D&D General One thing I hate about the Sorcerer

Chaosmancer

Legend
You can assume whatever you want that isn't evident in the text, but I don't. I want there to be non-supernatural class and heritage options, and the book gives them to me. The fact that both are a small percentage of the total options available is completely irrelevant; they exist, and they exist on purpose. Like I said above, every other class and heritage explicitly describes some supernatural or magical element but fighter, rogue, and human. They don't have that narrative not because they forgot, or because its obvious that they are supernatural, but because the game doesn't make the assumption that you are insisting I make.

And none of this has anything to do with equity. That's another unfounded assumption on your part.

Can you point me to where in the text it says elves have blood? There are limits to what we need spelled out. Why should I assume that the most powerful fighter in a magical land, full of monsters and magic, is completely ordinary with no extraordinary capabilities?

And? A demon lord-killing set of gear would be hideously expensive and likely hard to find. And if that's the way it goes anyway, maybe your PC should find something else to do.

Huh, where in the books does it explicitly say that that gear would be hideously expensive?

A fighter is just a normal dude off the street with a little bit of training, and they could kill a demon lord with a +1 sword. That is an uncommon weapon, costing a maximum of 500 gold. Their full-plate armor costs three times that. So a city lord could just spend about 2,200 gold and get a full set of demon-lord killing gear, right? I mean, that's all it takes for a farm boy to kill a demon lord, so a city champion should be over-qualified by that point.
 

log in or register to remove this ad

James Gasik

We don't talk about Pun-Pun
Supporter
Personally? I'd prefer classes not to have any supernatural abilities unless they're a spell caster. Receive their special supernatural power through the course of play or not at all.
And that's fine, if the game balances not-magic and magic. D&D doesn't do the best job of this. And as we've discussed in this thread, there are abilities that supposedly "non-magical" classes possess that defy physical laws and things you'd expect a "mundane" to be able to do, which proves that the designers flounder with the concept of "legendary, but not supernatural".
 

Chaosmancer

Legend
True, true, but it is the phrase. And what people who say that they want that mean, is that they don't want the starting point to be moved even farther from the zero.

A 1st level fighter and a 1st level paladin are roughly equivalent in power. Acknowledging that the Tiefling Fighter is not just any person is no different than acknowledging the elven paladin is not just any person. They aren't zeroes, they are already highly-skilled professionals.

Are we really moving "further" away by acknowledging that?
 




Chaosmancer

Legend
In the 5e D&D world. We used to have stat minimums to qualify for classes.

Okay. So what I said is true, even though it used to be true but with exceptions. And?

How is a barbarian born special?

Everyone gets angry. Everyone has a fury inside them. Barbarians push that beyond. I suppose it could be gifted, such as with the Zealot, but many people might say that being marked by the gods is being born with a special destiny. But if you are born with a rage that makes you a monstrous, unstoppable force, then you were born special. You cannot train it, it is something that you must already have inside you.
 

A 1st level fighter and a 1st level paladin are roughly equivalent in power. Acknowledging that the Tiefling Fighter is not just any person is no different than acknowledging the elven paladin is not just any person. They aren't zeroes, they are already highly-skilled professionals.

Are we really moving "further" away by acknowledging that?
I wouldn't say that they're "highly skilled professionals." In my book a first level paladin is probably some sort of a squire or a neophyte or equivalent. They don't even take their oath till third level, which is where I'd say they would become something equivalent of a knight.
 


Raiztt

Adventurer
Everyone gets angry. Everyone has a fury inside them. Barbarians push that beyond. I suppose it could be gifted, such as with the Zealot, but many people might say that being marked by the gods is being born with a special destiny. But if you are born with a rage that makes you a monstrous, unstoppable force, then you were born special. You cannot train it, it is something that you must already have inside you.
Im not sure I'm ready to elevate what is essentially road rage to being born with a special destiny or having an innate supernatural boon.
 

Remove ads

Top