I'm running a "rule of cool" game in which one player, running a cleric, wants to start taking levels of paladin as her character becomes more and more zealous in her crusade against evil. However, she's worried about obviating her first 5 character levels as a cleric, falling behind in casting ability compared to the rest of the party and the campaign/world in general.
question: what to take away from the paladin in order to add "+1 to existing divine spellcaster level" at each level? or is this simply too big a change to run easily?
question: what to take away from the paladin in order to add "+1 to existing divine spellcaster level" at each level? or is this simply too big a change to run easily?