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  1. U

    This DM is regretting let PCs run wild.

    One other idea to consider is that what is allowed for the players is also allowed for the GM. Certainly the boss enemies should be built with gestalt rules. A druid/artificer with two more levels than the party is not going to go down easily, especially if he has been supplying his minions...
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    Attacking a walled structure - any experience?

    There are several good ideas above. The scenario that you give is still focused on the steamroller approach (kill everything but it's hard to get to where you can kill). Some things you might want to consider for the future include: The way is blocked by intelligent monsters that can easily...
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    Advice needed

    You listed 7 characters. Do they choose 6 of them? Without seeing at least some basic stats on the characters and the monsters, it is hard to give any advice. That said, 15th level characters can do a lot. Especially if there are six of them, since extra actions are one of the games most...
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    Pathfinder 1E Paladin tank - your help appreciated

    Sacred Healing is a feat. It requires the ability to Turn Undead, which is itself a feat. In fact, the earliest you can you sacred healing as a Pathfinder Paladin is seventh level. At 4th, you gain Channel Energy. At 5th, you take Turn Undead as your feat. At 7th, you take Sacred Healing.
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    Pathfinder 1E Paladin tank - your help appreciated

    Pathfinder Paladins can (at 4th level) channel positive energy, which instantly heals 1d6/two levels (round up) and is the Pathfinder equivalent of Turn Undead. (D&D 3.x Turn Undead is available as a feat.) Channeling also includes a feat to avoid healing your enemies. Each sacred healing...
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    Pathfinder 1E House Rule help: Paladin -> spellcaster advancement

    This is what I would do. The main thing that the cleric gets as she levels is full spell casting and better channeling. Channeling fits well with the paladin concept, but spell casting is only a decent fit. I don't think that I would give more than 3/4 casting advancement. She will fall...
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    Piercing Cold Feat

    I'm not seeing how converting the spell-like ability to a supernatural ability helps. It still does cold damage, so immune creatures take no damage. It is still not a spell, so you cannot apply the metamagic feat to it. It would be reasonable to ask the GM to allow a Piercing Cold Spell-like...
  8. U

    Pathfinder 1E Opportunity Shot

    My understanding is that, absent any feats or abilities, if you have archer - ally - target (with the target and the ally adjacent) the archer effectively takes a -8 to hit: -4 for firing into melee and +4 to AC for soft cover. Precise shot eliminates the -4 to hit. Improved precise shot...
  9. U

    Pathfinder 1E Opportunity Shot

    The version that I found on the web is not as bad as what the OP describes. The prerequisites are Rapid Shot and BAB +8, it does not work if you are threatened. It also does not establish flanking. So it is the third feat in a tree (unless you managed to avoid the Rapid Shot prereq by, for...
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    D&D 3E/3.5 figments in combat (3.5)

    I wouldn't allow Ghost Sound to create a flanking bonus. Guidance (also a 0 level spell) only grants +1 on one roll, where as flanking grants +2 and possible several d6 (if the flanker is a rogue). Guidance does have versatility, in that you can use it for any roll within a minute, but I...
  11. U

    Tumble in a Straight Line?

    Charge and run explicitly state that you must move in a straight line. I don't see that tumble imposes that restriction, which makes it's rules look a lot like all of the other forms of movement, which do let you turn.
  12. U

    Pathfinder 1E Opinions please on these two player created magical items.

    I don't see a problem with the first item. Basically, it helps prevent a character deaths, which are never fun. It will also become less useful as the party goes up in level. At higher levels, damage output increases and you tend to go straight from conscious to dead, completely bypassing the...
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    D&D 3E/3.5 Free 3.5 and Pathfinder NPC Generator

    I looked at the pathfinder encounter generator as well. It generated a kobold fighter with 10 levels of fighter and 11 racial hit die. It also claimed that it was CR 13, which might be correct. When I looked at the details, it had also spent 52k of the available 16k funds on magic items...
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    D&D 3E/3.5 Free 3.5 and Pathfinder NPC Generator

    When I tried it,i seemed to be limited to adding 5 class levels. Is that a limitation of the free version? Or was I just having problems using it on my phone?
  15. U

    Leadership

    Generally, the followers are off camera, or back at the home base, or someplace safe. If they insist on bringing the followers with, a fireball or two will clear the field back down to a manageable size. And also give them minuses to their leadership score (caused the death of followers), so...
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    D&D 3E/3.5 [3.5 or PF] Changing Bard spell list to Druid

    It would certainly change the focus of the class. He would lose a lot of buffing and social interaction spells. In exchange, he would get some blasting ability and some animal interaction ability. I don't think it would be unbalanced. It would tend to make him more of a generalist, since...
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    Pathfinder 1E Pathfinder Jumping limits

    I see that rule as a limit on what you can do in the round. If you want to jump 50 feet away in combat and your roll at least 50 on the jump check, you can take a double move to go 40 feet and end your turn dangling in midair. At the start of your next turn, another move action will let you go...
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    Level Adjustment Alternative

    Entirely correct. I don't think this is a valid point. XP penalties for multi-classing are disliked because they do not really accomplish much other than preventing some players from playing the character that they want to play. If a Fighter 5/Ranger 3/Cleric 3/Rogue 2 Dwarf or Human is...
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    Raising the Caster Level for Ethereal Mount spell

    They probably want to ride for more than the nine minutes that Mass Reduce Person would last. This sounds like a situation that wants a custom magic item. Increasing the caster level of Ethereal Mount is not a very strong effect, compared to increasing the caster level of a combat spell. A...
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    Start high, build slow HP tweak

    He was talking about using the con stat, not the bonus, for starting hit points. So the 16 Con barbarian starts with 28 hit points (1d12 max + 16). And presumably gains an additional 4 ht points when he rages. At higher levels, it will change a lot of things. N'raac listed several. Others...
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