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  1. Inez Hull

    The One Death & Dismemberment Table to Rule Them All

    I have just uploaded The One Death & Dismemberment Table to Rule Them All to the downloads area, which is my attempt at the ultimate Death & Dismemberment table, tweaked for 5E play. If you aren't familiar with the Death & Dismemberment Table, imagine the Lingering Injuries Table from the DMG...
  2. Inez Hull

    D&D 5E Spell scaling in 5E

    I'm very much a fan of what's been done with spellcasting in general in 5E however I'm surprised that the options for scaling spells wasn't taken a step further, like in a game such as HARP where all more advanced versions of a spell are simply scaled up versions of a base spell. For an...
  3. Inez Hull

    How often do you use minions?

    I'm curious as to whether DM's out there load fights up with 'em, use them in a mix with other roles, or don't use them much at all. I find one of the biggest differences of feel in 4E to previous editions is the lastability (is that even a word?) of humanoid monsters like goblins, orcs etc. In...
  4. Inez Hull

    Yet Another Gish Fix

    My players don't really go for Gish'es but I know a lot of folks around here have issues with its implementation in 3.xe. A possible fix occured to me which may well have been suggested in house rules, but I don't usually check out this part of the boards so please ignore if it has. At present...
  5. Inez Hull

    New Interview (?) - Vin Diesel and D&D

    Came across an interview with Vin Diesel for The Chronicles of Riddick in The Drum Media which is a Sydney street press - mainly music but some film. I don't know if it is a transcript of another interview but it seems to be a one-off and as such will be unread by about 99.99% of roleplayers out...
  6. Inez Hull

    Multiple Wizard Specialisations

    The way specialist wizards have been streamlined in 3.5E is there any reason why double or even triple specialing in a school of magic would shift game balance out of hand? I mean if taking away two schools the first time balances out the extra spell per level, why is it any less balanced to...
  7. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    It is the 2997th year of the Third Age in Middle Earth and the shadow stalks the land once more. The dark lord Sauron no longer masquerades as the Necromancer of Mirkwood but now rebuilds Barad-dûr whilst Orodruin burns anew. Of the smashed kingdom of Arnor only the Dúnedain of Arthedain remain...
  8. Inez Hull

    Image test

    testing... testing... and Link to map of Eriador
  9. Inez Hull

    M.E. D20: The Phantom of the Northern Marches [Full]

    Middle Earth PbP's don't have a good track record around the boards but I'm preparing to run the old ICE adventure "Phantom of the Northern Marches" in the face of the curse of Tolkein's ghost. I currently have 4 players from the last game to die courtesy of the curse; Mirth, RangerJohn, Festy...
  10. Inez Hull

    Alternate Damage Idea

    This idea occured to me whilst daydreaming on the train trip to work this morning. It's thoroughly untested or overcontemplated but I thought I might just put down some rough ideas for your opinions. I like the ideas of VP/WP for making combat gritty but don't like the distinction of two...
  11. Inez Hull

    Smiley's: Hey, has anyone noticed....

    Edit: ..... the way you can skew and stretch smilies to enormous sizes before posting but they don't post that way :rolleyes: Dang smilies, conspiring to confound and befuddle me.
  12. Inez Hull

    Desperately seeking enlightenment

    Allright, allright, I've been around ENworld long enough now that I'm going to try delving into this. Problem is, every time I check out this board I cannot fathom what the hell is going on. Can someone please give me a quick rundown on what goes on here?
  13. Inez Hull

    [SH Pimpin'] Adventures of the A-team

    Chapters 3 and 4 of this increasingly humorous tale have been posted today. Drop on by the Story Hour boards for some rollicking A-team goodness as the party begin their first adventure and Wilson and Spud discuss the cleanliness of paladins.
  14. Inez Hull

    [Humour] The Adventures of the A-Team - Story 3?? Aussie posters help please!

    In the early 90’s there was a roleplaying magazine in Australia called, imaginatively enough, Australian Realms. Although the magazine is remembered fondly by its regular readers it is the famous comic “The Adventures of the A-Team” which graced the last page of every issue which lives on with...
  15. Inez Hull

    MM2 Rant

    I recently bought the MM2 and after checking it out thoroughly I have to say that I'm just as thoroughly dissapointed. The large amount of save or die type attacks for the higher CR creatures (and even some of the not so high CR's) was a big dissapointment. Personally I find it lazy writing and...
  16. Inez Hull

    Inspiring pragmatic PC's to heroics

    My players tend to be incredibly pragmatic and this often leads to situations where heroics, storytelling and roleplaying fall by the wayside in climactic moments which hold the greatest potential. Let me give an example or two. We were recently playing an excellent Dungeon magazine adventure...
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