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    Focus Pool

    Anyone found a Feat or something that lets you Learn another bloodline or class Focus Power ?
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    Focus Pool

    Cool. thanks for making that a bit easier to follow. So basically even if you have 3 FP, refocus lets you "meditate" between encounters to regain 1 RP. So you always have 1 RP for an encounter. that's pretty cool.
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    Focus Pool

    So, just reading up on the Focus Pool & abilities. Apparently, your max Pool now is 3 points, regardless of how many abilities you collect. Also, there is a new ability (see below) ... Anyone have any insights / clarification on how this works and how often it could be used? REFOCUS CONCENTRATE...
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    Boons

    I liked 5e's idea of boons, and I intend to incorporate the idea into my Pathfinder2e campaign. Boons are basically bonus abilities, feats or powers that are gained from a Power, Entity or Arcane Ritual. One of the first boons I will be granting is the following. I intend to introduce some rune...
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    5e Magic the Gathering

    Interesting. Thanks for the info. I was unsure how to run clerics as regards chosen divinity / domains. But i'd gather in that type of setting it's more of an ethos/organization thing than an actual god.
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    5e Magic the Gathering

    Does anyone use the 5e material that has been released for MtG ? I really like a lot of the material that WotC has released about this. Some real flavor. Not being familiar with MtG though, I was curious what the pantheon of gods etc were for MtG ?
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    Pathfinder 2E Pathfinder 2 Detect Magic & Item ID ?

    OK. I hadn't noticed read aura before. Think I understand how it works now. Detect magic allows you to determine if magic is in a certain area, and at lvl 7 you can narrow that down to a 5-ft square. Wooh! LOL Then you use read aura on everything in the 'area' until you determine the item(s)...
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    Pathfinder 2E Pathfinder 2 Detect Magic & Item ID ?

    Reading the spell, nowhere does it actually reveal what is or is not magical. That is my point. How do you determine what is magical so you can ID it or even find it in the first place; because detect magic never actually reveals what is or isn't a magical item, just its general location.
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    Pathfinder 2E Pathfinder 2 Detect Magic & Item ID ?

    I am having troubles with the mechanics as written. Any clarification would be appreciated. Arcana Skill - (Identify Magic): Once you discover that an item, location, or ongoing effect is magical, you can spend an hour to attempt to identify the particulars of its magic. How do you discover...
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    Pathfinder 2 - Spell Potentness, or lack there-off

    Some of the spells seem a tad underpowered. For example Fire Ray, a 1st level spell does 1d6 + ability modifier. Telekinetic Projectile ​is a cantrip and does 1d10 damage and doesnt use a spell slot. I dunno. Seems like a crappy spell to me, and its not the only example. Thoughts?
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    Pathfinder 2 - Identify Magic skill

    The Skills - Arcana, nature, Occultism and Religion all have an 'Identify Magic' skill use. Can you identify any magic with any of these skills, or are they limited to their respective fields of magic - arcane, primal, occult and divine ?
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    Magic Item Use & Class abilites.

    Recently in one of my games a player came up with the idea that he could use his class abilities when using his magical wand. He is a Sorcerer, with the Sea Archetype from UA. His argument was that he could use his bonus lightning damage when using a wand of lightning bolts. As far as I am aware...
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    Adamantine armor

    This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. That is what it says for adamantine armor. However, this would suggest it is the case for any critical hit, which seems...
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    Giants !

    I'll be starting the giants campaign shortly, and I miss the variety that we had back with 4e. So... I have made a few stat blocks I thought I would share for some appraisal before they meet the puny adventures. Earth Giant, Mountain CREATURES OF STONE AND ROCK, earth giants are mean...
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    D&D 5E Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities

    My group has played with "unbreakable concentration" since pretty much day one. Haven't found any problems with it. We kept Mageslayer feat as is. It's actually quite popular, as it allows you to 'break' a casters concentration.
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    Paladin / Warlock Faith conflict query

    OK, how do you resolve the potential faith conflict for multiclassing warlock & paladin?
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    D&D 5E No Magic Shops!

    I DM a group in Eberron. Took me a while but a created a magic item guide based on the 3.5 Magical Compendium. Prices are a good match for 5e, and it suits my groups play style and a magic item richer world like eberron. Plus, its nice that the PCs actually have expectations on what they can...
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    D&D 5E Vet this spell please?

    Thoughts? Opinions? Astral Armor Abjuration Level: 2 Casting time: 1 action Range: Self Components: V, S, M (100gp diamond) Duration: 8 hours You conjure a protective magical force of astral fire that resembles plate armor that surrounds you until the spell ends. The armor flickers with...
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    D&D 5E Houserule: +1 ASI for everyone.

    In my campaigns I run ASI +2 AND a Feat every 4 character levels (rather than class levels). You loose the ability to learn a Feat for every multi-class. I haven't run into any problems. Seems to work ok.
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    D&D 5E Blink Spell and movement ?

    Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn...
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