Search results

  1. OptionalRule

    D&D General Pitch Perfect - Using a Pitch Deck for Your D&D Campaign

    For folks like us who don't have a steady gaming crew, finding the perfect players and setting clear expectations is super crucial to start any game on the right foot. I've found that using a Pitch Deck for my campaigns is a killer way to attract the right kind of adventurers and lay down some...
  2. OptionalRule

    D&D 5E Places of Power as magic rewards in D&D

    Exploration should be part of the adventure! Dive into our latest blog post featuring rare and powerful locations for your next DnD campaign! From the ancient Echoing Library to the mystical Feywild Glade, your adventures will never be the same. I've used these in my game to great success...
  3. OptionalRule

    D&D General Improved Marked Option for 5e.

    There's an option in the 5e DMG to implement a Marked option in combat. Basically, a martial can designate one target they attack that wont consume their reaction if they make an Opportunity Attack. This seems needlessly complex to me and I wrote a post recently suggesting the following...
  4. OptionalRule

    D&D General Experience Matters - The benefits of XP

    I made a recent post summarizing the benefits of XP over Milestone in DnD I hope will be interesting. Milestone is fine, but it's become the default progression method in DnD from what I've seen. So I decided to try to put together a case for why I think it can be effective still. Right tool...
  5. OptionalRule

    D&D General Survey to Rank Enjoyable Elements of TTRPGs

    I would like to ask you to take a moment to complete the short survey (under 2 min) below, asking TTRPG players to rank their most enjoyable elements of play. I'll share the results in the next week or so. Please feel free to share this as well. Thanks Link to Survey Microsoft Forms
  6. OptionalRule

    D&D General Sampling Random Ability Scores

    I wrote a small post comparing different random agility score generation methods, why games may or may not want to use them, etc. This is an evergreen topic but I tried to include a table of the ideal stat set (all of it generated out of AnyDice with links to the originals), so you can examine a...
  7. OptionalRule

    D&D 5E Journey Actions for 5e (pt2)

    Perilous Journeys in 5e Part 2: Actions and the Road went up today. It covers character actions available during travel to add some flavor to the road and give away for players to depend on one another as a group. Last weeks Perilous Journeys in 5e: Rest and the Road removed long rests during...
  8. OptionalRule

    D&D 5E Perilous Journeys in 5e Part 1

    Just hit publish on Part One of my Perilous Journeys rules. Changes the rules for long rests on the road, adds some engagement with camping and base camps, and modifies progress and pacing. Part 2 will be up next week and will include traveling actions, some tweaks to healing and even some...
  9. OptionalRule

    D&D 5E Gritty Healing Pt 2: Spells

    To compliment the Gritty Healing & Survival system I posted earlier in the week, I published some rules for bounding healing in 5e. The core idea is that having unbounded healing when trying to use a slower healing or gritty mechanic invalidates that as healing classes just hold onto spell...
  10. OptionalRule

    D&D 5E Gritty Healing and Survival Rules for 5e

    After hearing Matt Coleville talk a bit on the topic during a hangout, I was inspired to jot down my own thoughts on how I've done gritty healing or survival in 5e. This leans into longer natural healing and managing the conditions under which you recover. It also takes the point of view of...
  11. OptionalRule

    D&D 5E On Die Averages and Hit Points in 5e

    I posted up a bit of a nerdy and complex breakdown of why die average numbers are what they are, since this seems to be a point of confusion that comes up now and again. The confusion seems to get more mixed when people apply it to rules or in generating player hit points vs monster hit points...
  12. OptionalRule

    D&D 5E When Failure Isn't an Option in 5e

    Just made a new post about failure in 5e DnD inspired by a number of recent discussions I've seen on twitter recently about it. When Failure Isn't an Option in 5e
  13. OptionalRule

    D&D 5E Breakdown of Spell Saves, Condition Inflicted, and Damage Type by Class

    I did some parsing of data from the 477 spells in 5e across the PHB, XGtE, and TCoE and aggregated some results I hope people will find interesting. It includes a breakdown of the count of spells by save types by class, damage type by class, and conditions inflicted by class. 5e Spell Save &...
  14. OptionalRule

    D&D 5E Mounted Combat rules for players

    I created some rules for mounted combat in 5e focused more on players. Where possible I tried to fit with existing rules like social interactions, sidekicks, etc. It works with the existing Mounted Combat rules as well as the rules from Arcadia #1 but have a player focus. Mounted Combat Rules...
  15. OptionalRule

    D&D 5E Relative Difficulties of Advancing in 5e

    I wrote a bit about the difficulties of leveling at different points along a characters lifetime in 5e. Not earth shattering but I was surprised to see that 11-19 was about HALF as hard to level as 10th level and this made me reconsider pacing in experience based games, or even expectations on...
  16. OptionalRule

    D&D 5E Engaging Players with Magic Item Crafting

    I've had a number of players who wanted to collect items from interesting monsters, and who were interested in using that to craft potions. Since they found it fun, and it created active character hooks for them, I created a simple set of rules to engaging them with gathering materials and...
  17. OptionalRule

    D&D 5E Skill Challenges in 5e

    There's been a good amount of discussion about Skill Challenges in my feed lately. It tends to degrade into an argument about 4e that misses the point but I think pedantic arguments about implementation aside, there's a lot added to a game that uses skills in an interesting way that builds...
  18. OptionalRule

    Safety & Consent Checklist and Baseline Slide available.

    I created a safety and consent RPG Checklist awhile back based on the material in Consent in Gaming from MCG. People kept referencing it on twitter and I didn't want to have them scroll through my feed to find it anymore so I put up a small post on the topic with links to that tool and to an...
  19. OptionalRule

    Managing DM/GM Anxiety

    I wrote a blog post aggregating my advice and experience in Managing DM Anxiety that I hope is useful and wanted to link it. I'm never sure where to put these as I just have a blog, it's not making money, not pointing toward a patreon or anything and it didn't feel right to put in promotions...
  20. OptionalRule

    Free Captivating Traps - OptionalRule

    I wrote a post I hope will help DMs create more engaging Captivating Traps for their DnD or TTRPG Game. "A good trap advances the plot or enhances the action… A great trap does both!" Read Captivating Traps by OptionalRule
Top