Philotomy Jurament
First Post
I've recently been trying out a modified version of the Swords & Spells combat sequence (adjusted for man-to-man combat) in my OD&D/Holmes game. I thought some of you might be interested.
The combat sequence can be found here.
A few things I like about the sequence:
IMO, this sequence would work well as an alternate approach for OAD&D, too. (I may try it in my C&C game, as well.)
The combat sequence can be found here.
A few things I like about the sequence:
- it's good for miniatures, using facing and fairly precise positioning.
- it splits movement into phases, so it minimizes the "one side crosses all the space on their turn" effect
- it provides simple rules for variable spell-casting times (by spell level/type)
- it allows for multiple missiles (i.e. traditional D&D rates-of-fire)
- it's compatible with traditional elements like weapon reach (and space required)
- there's a simplified version if you don't use minis or prefer a lighter approach
- as a development of Chainmail, it springs from the roots of the game (which is probably why it seems to fit so well with various traditional elements)
IMO, this sequence would work well as an alternate approach for OAD&D, too. (I may try it in my C&C game, as well.)
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