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    [RL History] Why is the longbow better than the shortbow?

    While a longbow and a short bow may have similar draw weights, there is the distance over which that force is applied. A longbow has a slightly longer draw, mostly because the arrow is usually drawn to the jawline. Even more to the point, the greater span on the longbow means a smoother...
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    World History Class Help

    The Name of the Rose. Sean Connery as a Franciscan (sp?) monk -- right about the time they split. Covers a lot of religious history, but even more social history... Alexander Nevsky. Yes -- it's a Stalinist propaganda film, but really accurate about the history of the conflict between the...
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    Chicago Gameday Planning Thread

    Gameday request -- De-lurking I am planning to make it this gameday, and have a request. I do not own Traveller d20, but I liked the earlier incarnations. I'd like the opportunity to try it out. Would anyone be willing to run it? OfficeRonin
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    Magic item creation - this one seems wrong...

    Hey -- just make use activated boots of cure minor! Now, how many steps are there in a 30' move....? We had great fun breaking the magic item creation charts -- the headband of Rary's Mnemonic Enhancer that allowed every spell levels 1-3 to be memorized and never forgotten was genius. Of...
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    3.5 Spell changes in Dragon

    Gosh, I'm really sorry that I so unfairly assigned a motive to your statements, and your winking smiley face really shows me the error of my ways. Oh, wait -- no I'm not. I was correct all along! Golly, so it's all about the fighters doing their d8+2 (or d8+4 with the boosts the wizards give...
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    3.5 Spell changes in Dragon

    No, not at all. The wizard has one shot, because he or she can't stand a full round attack from a fighter. If that one shot lands, then it's a win. If not, he probably won't get a second chance. That's balanced. Fighters can do the same thing with disarms and sunders -- the success or...
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    D&D 3E/3.5 [Dragon] #307 - 3.5 Changes: Some we know, some we don't...

    Apparently it's not about balance to you. You claim that you have problems with D+D being about Mr. Wizard and friends. With all the nerfs to their damage and "fighting" capability, the only things wizards and clerics can do are buffing their fighter friends. Suddenly, the game is now Mr...
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    D&D 3E/3.5 [Dragon] #307 - 3.5 Changes: Some we know, some we don't...

    No, factor it all in. He can miss, they can save, the cleric gets mauled when he tries to cast (with appropriate failure of the concentration check), etc. Even then, it will never kill. It's fine that it requires an attack roll, fine if it allows a save, ok that it requires melee range -- but...
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    D&D 3E/3.5 [Dragon] #307 - 3.5 Changes: Some we know, some we don't...

    Bull! It's time to say the nerf bat has been applied. I have not seen any bones tossed to spellcasters -- only nerfs. Not one. Instead of the fighter being taken out for the full effect because he failed his will save (probably because he dumped on his Wisdom), the wizard and the cleric are...
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    Developer's Roundtable: Mystic Theurge

    What if we just took a look at the spellcasters as big bags of scrolls -- you know, counted the GP of all their spells as if they were scrolls (spell level x caster level x 25 g.p.) and charted them in Excel. With everything even, the cleric is always more powerful (due to the domain bonus...
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    1421

    Well-thumbed copies of "Elf-Lust" and "Goblin Girl"? The Chinese trade fleets did not have great impact on world events, because they didn't stay. The Chinese had a mindset that the rest of the world was full of barbarians, and that China had nothing to gain from them. Their motives were to...
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    Frustrating Gamers- slight rant

    Disagree. The high-level fighter who is able to just ignore the sword smack from a level one peasant who gets lucky is fantastic. D+D does not have a mechanic where the peasant can get lucky, and that makes it fantastic -- even if you get rid of all magic. If you want "hard" roleplaying, play...
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    In Your Opinion?

    That +6 item came from somewhere, and that person is going to want it back -- and will be able to get it back one way or another... If the PCs are nice about it, they'll earn a finders fee (and maybe a powerful friend). I play in a multiple-DM campaign, and it works really well. Since...
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    Bards: do they even use feats?

    If you were an elf, you could work your way toward arcane archer. The best success I've had is the archer route (PB shot, Precise Shot, Rapid Shot) -- sing and shoot while in combat. The extra arrows help, but the singing boosts everyone. Out of combat, heal and use skills. Beyond that...
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    ECL vs. CR = Experience? A thought on balance

    Nice idea, but your levels are draconian. If you shared your system with your group, and if they were all munchkins, everyone would grab the lower point buy, because the higher buys are incredibly expensive. A +1 modifier in a high stat is a +1 CR mod? No way. What about wealth? Certainly a...
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    Help me thwart my DM and save our life! Wand usage...

    Charge and sunder. Wood is what, hardness 10? Every 2 points above 10 chops a wand... Unless the wand has a +1 enchanment bonus, anyone can do it... OfficeRonin
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    Dilema, what stat to increase?

    Wisdom -- helps on spells and it's an odd number (get the benefits now...) At 8 and 12, I'd grab either wisdom or charisma, assuming you have feats that add bonuses based of turning. Strength? No way. The odd number just means it's pretty likely that your bulls strength will do it for you...
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    Please rate Eschew Materials

    It's cool, which makes it above average. It negates the need for the "spell component pouch", which marks you as a spellcaster every time. Finally, if you have one of those DMs who makes you run around shopping for bat dung, it saves a lot of hassle. OfficeRonin
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    Tips and experience running a city campaign

    Here's few tips: 1. Use index cards for NPCs. Create a format that includes most of the information. Create a half-dozen NPCs of each class, varying levels, and more of classes that would be prevalent like rogues, commoners, experts, warriors, fighters, etc. (you could have the players help...
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    How do you guys do Hps? And why?

    OK -- since the rogue2/fighter took his first level in rogue and has the 14 Con, his hit points are 14-28, while the 16 Con Druid is 19-33. The rogue is 2 points above minimum, and the Druid 1 point below maximum. Since the Rogue/Fighter has emphasized rogue (by taking it at level 1 and having...
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