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    Pathfinder 1E Discussion: Removing Deities & Gods

    Razjah: Your summary is excellent and i'm confident that's more or less the path I want to go with it. Thanks for the srd link, I think I was using a different one. I was rather confused on Paladins, thanks for that clarification. I also agree with the subdomain concept, makes a lot of sense...
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    How does a club have 10ft range?

    Thanks for the clerification! That's what I was thinking but couldn't find a definite answer.
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    How does a club have 10ft range?

    I feel dumb for not figuring this out, but a standard club has a range increment of 10 ft, does this apply only to throwing it? Or does it have reach like a spear at 20ft? Same question applies to any other melee range weapon with a greater than 5ft range... Like a dagger? The weapon description...
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    Pathfinder 1E Monster Card & Prepartion Discussion.

    Anyone know of a good, free or otherwise set of Monster Cards? Essentially little cards with creature information you'd need if you were just plucking something random to fight, instead of flipping to a random page in the book. I feel it'd help me organize saying 'Okay, this card, this card and...
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    Pathfinder 1E Discussion: Removing Deities & Gods

    I think personally I'm leaning towards (A). More or less the concept I'm going with is Atheist in a sense, or spiritual at minimum, Divine magic, while still power by a faith based system doesn't draw directly from a deity, but while it uses the same energies as Arcane, or similar yet different...
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    Pathfinder 1E Seeking: Generic Basic, yet fun Lv1 Starter Scenario

    The players have mild 3.5 Experience. One has DM experience the rest all player experience but not huge amounts. As of this moment I'm keeping them pretty basic for my own sanity sake, so right now I'm looking at... Well, possibly three/two fighters + one paladin and a Cleric. A confirmed Cleric...
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    Pathfinder 1E Seeking: Generic Basic, yet fun Lv1 Starter Scenario

    As I've admitted, I'm (going to be) a DM before too long. Much prep time ahead, but I'm determined to craft my own.. Well, everything. I'm just that type of person, with such much time to prep I feel I can easily prepare for it. Anyway, the point here I'm looking for basic examples as I've...
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    Pathfinder 1E Discussion: Removing Deities & Gods

    I didn't think of the Wizardry element. Thanks for making that apparent. Perhaps heavy research and study groups. I'm planning to make it Low magic in the sense of players/NPCs, but High Magic in the sense of Unknown happenings, unexplained phenomena and world changing (Being the realm is newly...
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    Pathfinder 1E Discussion: Removing Deities & Gods

    I considered Ancestors, actually, but the basis of play being the world has only been a few generations old didn't make a whole lot of sense. Definitely something for later campaigns though.
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    Pathfinder 1E Discussion: Removing Deities & Gods

    I'm liking the thought of a native american / asian style there are spirits for everything, not exactly that they exist, or influence the world but in the sense that it's commonly referenced by the inhabitants and what they believe in. I'm big on the thought is power concept and it's what I'm...
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    Pathfinder 1E Discussion: Removing Deities & Gods

    Lord Pendragon's idea was more where I was leaning, as interesting as it sounds to have a campaign where Holy divine simply doesn't exist, I've got players who are really into the divine classes, and the idea of the Virtues is what I had in mind in the first place. Them becoming deities is going...
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    Pathfinder 1E Discussion: Removing Deities & Gods

    To keep it simple my realm is going to be a newly formed one, it hasn't been around long enough for deities to be formed, much less named. Instead of playing on blessings from high beings I have plans for higher concentrations of thought to grant divine energies, drawing from these pools of...
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