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D&D 5E D&D Beyond: No More À La Carte Purchases But US Customers Can Buy Physical Books

Plus UI changes and more product information in listings.

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WotC has announced some changes to D&D Beyond's marketplace. These include physical products (for US customers), the removal of à la carte purchases, and various navigational changes.

You can no longer buy individual feats, subclasses, etc. -- you'll need to buy the whole book. The full list of changes includes:
  • US shoppers can now buy physical books
  • More info on product listings, including previews
  • UI improvements to makee finding your purchased content and redeeming keys easier
  • No more à la carte purchases (though your previous ones still count)
 

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Zaukrie

New Publisher
I was thinking game items . . . like subclasses, feats, spells, etc.

But yeah, being able to purchase a digital item for the virtual tabletop itself, like a 3D miniature . . . I can see that.

And again, it doesn't worry me. Microtransactions can be done well and they can be done poorly. If WotC wants me to make a microtransaction to purchase a digital miniature, similar to HeroForge but for the virtual tabletop . . . I'm okay with that.

We'll have to wait and see how WotC structures things. They have to actually bring that VTT itself past the finish line before we get all worried about microtransactions.
I too have no issues with them, if you don't NEED them to play......(assuming you want to play).
 

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FrogReaver

As long as i get to be the frog
Folks are nervous about pay-to-win microtransactions that gave the marketing model a bad name in the video game industry. This doesn't worry or bother me at all, as long as the game items are reasonably balanced and not over-priced. I'm fairly confident D&D isn't going to become a pay-to-win sort of game.
I love the optimism here. I think it’s also worth noting that Wotc runs MTG and online MTG which are both pay to win games. That doesn’t mean that model will carry over to d&d but it is something the company does with other products.
 

Meech17

Adventurer
Microtransactions are not inherently consumer unfriendly or a bad thing . . . as evidenced by folks upset WotC removed them from D&D Beyond.

Microtransactions have, of course, been used in a consumer unfriendly way by many video game publishers, which has led to some folks feeling that ALL microtransactions in a game are bad.

WotC has not given any reason for the removal of the a la carte microtransactions from DDB, the only speculation that really makes any sense is that this simply wasn't working for them in some way. The idea that they removed them to quiet online criticism is possible, but unlikely.

Will microtransactions return to DDB in some form, at some point? Unlikely, but who knows? Will the new VTT include microtransactions? Unlikely, but we'll see. Why would the VTT use a different marketplace model than DDB? The two services will be tied together, you won't have to purchase your books again on the VTT.

The microtransactions folks worry about for D&D . . . I think . . . are purchasing game items singly, without the option of purchasing them in a book. Like a new subclass (or feat, spell, monster) only available as a microtransaction, rather than as an a la carte option from a larger book.

Folks are nervous about pay-to-win microtransactions that gave the marketing model a bad name in the video game industry. This doesn't worry or bother me at all, as long as the game items are reasonably balanced and not over-priced. I'm fairly confident D&D isn't going to become a pay-to-win sort of game.

As usual, most of the online kvetching is sky-is-falling hyperbole. It is a bummer that the DDB Marketplace lost a la carte options, but I suspect most folks weren't using them anyway.
Thank you. I was getting prepared to type something similarly myself.

Perhaps this is the fault of people on the internet for complaining too generally. Typically when there are concerns over micro-transactions, it's not specifically because people dislike small dollar purchases. Like you said, it comes from video gaming.

When a game sets up a cash shop to sell micro-transactions they are usually split into two categories. Cosmetic and like you said, Pay-to-Win. The difference in a video game would be like buying a cosmetic skin that makes your in-game horse look like a Velociraptor, versus being able to buy a new Velociraptor mount that runs faster than the mounts that can be earned through in-game means.

I don't think anyone cares if you're able to spend $4.99 for special, sparkly, color changing dice for the in-app dice roller. But if you can pay $0.99 to apply advantage to a roll, or $9.99 to get a +5 Flaming Poisoning Raging Sword of Doom then that's a problem.

And yes this is totally hyperbole.. D&D isn't the kind of game that could support that, I don't think. All it takes is for a DM to say "Hey bob.. I'm sorry, but just because you purchased that sword doesn't mean you can use it in our game."
 

Insanity403

Villager
I don't see the logic in calling the a la carte purchases microtransactions. I understand that at the simplest of terms it is a small transaction and thus micro, sure, but they don't operate how microtransactions work at all. That's like saying buying a pack of gum vs buying a stick of gum is a microtransaction; no, one is just a small purchase of the whole, aka "a la carte".

Microtransactions are generally add-ons to a product that you purchase after paying for said product, or just using said product if it is free, as a means to add-on extras. You need the whole product first and then buy smaller purchases to get more.

A la carte purchases, like these, are buying parts of that product rather than the whole thing. While one is a 100% + X kind of deal these are more of a buying Y% of that 100% thing. They are objectively different.

If a $50 book had 20 spells for $2 each or you could buy all 20 for $10 and you're only using the spells it makes sense to just buy the spell bundle rather than the whole book; you save $40. That's not how microtransactions of today work. It would only be a microtransaction by todays standards if the spells weren't included in said book and you needed to get the book and then the spell bundle after.
 


Micah Sweet

Level Up & OSR Enthusiast
The primary part of this announcement was, "D&D Beyond shoppers shipping to the U.S. can now purchase physical books. They can also purchase physical and digital bundles at a discount!"

That is something people have sought for a long time and a big positive. But it went so ignored it's not even mentioned in the summary initial post in this thread - even though that's the primary announcement and biggest change!

I honestly think WOTC news issues here at ENWorld are becoming like Twitter/X. News comes out, and tribes gather to decide how they're going to spin that news for their longstanding narratives. It doesn't matter what the news is, it's now a game to see who can spin it to the most extreme the fastest and with the most vigor.
I think that's what WotC wanted you to focus on, but the thing they're taking away, is naturally I believe, going to draw more attention, especially as there are already many ways to buy physical books.
 

OB1

Jedi Master
Bummer about the ala carte purchases being gone, and potentially awesome that you can get digital/physical bundles (will need to check the prices for buying separately on DDB and Amazon vs the bundle).

My initial guess on al a carte going away would be to support a new subscription package that provides player options via one price point and DM options via another. Don't want to buy Tasha's for a subclass? You can get it via a player subscription. Something like that.
 

Zaukrie

New Publisher
Bummer about the ala carte purchases being gone, and potentially awesome that you can get digital/physical bundles (will need to check the prices for buying separately on DDB and Amazon vs the bundle).

My initial guess on al a carte going away would be to support a new subscription package that provides player options via one price point and DM options via another. Don't want to buy Tasha's for a subclass? You can get it via a player subscription. Something like that.
That's what I would do if I was them......subscription models are the BEST for making money. Predictable, and people just keep them going.....That and sell complete "books".
 



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