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  1. J

    How long does a fight last?

    How long (in rounds) should a fight between 4 kobold skirmishers and a balanced 1st level party take?
  2. J

    Multiclassed spell casters.

    Here is my current notion(s) on how to deal with multiclassed spell casters. Give each spell casting class (and magical classes that aren't strictly spell casters) a Magical Power rating. Wizards 1 per 1 with level, Clerics 1 per 1 with level. Prestige class with +1 exsting level instead...
  3. J

    Game complexity...

    Read a book my folks gave me recently: "A Theory of Fun for Game Design" by Ralph Koster. The book is an enjoyable look at game theory from a video/computer game designer. There are a number of insights on games in general (regardless of media) and a number of points that apply to RPGs so very...
  4. J

    variable movement and chases

    Chases have always been troublesome in D&D because the movement stat is a fixed score. Here's my fix- Movement has a base score that is same as listed. to go faster then a regualr move you roll a d6 and get to move that many more spaces. roll an extra d6 for each speed category faster you are...
  5. J

    So who is going to be the 3.x "Diaglo"

    the title says it. who is going to be the 3.x version of Diaglo? (all appologies of course to the seminal messageboard grognard)
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