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    Interested in the d6 system, what do I need?

    Hey all, I've recently come into knowledge of the d6 system and its piqued my interest. I'm aware of the d6 Adventure, Powers, Fantasy, and Space books. I've also seen that there is a d6 Powers: Revised and Expanded book that sounded almost like M&M in its versatility. I just had a few...
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    Looking for 'Elemental' Mythological Beasts

    For fleshing out a campaign idea I'm looking for mythological creatures that have some form of 'elemental' affiliation, and hoping I could get some help from all of you folks. The 'elements' in question are fire, earth, water, wind, storm, forest, and shadow. The only restrictions I'm placing on...
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    Using cards instead of dice

    Having played lots of card games with the family over the holidays, it got me to wondering if there were any RPGs out there that used cards (from a standard deck) instead of dice as way to resolve conflicts. So does anyone out there know of any? If not, any idea how a game might do so? I'm...
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    Curious about Core Mechanics

    Much like quite a number of people out there, I've been tinkering around making my own RPG, but I've had trouble finding a core system to steal* or at least draw inspiration from that I really like (or at least doesn't seem tired and overdone). All of the ones I've come across in years are as...
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    Tell me about Burning Wheel

    First of all, apologies if I missed a similar thread about this. Anyway after a thread I recently started and seeing it mentioned a few times before, I've become rather intrigued with Burning Wheel. I read a few reviews and so far I'm very impressed with what I've seen so far, but before I...
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    Looking for a (good) point based fantasy RPG

    Well, the title pretty much says it all. Are there any good point based fantasy RPGs out there? Just to be clear, by point based I mean games like M&M, HERO, GURPS and their ilk. I should also mention a few things to save y'all some effort. I already own M&M and HERO, and while I know these...
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    Different Power Sources - Different Mechanics

    After having read the D&D kitbash thread, it reminded me of one thing that I did enjoy from 3E. That was the differing mechanics between some of the 'power sources' in that edition such as Incarnum, Psionics, Shadow magic, etc. While I do like the streamlining that 4E introduced, I did wonder...
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    New class or just more powers/options?

    I was reading on the WoTC boards a thread about the Martial Power book, and someone mentioned an aspect of the ranger I hadn't thought of before. What they said is that in general the ranger anymore is now like a striker that focuses in one fighting style, and they wouldn't mind seeing options...
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    How would you make the different power sources mechanically distinct?

    I had a thought the other day sparked by comments I had seen about how some felt the 4e classes were all too similar and that others missed the mechanical differences between classes as well. Which got me thinking, what if classes were made to have a different feel based on power source...
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    Question on Warlock Powers

    Probably a silly question, but looking through the warlock powers, I was left wondering, do the effects based on pact happen as well as the effects that happen if you hit? For example the power Harrowstorm slides the target 5 squares on a hit, and then says for the infernal pact that you slide...
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    Looking for a certain type of RPG...

    I have a pretty simple question (I think), and I figured somebody here might have the answer. Is there any RPG (pen & paper) out there that has, what I like to call, a Unified Conflict Resolution System (tm)? By this I mean a game where everything is handled in (roughly) the same manner, from...
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    Warlock Varient--the Invoker

    Hey all, just joined and thought I'd try posting a class idea I had. I already tried putting this up over on the Wizard's boards, but alas none of my creations ever seem to get much attention. Anyway, I thought I'd try my luck here and see if I could get some feedback to help smooth out the...
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