• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. The Monster

    TORG: Eternity Who has played it?

    I remember OTorg was okay, but there were many times I felt like my mind was sliding across the surface of the rules, with modifiers and Possibilities usage and and and... (we were playtesters for the magic supplement, and the arcane (in every sense of the word!!) spell-building mechanics). To...
  2. The Monster

    Dresden Files RPG Story Advice

    What if, while the hospital is mostly closed, one wing of it, or an outlying building, is converted to a senior-care facility, for those sick enough that they aren't expected to live long... plenty of despair to feed on, and if the sick (and often, but not always, senile) old codgers see...
  3. The Monster

    Dresden Files RPG Story Advice

    Manipulator psychologists make great villains! The idea that s/he's puppeting BCV works great, especially since BCV is both a 'recent' immigrant (not much time conscious in the new country) and to modern life in general (computers? cell phones!? - he's not even a 'Boomer,' ha!). Strong potential...
  4. The Monster

    Dresden Files RPG Story Advice

    The NORAD base was the site of a secret project involving mystic forces, including a deal with certain fey entities and/or local spirits to provide camouflage/cover by fast-growing plants over military sites (missile silos, radars, etc.) - enhancing the tension between wilderness and...
  5. The Monster

    D&Detox

    This is the key question. Are they just playing for the most pluses, without paying attention to description or narration? Are they just using basic mechanics because they don't see the opportunities for options other than simple hit points? Are they just going for the 'smackdown win' rather...
  6. The Monster

    The Fumble: Game Master Secretly Plotting Against Online Players Who Don't Use Their Mute Button

    The issue of non-muted mics is so real. After running for months with my MMO guild, which has very strict rules about keeping quiet during fights & fight explanations/planning, having my tabletop group hanging around with rustling paper bags, mouthfuls of food (up to and including corn chips)...
  7. The Monster

    How to Evil Properly?

    The few times I've played evil player characters (our group rarely plays games with official alignments, and all-but-never plays villains), I've gone the cold-hearted selfish route, rather than puppy-kicking. The goal is power and wealth, and the members of your party are the most convenient and...
  8. The Monster

    Satanic Panic = 60 minutes D&D special ( 1985)

    I started playing D&D a couple of years before introducing it to my dorm floor in 1978. That same year I converted to Christianity (changing from no religious background at all); I swam in both subcultures (and still do to some extent). I personally never ran across anyone who bought into the...
  9. The Monster

    How to avoid RPG dumpster fires like the Far Verona controversy

    I'm no SJW, but I've never cared for sexual assault scenes, in books, films, TV, and certainly not at the game table. Intellectually, I understand some people aren't bothered by it, but on a gut level, I don't get how someone would think it's a good entertaining idea to do this without at least...
  10. The Monster

    Designing Space Battle in RPG

    Last year I had a chance to play Artemis Bridge Simulator, which does some very similar things. It being a LAN game, each station had constant real-time interaction - but unless each station actually did their job, the whole team would fail. I only played as the engineer, but there were always...
  11. The Monster

    Very experienced groups?

    The core of our group has gamed together since the end of the 1970s (yeah, most of us are that old); a quick estimate of total RPG experience puts us in a similar range to the OP
  12. The Monster

    RPG Evolution: How a RPG Company Launched Virtual Reality Gaming

    Oh yes, I remember the Battletech pods at the long-gone WOTC store in the U District (Seattle)! It actually worked the other way around for me - the pods got me interested in the RPG for a little while. And my son was just old enough to join us in the occasional mass trip to the pods. Sidebar...
  13. The Monster

    Game Design Masterclass: James Bond 007

    I think for us the two things that really caught our eye (other than the IP, of course!) were Hero Points and difficulty bidding. It was the first game we came across that had hero points, even if they existed somewhere before, and we've incorporated the concept in almost every campaign since...
  14. The Monster

    Any old timers out there willing to help with a Master's thesis?

    I started in high school, 1975, when my brother's friend brought D&D back from boot camp – he didn't have the complete rules, just some copied tables & notes. We bought the little box of booklets, and introduced the game to our friends – we had been wargamers for years, so it was an easy shift...
  15. The Monster

    Game Design Masterclass: James Bond 007

    Our group had a marvelous time with this one! We played every single published movie-based adventure and went on to do a few homebrews. I still remember meetings some of the makers at the game convention (Origins, iirc?) when they introduced the game, clad in tuxedos (of course!).
  16. The Monster

    Electronic / computer app die rollers

    I prefer physical dice, but I haven't run into problems the times people have used them. In fact, the last time I was playing at a table the person using an app rolled three or four critical failures in a row. So cheating wasn't the problem! To be honest, I'm not convinced apps are random the...
  17. The Monster

    Drowning in (Character Sheet) Details

    For me, a character sheet should have what I need to play the character - no more, no less. A character sheet is a tool for playing the character and should serve that task efficiency and as completely as possible. A small space for an image is nice, though I see that as more of a tool for the...
  18. The Monster

    Man, Savage Worlds is Swingy!

    I like the SW system; I've found it works well for casual one-shots like convention games. Easy to run, easy to teach, and fast-moving. And yeah, swingy is spot on. The problem I run into is when you try to do a climactic boss fight, it boils down to just cycling turns until one of the players...
  19. The Monster

    Geekdom Takes a Bow

    ...um...trying to get back on topic... The OP touches on something that has crossed my mind recently as well. I remember back in the '80s thinking that we were unlikely to see very good fantasy or 'comic-book' films until we had a generation of people who had grown up immersed in both the...
  20. The Monster

    The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past

    Interesting thoughts around familiarity versus change (dare I call it innovation?). My experience ran thus: I started with the three little booklets (plus Greyhawk, etc.) back the '70's. By the time they came out with any further edition, I had already branched out to other games (Traveller...
Top