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  1. Destil

    D&D 5E Monster Creation in D&D Next

    Meh. Sounds like the 4E core is still there but you use it as a reference along the way rather than a starting point. It's nice to hammer home that exceptions are allowed, but this is one of the make or break issues for me and it's way to close to 3E's hot hit die mess.
  2. Destil

    Review of Diablo 3 by Blizzard Entertainment

    A)Grinding bosses is not the optimal way to grind. They're a tiny part of the game, the best grind comes from champs/elites. B) This also just isn't statistically true. The most popular level 6 runes at 60 right now are the really good defensive cooldowns like smoke screen due to people using...
  3. Destil

    The value of weapon attributes

    A friend of mine came up with this, it's a little rough but covers most pre-darksun weapons easily. I'd make a few adjustments myself (weapons with more than one type should cost more).
  4. Destil

    D&D 4E My 4e House Rules - Yours?

    Standard free expertise. All defenders and melee strikers have a good melee basic for free, all ranged strikers have a good ranged basic for free. Magic items are boring in 4E, in most cases. This generally lets me replace them wholesale with more interesting ones of my own design. Decoupling...
  5. Destil

    D&D Blog. Should Fighters get multiple attacks?

    Yeah, iterative attacks are one of the worst things in 3E. I'm pretty happy with 4E's one attack per round, unless you have something that lets you make more like two weapons or the ability to cleave from one opponent to the next.
  6. Destil

    Uniting the Editions, Part 3 - Poll

    What the hell? Kits, Themes, Paragon Paths, Epic Destines and Prestige Classes?!!? That's five names for the same concept. I don't want any of these, I want to see you fix them and do them right this time!
  7. Destil

    Do you think magic missiles is overpowered?

    The new magic missile sucks, both from a power perspective and a design perspective. The only thing it's good for is being a free ranged basic for the Mage.
  8. Destil

    Please critique this house-rule

    Replace every instance of +[Ability] in powers with the following: Level 1-7 +4, level 8-13 +5, 14-19 +6, 20-28 +7, 29-30 +8 Retain standard rules/bonuses for feat requirements, defenses and skills.
  9. Destil

    After DDXP, how are you feeling about D&En?

    The thing that worries me now is feats. Feats are going to fix every and any problem and be used to do everything, from what we're seeing. The vast number and quality of feats in both 3E and 4E was a serious problem for me, and a system dedicated to churning even more of them out worries me...
  10. Destil

    What are you working on? (Playing, GMing, desigining, etc)

    Playing an agent of the Throne (think: CIA) in a weekly 4E game based loosely on the Cold War. With the potential to rotate DMs at a later point. Playing a half-elf bard in a weekly online 4E conversion of Carrion Crown who just arrived in Illmarsh and subsequently extorted around a thousand GP...
  11. Destil

    D&D 5E Should classes retain traditional alignment restrictions in 5E?

    I'm really hoping that alignment is a module you can add or remove at will (or possibly two for law/chaos and good/evil). So I would expect that, even if there are restrictions, it's not required that DMs use them (since it's not required that DM's use alignment).
  12. Destil

    What doesn't belong in the "core"

    I can't look at the warlord and not think of Faramir...
  13. Destil

    D&D 4E The New Monster Math, Explained and Expanded

    Someone give Tequila some XP for me, I need to spread mine around.
  14. Destil

    D&D 5E Should 5E have Healing Surges?

    Healing surges are the single best character-based mechanic in 4E. They fix nearly every problem with healing/hit points in earlier editions. And every problem I've seen people claim they introduce is easy to fix with some optional rules. I'm fine with them not being the default, but the rules...
  15. Destil

    For those who don't like "shouting healthy" powers

    Yeah, I'll say it again: Call healing surges (including counting the 4 you start with for full HP) 'hit points'. Call hit points 'shock threshold'. Works just fine.
  16. Destil

    D&D 4E My Least Favourite Thing About 4e is Forced Balance

    Blanket immunity to precision based damage for entire (popular) classes of monster is a stupid rule that couldn't have died soon enough. You're telling me a skeleton, which has basic human anatomy, has no weak points? And that you can't hit a critical gear in some sort of clockwork monstrosity...
  17. Destil

    For those who don't like "shouting healthy" powers

    (emphasis mine) Right, this bit must have was added just to make 4E healing/math work. ... Except, no. That's quote's Monte Cook in the 3E DMG. Long before max HP ever really related to 'healing' powers.
  18. Destil

    For those who don't like "shouting healthy" powers

    Actually, 4E has shock limits and actual damage. They're called hit points and healing surges. Think of surges as damage. Think of your HP as a shock threshold. It works just fine. A PC with 10 surges (6 + full HP) has 10 HP. Most attacks from a reasonable threat take half to 2 hit points...
  19. Destil

    For those who don't like "shouting healthy" powers

    Most problems with this go away when you get rid of that nagging status name 'unconscious'. It's a labeling problem. If you've ever seen HBO's Rome, in particular the episode where Pullo is put in a gladitor fight: that's what I think should replace unconscious. Mechanically he's still...
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