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  1. finarvyn

    Why does a SciFi RPG "need" skills?

    I think you answered your own question there -- D&D was the inspiration for most of the early RPGs. Some interesting thoughts here, but I still think that my initial question is a valid one and I suppose that it comes down to preference rather than an actual design reason. Just because you...
  2. finarvyn

    Why does a SciFi RPG "need" skills?

    Actually, here I am. I had forgotten about the thread altogether.
  3. finarvyn

    Why does a SciFi RPG "need" skills?

    I've been putting a lot of thought into SciFi RPGs recently. What is it about SciFi RPGs where they feel the need to insert a skill system? In other words, why can't we have "OD&D in Space" or "C&C in Space" or "AD&D in Space" with just a simple class system? Each character class would have...
  4. finarvyn

    D&D 4e Mockup Covers

    I know that this is an old thread, but I'd buy this in a heartbeat! I think most of the covers are great, but Barsoom and Lankhmar would sell me on 4E!
  5. finarvyn

    Castles & Crusades: Experiences?

    I've played C&C for some time and I think it's a great system. It covers the main classes pretty well and gives each class something unique to do during an adventure. I find that it's streamlined enough for quick play and flexible enough that I can "house" rule as I like. I never thought of it...
  6. finarvyn

    My concerns for D&D Insider

    Please don't confuse DM talent with creativity. Being able to run a module may be a swell talent, but ultimately it comes down to the abiltiy to be creative. I want my players to be imaginative and I would hope that a DM would have that ability as well. Otherwise, why not read a book together or...
  7. finarvyn

    What do you want to see in a new magazine?

    I would like to see a gaming publication that most resembles the early issues of Dragon. 1. Print rather than PDF. 2. Black printing on clean white paper, not strange colors on other strange colors. 3. Decent sized font for easy reading. 4. Crisp B&W line artwork interior, color cover optional...
  8. finarvyn

    First Published Module

    There are four "Temple of the Frog" versions that I'm aware of offhand. 1. Blackmoor, OD&D Supplement I from 1974, was about 50% devoted to "Temple of the Frog" and this is the one that was mentioned by the acaeum quote. 2. TSR did a module numbered DA2, which was "Temple of the Frog" revised in...
  9. finarvyn

    What do the numbers in D&D ability scores mean?

    This is actually a somewhat complex issue, dependant upon which edition of the rules you read. In the 1974 edition it went something like this: 3 = lowest value found in a human being 9-12 = average values for a typical human 18 = greatest value found in a human being So, a person with...
  10. finarvyn

    D&D 4E Will 4E be backwards compatible?

    Not to burst your bubble, but that is exactly what people said each edition along the way. I've played D&D for 31 years and I can recall when that fancy hardback AD&D thing came out and some people loved the idea but others freaked out about the "encyclopedia" of rules and how it will spoil the...
  11. finarvyn

    The Official Welcome Thread - Version 2.0

    Hello. I'm Finarvyn and have been playing D&D since 1975. I prefer the older versions of the game, but dabble in the new stuff as well on occasion. I run my own OD&D-only message board at http://odd74.proboards76.com/ and hang out at places like Dragonsfoot and Knights & Knaves. I have been a...
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