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Kulan: Knightfall's Heroes of Carnell Game [OOC]

Knightfall

World of Kulan DM
Fight in Carnell
I should note that I didn't just decide what happened in Carnell without any dice rolls. I did an initiative order and went through 17 rounds of actions. I admit I didn't roll full attack routines for every character, as it would have taken a very long time. But there were hits and misses. A lot of misses. There were crits and critical misses. There were also skill check when required.

I will post details in the campaign guide thread at some point, but I want your PCs to discover some of what happened through roleplaying.

Besides Brutus, three other named NPCs were slain: the villainous necromancer, Reynold; Zofia Brae, a local sorcerer who volunteered; and the catfolk scribe Gangrell who braved the fight to try to help the defenders.

In addition to healing Timmins with magic, Aries stabilized two other NPCs before they died.

Each of the surviving NPCs gained 2,200 XP each. Most of them went up a level as they were either 1st or 2nd-level characters before the fight.
 

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Knightfall

World of Kulan DM
FYI, it was Timmins who took out Reynold, so by the law of the Strandlands, he is allowed to claim the man's possessions and any property Reynold owns. That means that the necromancer's apothecary shop now belongs to Timmins.

It was not known in Carnell that Reynold was a necromancer. If it had been, he would have been arrested and likely convicted against crimes against nature.

Necromancy is considered to be a blight on the world and it is outlawed in many places where the North Gods are worshipped. It is outlawed in the Strandlands.
 


Neurotic

I plan on living forever. Or die trying.
Maur and the level up
I like Hammer of Moradin, but it requires Iron Will (which I cannot take before 12th), same with Fist of Raziel...

So the choice comes to:
Church Inquisitor and
Divine Disciple

Both give an extra domain and have the same stats - with disciple better describing Maur with his adherence to the teachings of Moradin rather than investigative skills. So, I'll 75% sure take Divine Disciple levels if that's OK.
 

Knightfall

World of Kulan DM
Maur and the level up
I like Hammer of Moradin, but it requires Iron Will (which I cannot take before 12th), same with Fist of Raziel...

So the choice comes to:
Church Inquisitor and
Divine Disciple

Both give an extra domain and have the same stats - with disciple better describing Maur with his adherence to the teachings of Moradin rather than investigative skills. So, I'll 75% sure take Divine Disciple levels if that's OK.
That's fine.
 

Tellerian Hawke

Defender of Oerth
So, Angus has finished his task carrying bodies and survivors to and fro? If so, once we arrive in the village, I'd like to make a heal check on Wieland.

C5814741-C182-48D5-B70E-2C0BD435D829.jpeg

Does that do anything for him? i.e., did I make the DC?
 





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