated the same as non-atrocity evil actions.

Page 48 has the special rules for fighters:

If a fighter never offers an intelligent foe the chance to surrender, he should be required to make a powers check. This is not true, however, if the foe has proved to be an ongoing villain who has escaped justice numerous times due to clemency offered in the past or unless offering such poses a clear danger to the fighter’s party. As fighters advance in levels and kill more monsters and people, the DM might also call for powers checks to indicate the hardening or deadening of the character’s soul as he becomes inured to dealing out death.
For those DMs who prefer an easier way to determine when to ask for a powers check, you may assume there is a base 5% chance per level above 1st that a fighter commits some action worthy of calling for such a check. Every obviously selfless, humble and good action performed may reduce this percentage by 1%, but the chance never falls below 1% total. Those who dance on the precipice by acting in an evil manner may add to the percentage chance by +1% for each instance of uncaring or evil action. Obviously, those who commit atrocities should not receive a DM’s roll to determine if they need to make a powers check. Some things should simply spell automatic failure.
 

Remathilis

Legend
That's somewhat exaggerated. I'll quote designers Jackie Cassada and Nicky Rea here:
I'm calling bull on that. The designers are doing a little revisionist history. Voadam has pointed to the fighter text, but every class got nerfed dratstically in 3.5. I did a quick double check to review my memories...

  • Barbarians couldn't end their rage voluntarily, meaning if foes were dead, they became frenzied beserkers until there 3+ Con Mod rounds ended, attacking both allies and innocents (which would provoke a Powers Check)
  • Bard Cure Spells had a % chance of failure. No reason except the "Dark Powers" will it (and it cripples bards as healers)
  • Good/Neutral Clerics and Paladins Double the % of a Powers Check. On top of all the other hits to paladins and Turn Undead
  • Druids have a base chance of corruption/taint by entering Sinkholes of Evil.
  • Fighter, Rangers, and Monks have the 5% chance per level if they engage in acts of violence. Rogues are 1%, but shoots to 5% if they use Sneak Attack to kill ANYONE (good or bad).
  • Sorcerers and Wizards have a DP check learning Necromancy, Enchantment, and Evocation magic, regardless of its effects. Again, this is on top the fact your familiar is an agent of evil and your spells are all manner of mutated.

Its one thing to invoke certain tropes of horror or weakness, its quite another to cripple your PCs to the point they are either going to end up villains by name level or be liabilities to the party. I found the rule on Arcanists in 2e to be terrible (they were already underpowered with 4 schools they couldn't use, why saddle them with a DP per level check?) and I certainly didn't want it to expand to every possible class.

If there is one thing I am glad 5e's approach is going to wash away, its THIS.
 

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