• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. Typhoonoftempest

    DM - Is this puzzle/trap too tough?

    a very devious puzzle for the good adventurer. though anywhere from a stupid and straight-forward puzzle for an evil adventurer to a provokative puzzle to a neutral one. generally one to pick a fighter when I actually play, the breastplate is tempting :d
  2. Typhoonoftempest

    Another way to describe a monster

    I would have to agree with Scurvy that the entry lacks fluff n' stuff (like the Tarrasque's unknown past and the like). If there was a space devoted to filling in fluff, it'd do fairly well.
  3. Typhoonoftempest

    Templar base class (Round 2, this time as an offensive cleric)

    typhdolt strikes again :d anything else that seems wrong or out of place? (and not just to Mr. 2k1)
  4. Typhoonoftempest

    Templar base class (Round 2, this time as an offensive cleric)

    for the aura, remember that the damage increases as the templar gets stronger, and chaotic/evil, chaotic/neutral, and neutral/evil templar have their auras perpetually active: provided they are awake. For Blessed Armor and Cursed Armor are both supposed to adjust the templar's ability to ward...
  5. Typhoonoftempest

    Templar base class (Round 2, this time as an offensive cleric)

    you are talking about the fortitude save to negate? it certainly does improve the initial save (by one) but does nothing for the long term, either way maxing out at a DC of 13 at level 20. Considering that every warrior-melee class will have a fortitude save of +12 by then and most others +6, it...
  6. Typhoonoftempest

    Templar base class (Round 2, this time as an offensive cleric)

    sblocks! alrightythen, here's everything in a smaller package: Templar hit die: 1d8 random starting age: Race: Adulthood: Modifier: Human 15 years +1d4 Dwarf 40 years +3d6 Elf 110 years +4d6 Gnome 40 years +4d6 Half-elf 20 years +1d6 Half-orc 14 years +1d4 Halfling 20 years...
  7. Typhoonoftempest

    A pair of magic weapons

    yea, you might want to change that. otherwise, they look alright. Might want to keep them in the moderate "hard to find" section.
  8. Typhoonoftempest

    Templar base class (Round 2, this time as an offensive cleric)

    alrighty, here's the main text: Templar hit die: 1d8 random starting age: Race: Adulthood: Modifier: Human 15 years +1d4 Dwarf 40 years +3d6 Elf 110 years +4d6 Gnome 40 years +4d6 Half-elf 20 years +1d6 Half-orc 14 years +1d4 Halfling 20 years +2d4 base attack bonus: level attack fort ...
  9. Typhoonoftempest

    Templar base class (Round 2, this time as an offensive cleric)

    offensive divine spells. I don't have them all yet, but I am aiming for at least one offensive spell per casting level, many of which are supposed to be alignment-spacific. I understand that divine casters are supposed to be more party-oriented, 'help your brothers' type spells, but I'd like...
  10. Typhoonoftempest

    Templar base class (Round 2, this time as an offensive cleric)

    Hello EN World! Even though I am new to these forums, I've done some research and noted that you guys came up with your own version of a Templar. The class looks very powerful, if not a bit reliant on mounts (which is something you can't always get into a dungeon). prior to reading the thread...
Top