Trailer Fallout - Official Trailer


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Morrus

Well, that was fun
Staff member
Not familiar with the video game, but we're halfway though the series now and really enjoying it. I'm a little bored of 'people wandering around wasteland' things--probably initially brought on by 10 years of The Walking Dead, then Silo, The Last of Us--so I thought I'd get bored, but this is great fun!
 

Zardnaar

Legend
Posted in wrong thread. Hard-core New Vegas fans a bit upset.

In show NCR collapsed 2277 FO:NV takes place in 2281 iirc. NCR was prominent in that game.

Apparently the show is canon and they couldn't contradict the games.
 

Posted in wrong thread. Hard-core New Vegas fans a bit upset.

In show NCR collapsed 2277 FO:NV takes place in 2281 iirc. NCR was prominent in that game.

Apparently the show is canon and they couldn't contradict the games.
Pagliarulo already confirmed it's a mistake/typo by posting a timeline. They'll probably have a little joke in S2 where someone has corrected the blackboard or something.

Bethesda don't understand the themes of the games, but they do understand basic linear time, I'll give them that!

There's a legit criticism to be made in that by allowing the show to destroy the NCR - or most of it - they're undermining major parts of the FO2 and NV storylines and themes - and the reason they don't care isn't hate or mean-ness, but lack of comprehension. That said final episode spoilers, but the show absolutely does get it even if Beth doesn't, and gets what the NCR meant - and in the end, the NCR achieve something incredible even as they fade - so by the end of episode 8 I was a little more okay with this dramatic decision, though I hope we see more NCR remnants later. They weren't even entirely destroyed "off-screen", because Maximus is from there (loved his Indiana Jones-esque method of survival lol, poor little guy).

I personally have a big question as to whether the show is going to explain the crater in the middle of Shady Sands properly. Because I'm sorry, you don't get a crater like that, but with buildings still standing, cars still nearby, from a surface-level (i.e. in a truck or something) or airburst nuke that could cause that kind of excavation, you'd need a large nuke detonated underground (or at least below ground level). I realize this is ultra-nerdy pointless nitpicking but the show managed to nail so many other concerns I was "sure" it wouldn't I'm kind of hoping it gets this one too! It could also have been a truly colossal conventional explosion underground, but you'd have needed insane amounts of explosives - it's been done, though, in WW1.
 

MarkB

Legend
Posted in wrong thread. Hard-core New Vegas fans a bit upset.

In show NCR collapsed 2277 FO:NV takes place in 2281 iirc. NCR was prominent in that game.

Apparently the show is canon and they couldn't contradict the games.
Even if it did happen in 2077, Shady Sands is the NCR capital, but not the whole of the NCR. It's likely not even their most populated city.

Destroying Shady Sands most likely threw the NCR into disarray, but they wouldn't necessarily have collapsed. They may even still be around at the time of the TV show, just not in the region of Shady Sands.
 

The great thing about Fallout 4 is that with its huge mod support you can tweak it to your liking. I prefer it in survival mode with various environmental/nuclear winter mods, use alternate start, and always ignore the main story.

Fallout: London is a fan-created mod (bigger than the base game) which is set to release later this month, and looks pretty cool.

Oh sweet, I've been checking on fallout:London off and on, cool it is due for release.
bad news, it's been put on hold indefinitely
Even if it did happen in 2077, Shady Sands is the NCR capital, but not the whole of the NCR. It's likely not even their most populated city.

Destroying Shady Sands most likely threw the NCR into disarray, but they wouldn't necessarily have collapsed. They may even still be around at the time of the TV show, just not in the region of Shady Sands.
FIRST capital, there's a huge billboard that says that.

What's ironic is that Chris Avellon doesn't like civilization bouncing back, he's not a fan of post post apocalypse
I did object to the nation building in New Vegas, however, as it felt like too much.
 

Gradine

The Elephant in the Room (she/her)
The NCR was already in decline by the time of NV, and I highly doubt that the NCR ending is canon
 

What's ironic is that Chris Avellon doesn't like civilization bouncing back, he's not a fan of post post apocalypse
Good thing FO:NV was lead written by the wildly successful John Gonzales, who is a significantly better writer than Avellone ever has been, and directed and designed by Josh Sawyer, who is straight-up far smarter than Avellone. Avellone was one of three writers underneath John Gonzales, and Josh Sawyer has talked about the development of FO:NV a lot (because fans are obsessed with it), and he's been pretty clear Eric Fenstermaker and Gonzales are responsible for the "best bits" of NV. I mean, Sawyer would never put it like that, he's super-polite, but in terms of who apparently wrote what. Avellone had literally nothing to do with FO1, and was only one of several designers/writers on FO2, and Mark O'Green was the main actual writer-writer on that.

So why does his uninformed opinion matter here? It's certainly not ironic or remotely surprising - he's a bitter guy who is bitter about pretty much every project he's ever been involved with, except maybe Pathfinder: Kingmaker, which features some of his worst work. He's even been bitter about Planescape: Torment, which should be his triumph! I guess this is what happens when you peak at the start of your career? The sexual assault allegations he later got out of gave people the excuse to not hire him anymore, but he'd already been ditched by several companies because he's a prima donna. Just look at his credits.

Really impressive until you note how many different companies in quick succession he's been working for, and how he quickly became a lead designer (under two years!), but hasn't been allowed to be one since 2010. By anyone.

(Avellone has also been very weirdly self-contradictory about what writing he actually did on various games, so aside from PS:T it's pretty hard to work out what he actually did and didn't do. For example, he's both claimed to be responsible for most of Durance's dialogue and story in Pillars of Eternity, and basically none of Durance's dialogue or story, at different times.)

bad news, it's been put on hold indefinitely
This is so misleading as to be basically misinformation - I will say that's down to clickbait games news headlines rather than you though. But you might want to be a little more critical in how you read them, and actually read the articles.

Fallout London has been delayed until after the new FO4 patch comes out, and depending on how much that changes, and how long FO4's script extender (required for Fallout London) takes to come back online, it'll be delayed. But the FO:London team think that's somewhere between a few days and at absolute worst, single-digit months. Specifically they said:

“We might get lucky with a day-one fix, it’s unlikely, but it might be a month,” the developer said. “Soon as those fixes are done, we can put it back up again.”

It's not been put off forever, like "on hold indefinitely" normally means. It's just the delay is uncertain.
 
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