Lanefan
Victoria Rules
OK, that's fair.I'll just throw in here that I find it funny that some people think it's some big issue when the ogres you find in an area have 88 hit points the first time you arrive, but then they drop down to 1 hit point (and become minions) when you come back... and yet don't seem at all concerned when the PCs had like 8-12 hit points when they first arrived in the area, but now have 50-- 75-- over 100 hit points as they've returned.
And yet how do you explain that in the fiction?Seems to me that if we are willing to accept such a wide disparity in player character hit point changes over the intervening weeks/months/years before returning to the area without batting an eye... there's absolutely no reason why the monsters they face couldn't/wouldn't/shouldn't have the same thing.
Sure, one ogre might have become ill and weak over the intervening time, and seen its vitality (as measured by hit points) drop from 88 to 1 as it hovers on the point of natural death; but all ogres the PCs meet, everywhere? That's a bit much.
That those original 88 hit points might have been too much to handle at low level and yet have become a relative triviality at very high level is IMO more than enough to reflect the characters' growth. Shrinking the monsters as well is overkill.