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    Spelljammer Spelljammer Ship Rules Can Be Seen On The DM Screen Previews Images

    Well, I enlarged the image. The Crashing section (roughly middle of image) starts out as "When a spelljammer ship....". So it does contain some material to relevant to Spelljammer. And seeing as how Spelljammer is considered (by some) to basically be D&D pirates but in space themed, some of...
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    D&D 5E What do you think should be done with alignment?

    I dump alignment with exception for out-siders or deities (and their favored reps/servants), the world is shades of grey with few a exceptions in respect to creatures (native to the prime). I do find that the 5e and 4e implementations of alignment to be easiest to implement of all presented...
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    Using Wands/Staves and Misty Step

    If the wand/item grants the ability to cast the spell, then I'd rule no (unless the spell in question is a cantrip). If the wand/item created the spell and only had to be activated (command word, depress the stud, trace the engraving. etc.) then I'd rule yes.
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    D&D General Damage by class instead of by weapon-anyone tried this?

    Haven't tried weapon by class but determine damage by how a weapon is used. One-handed and hurled weapons do 1d6 for damage, two-handed and powered missiles 1d8 for damage. Martial classes use the next larger die size (d8 and d10 respectively).
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    D&D General Nerfing Wizards the Old Fashioned Way: Magic User in 1e

    Also, don't forget that classes levelled at different rates. The Magic-User needed 2500 XP for level 2, the second slowest levelling class (behind the Paladin at 2750 XP, looked it up but didn't check the Unearthed Arcana for the "expansion" classes for comparison). IMXP it was 3e where the...
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    What's your opinion on "Save or Die" effects?

    With care. When using save or die or level drain and other "save or suck" effects, frequency is kept to a minimum, usually as an ability for a BBEG encounter.
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    Should Insight be able to determine if an NPC is lying?

    Yes. It's my job as GM to inform the player to what degree their character feels that the subject in question is answering dishonestly if at all, if a use of the skill is called.
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    Your most used accessories?

    A pair of Steelsqwire Flip-Mats and dry-erase markers, colored and especially lots of black ones (I put my groups characters sheets into sleeves, using the markers to track HP and other temporary conditions). I find that a d3, d5 and directionally labeled d8 make for nice accessories beyond the...
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    Can Sharpshooter be used with a Net?

    My gut says no. A net is less a weapon (does no damage) than a tool to entangle an opponent (or impose other similar condition) IMO. Granted a net may have hooks that does minimal damage, but I see such an inclusion more of a deterrent to those caught in a net to making attempts to break free...
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    D&D General I Do Declare! Do you? (POLL)

    I use one at my table, but I run a house-ruled game, and characters only get one action per round (period, not counting iterative attacks or very minor actions such as dropping an item to pull out a small, easily accessible item for use, such as unsheathing and attacking with a dagger), so it...
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    what would you want to see in a revised Weapon Chart?

    To eliminate mechanical superiority between weapons in my games (a heavily house ruled system), I took a cue from OD&D and B/X. Weapons do damage based on how they are used, one-handed and hurled weapons do 1d6+Str mod., while two-handed weapons and "launched" weapons do 1d8 (+Str mod. for...
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    How Do You Like Your Death in D&D

    Lifes cheap, death is a definate possibility (trough bad decisions and/or just bad luck). That risk of pc death is what makes the game worthwhile, IMO.
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    Running a Stand-in PC

    A long time ago I discovered that trying to manage an absentee players character as a semi-active npc was a lot of work, more than I wanna take on (and the more absentee players the more work). Letting another player manage another's didn't work very well. Now-a-days, I employ hand-wavium...
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    Need and errand idea for my party!

    I once commissioned a party to retrieve a box of chocolate covered cherries. In addition to being paid in full the party members were offered a cherry each from their box as a minor thanks, they all declined. Send your party off for this guys Festival snacks (while he's otherwise prepping for...
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    Would you allow an extra background instead of Feat?

    I'd say yes, not too familiar with 5e feats (only played up to level 4, some time back and homebrew when DMing), but 2 extra skills (as a trade-off) shouldn't break anything. Sounds cool, go for it.
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    D&D 5E What's wrong with a human-centric fantasy world?

    Nothing wrong with a human-centric pc based campaign world. It's a matter of Player buy-in, so if the OP can get a group to go for it, I can't see any major issues (after all the game is supposed to function just fine with regard to an all one pc race style of play, pc's of all one class is a...
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    Does 1d12+5 for ability scores work OK?

    I use 1d6+10 for stat score generation, a result of 6 indicates a reroll to determine a score of 16, 17 or 18. PC's never get a score over 18 without outside influences from within the game world. I use ability scores to resolve any actions or saves (roll the score or less if required). The...
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    Homebrew: Simple Armor durability and degradation rules

    After the 1st ten or so posts: TLDR. To the OP: Why not set the armors damage point value to it's value as added to AC. Only track damage when critted upon (if crits are used), decreasing it's damage value by one and therefore lowering AC in the process. If a shield is being used, randomly...
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    D&D 5E What do you do when players say "we go north" but their characters don't have the "Keen Mind" Feat or Navigation Equipment?

    Once any chances for success or failure have been determined (by any preferred method), I have a d8 labeled as an eight point compass rose (or I'll roll 1d12 if using hexes).
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    D&D 5E Old School Initiative

    I use a six second combat round with declared action before initiative. No one loses out their turn because character a and b both declared attacking the same monster and the character who goes first hits and does enough damage to drop the monster. The six second round just means that both...
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