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  1. K

    What Happens If CODENAME: MORNINGSTAR Doesn't Fund?

    I categorically disagree with Matney's claim that "...not pledging is telling the industry that you are happy with the status quo." Mr. Matney, my decision not to fund the kickstarter is because, while I am dissatisfied with the 'status quo,' I have not been adequately persuaded by your company...
  2. K

    Skyping In

    Our group has used Skype a lot for players who have moved away but still wanted to catch a game now and then. Our group likes to use minis, so we hung the webcam over the table. The player on Skype had a bird's-eye view of the minis and map and it worked pretty well. There really wasn't any...
  3. K

    Confidence in WotC

    Based on recent events, such as the open playtest, cancellation of VTT, online tool support (Adventure tools/Character builder), 1st edition and 3.5 edition reprints, interaction with players, and news from articles like "legend & lore" and "The DM Experience (I think that's what Chris Perkins'...
  4. K

    Losing interest....

    I've pretty much dropped out of the play test and talk about D&DNext (this is my first post in a long time), and part of that has come from a "saturation point" with the play test and all that goes with it. However, there are other factors that are influencing my involvement as well. I don't...
  5. K

    Ranger Design Goals

    I don't totally agree with these assumptions. Here's my take (and this is just brainstorming here): The ranger is... mobile (for lack of a better word). Rangers have no permanent base, they patrol vast areas and territories (including rural and urban areas). Rangers may tarry a while in one...
  6. K

    D&D 5E I Don't Like Damage On A Miss

    Thank you for your cogent and perfectly reasonable analysis. Now, tell me more about your regenerative traits and susceptibility to fire...
  7. K

    Our Family's Playtest

    About us My family and I recently moved to the Kingdom of Tonga, a small group of islands in the South Pacific. With the move came a SHORTAGE of opportunities to play D&D. My son and I were going crazy. Luckily, my wife and daughter decided to alleviate our suffering, and have started playing...
  8. K

    Drunken Dwarf Defender

    That was my initial reaction as well, I mean, it's called intoxication after all (: However, my interpretation of the rule is that dwarves can get drunk, they just can't die from drinking. They can drink themselves into oblivion - maybe even with the off-chance that there might be a large...
  9. K

    Do disease differently!

    I was reading through the "Caves of Chaos" (haven't been able to playtest it yet) and I noticed that the rats carry a disease (I believe that feature is called pestilence). Then I say the effect: 1d6. That puzzled me. "Pestilence" causes an immediate 1d6 with no lingering effects? I hope that...
  10. K

    Magic Item Talk

    We've been playing 1e AD&D for the past few months and the topic of item creation has just recently surfaced. The DMG provides some general guidelines for item creation and then warns against letting players create items, lol (at least until higher level). I want magic items to be specific with...
  11. K

    D&D 5E EN World Interview With Mike Mearls, Lead Designer of D&D Next

    Immediate interrupts... why did it have to be immediate interrupts? I enjoyed the article with the exception of interrupts (sigh). I really don't like immediate interrupts and I'm skeptical that making them more "automatic" will make them less intrusive, and even more skeptical that having...
  12. K

    playtesting feel

    Every time WotC mentioned defining the "essence" of D&D and trying to determine what things "feel like D&D," I've thought about an approach to qualitative research called "Phenomenology." In this approach, the researcher describes the meaning for several individuals of their lived experiences of...
  13. K

    D&D 5E What do you want the books for D&Dnext to be like?

    To be fair, a 4e-sized book of 300+ pages of coated text paper and spiral binding is a FAR cry from the 2e fullsized 3-ring binder of 200-300 pages of non-reinforced offset. That thing was a behemoth, the rings couldn't bear the weight and "leaked" pages when they separated and all sorts of...
  14. K

    D&D 5E What do you want the books for D&Dnext to be like?

    I've always enjoyed D&D books. Now that D&Dnext is in the works, I started thinking about what kind of a book I would want to use with the new edition. I love the size of the 4e Essentials books. They are easy to handle and are portable. I had my copies spiral bound which made them even easier...
  15. K

    Avoiding "Glut" (Maneuvers, tricks and other options)

    Curse you. I read your post and thought, "eh... whatever" - but then I went back. I looked at it again, and then left it alone - but then I came back. Every time I returned, it was there. Staring at me... "I dare you." I have no will to resist it.
  16. K

    Avoiding "Glut" (Maneuvers, tricks and other options)

    Perhaps its time to operationalize the term "glut" in reference to this discussion. Glut (Merriam Webster) Transivitive verb 1. To fill especially with food to satiety 2. To flood the market) with goods to the point where supply exceeds demand (I just wanted to include that for a reference to...
  17. K

    Avoiding "Glut" (Maneuvers, tricks and other options)

    That's certainly true, but think about how DDI works. You have a PC that gained a level. You log on, add the level and find out you get to choose a new element (i.e. a power, maneuver, trick - what ever we want to call it). On the screen are jabillions of elements, with some elements for that...
  18. K

    Avoiding "Glut" (Maneuvers, tricks and other options)

    I agree, there have been a LOT of classes published in each edition over the years, but that hasn't bothered me as much because I'm not choosing a class as often as I might be choosing a manuever or trick (or as much as I had been choosing powers). For me, quality is really at the heart of the...
  19. K

    Avoiding "Glut" (Maneuvers, tricks and other options)

    Yeah, there were a lot of spells in previous editions as well. I guess what made that seem more manageable and less of a headache was that I didn't feel "confronted" by the number of spells every time I leveled up. For example, in previous editions, if I played a fighter or rogue and I increased...
  20. K

    Avoiding "Glut" (Maneuvers, tricks and other options)

    As I read the design team's blogs and articles about the development of D&Dnext, I feel generally optimistic about the next iteration of the game. However, once in a while, a little "something" will catch my eye and shakes that optimism a bit. Sometimes this is a temporary "jiggle" and sometimes...
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