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  1. Philotomy Jurament

    Mythic GM Emulator & Risus (First Time For Both)

    Some time ago I bought the PDF of the Mythic Game Master Emulator. Last night I finally gave it a try in an off-the-cuff game with two players. I still acted as the GM, but with no prep, no adventure, and no idea what would happen (or even how this would work out). Mostly, I wanted to see how...
  2. Philotomy Jurament

    Field of Glory

    Played a game of Field of Glory the other night. I'm just learning the system, but I had a blast. Some pics can be seen here. The battle was "pseudo-historical" Late Carthaginians vs. Palmyran/Romans. There's a good review of the game system, here. If you're interested in ancients...
  3. Philotomy Jurament

    [The Pool] First Time -- Family Fairy Tale

    I ran my first session of The Pool, this evening. This was also my first session of any game with a large degree of player narrative control over the story and the world. (My main game is "white box" original D&D, run "sandbox style," so it's player-driven in that the players have full control...
  4. Philotomy Jurament

    Games You Want to Play

    What games would you like to play, but haven't had the chance, yet (or lately)? A few of mine: Traveller (classic) In a Wicked Age Trail of Cthulhu Mutant Future
  5. Philotomy Jurament

    OD&D [OD&D] New Spells (from my son)

    My 12-year-old is playing a magic user in one of my OD&D (white box) games. He submitted write-ups for some spells his Theurgist (4th lvl magic user) is thinking about researching. Some of these are obviously going to be too powerful for him to research (he knows that, though). Anyway, here...
  6. Philotomy Jurament

    Forked Thread: Mutant Future Possibilities (from Retro-clones - explain?)

    Forked from: Retro-clones - explain? Oh yeah. Combing those rules has all sorts of possibilities (not just post apocalyptic). I was actually working up some OD&D + 1e GW rules (based on the old Sturmgeshutz & Sorcery article in Strategic Review) for a modern dungeon setting, but I'm...
  7. Philotomy Jurament

    1E/2E/OD&D Category in Rules Forums

    I just posted to a thread in General, and made the following comment, there:
  8. Philotomy Jurament

    Fight On! Magazine

    Anyone playing pre-WotC editions of D&D (but especially OD&D) might want to check out the new magazine, Fight On!. I ordered my copy earlier, today.
  9. Philotomy Jurament

    Chainmail Miniatures/Mass Combat

    Some questions for anyone who has run Chainmail (cross posting in various forums): Would you consider a 10:1 troop ratio and 10 yards per inch appropriate for figure scales of 15mm, 20mm, and 25mm? When you run Chainmail, do you use move/counter-move or simultaneous move turns? I'm leaning...
  10. Philotomy Jurament

    Thinking About OD&D

    As I've been running OD&D, I've been posting my thoughts and opinions about gameplay, philosophy, house rules, etc on my website (linked in my sig). I just put three new "musings" up on the site, all related to spell-casters, if anyone is interested: Scrolls Spell Special Effects Vancian Magic...
  11. Philotomy Jurament

    B4 With OD&D/Holmes

    Here's a link to my B4 The Lost City campaign journal (being run under OD&D/Holmes rules). I'll add links as new session entries are posted.
  12. Philotomy Jurament

    Unarmed Combat

    What are you using for unarmed combat rules in your OD&D, Classic D&D, or AD&D game? I know of the following: The unarmed "overbear" example from the D&D FAQ in The Strategic Review Vol. 1, No. 2 "Brawling: the easy way 'out' in D&D" (Dragon No. 11) "How to Finish Fights Faster" (Dragon No...
  13. Philotomy Jurament

    Combat Sequence

    I've recently been trying out a modified version of the Swords & Spells combat sequence (adjusted for man-to-man combat) in my OD&D/Holmes game. I thought some of you might be interested. The combat sequence can be found here. A few things I like about the sequence: it's good for miniatures...
  14. Philotomy Jurament

    Magic User "Special Effects"

    (Talking about 1E/2E/OD&D, not 3E/4E) I've recently been experimenting with "special effects" for magic users. These are basically very minor magical effects that a MU can "have going" at will while he as an appropriate spell memorized. For example, a MU that has fireball memorized might be...
  15. Philotomy Jurament

    Pathfinder 1E Paizo - Planet Stories

    You know what I want? Adventures that are similar in art/tone/style to the books from Paizo's Planet Stories line. Now *that's* classic swords & sorcery! Maybe some tie-ins between the RPG stuff and the fiction, if possible.
  16. Philotomy Jurament

    Iron Crypt of the Heretics -- 1E version

    For the old-schoolers: Goodman Games put out a 1E version of their DCC module Iron Crypt of the Heretics as a Gen Con special. They sold out of their limited print run in under two hours, so now they're taking pre-orders for a second printing at the Goodman online store.
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