(Record) Official Character Thread

Jolmo

First Post
Jagos Blueburn

Code:
[B]Name:[/B] Jagos Blueburn
[B]Class:[/B] Rogue 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] None

[B]Str:[/B] 12 +1 (4p.)     [B]Level:[/B]    1     [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B]     +0     [B]HP:[/B] 6 (1d6)
[B]Con:[/B] 10 +0 (2p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B]     -
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B]   30'    [B]Spell Res:[/B]   -
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B]    +2     [B]Spell Save:[/B] +0
[B]Cha:[/B] 14 +2 (6p.)     [B]ACP:[/B]     -0     [B]Spell Fail:[/B] 10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +2    +0    +0    +0    14
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      0    +2          +2

[B]Weapon                  Attack   Damage     Critical   Range[/B]
Rapier                    +1     1d6+1      18-20x2
Sap                       +1     1d6+1         20x2
Dagger (thrown)           +2     1d4+1      19-20x2    10 ft.
Short Bow                 +2     1d6           20x3    60 ft.

[B]Languages:[/B] Common, Elven, Draconic

[B]Abilities:[/B] Sneak Attack +1d6

[B]Feats:[/B] Combat Expertise, Improved Disarm

[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff (Cha)                 4    +2          +6
Climb (Str)                 4    +1    *     +5
Disable Device (Int)        4    +2   +2     +8
Hide (Dex)                  4    +2    *     +6
Intimidate (Cha)            4    +2          +6
Move Silently (Dex)         4    +2    *     +6
Open Lock (Dex)             4    +2   +2     +8
Search (Int)                4    +2          +6
Sense Motive (Wis)          4    +2          +6
Sleight of Hand (Dex)       4    +2    *     +6
Use Magic Device (Cha)      4    +2          +6
* -3 when carrying a medium load. (with Backpack)

[B]Equipment:                 Cost  Weight[/B]
Rapier                     20gp    2lb
Sap                         1gp    2lb
4 Daggers                   8gp    4lb
Short Bow                  30gp    2lb
Arrows (20)                 1gp    3lb
Leather Armor              10gp   15lb
Masterwork Thieves' tools 100gp    2lb
Flint and Steel             1gp    -
Explorer's Outfit           -      -
Backpack                    2gp    2lb
  Bedroll                   1sp    5lb
  5 Rations, trail         25sp    5lb
  Rope, silk               10gp    5lb
  3 Torches                 3cp    3lb
  Waterskin                 1gp    4lb
  Whetstone                 2cp    1lb
  Spell component pouch     5gp    2lb

[B]Total Weight:[/B] 62lb with Backpack, 30lb without     [B]Money:[/B] 9gp 6sp 6cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   260   650

[B]Age:[/B] 20
[B]Height:[/B] 5'6"
[B]Weight:[/B] 150 lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Shoulder length, dark brown, hair gathered in a ponytail. No beard.
[B]Skin:[/B] Lightly tanned
Appearance: The first impression most people get of Jagos is that he seems to be constantly in control of himself and his surroundings. Every motion he makes seem carefully planned in advance and his constant stares at anyone present seem to let him sense everything about them. When he is faced with some kind of obstacle (a look to pick, someone asking him a question) he always seems to narrow his eyes as if looking for any hidden barbs.

Jagos currently has a fading burn covering most of his face.

Background: Jagos grew up in a small town hastily built to provide services to caravans traveling the nearby trade road. His father left him and his mother behind there when he got bored with family life. This was when Jagos was still only one year old and six years later his mother died from a wasting sickness leaving Jagos on his own. He managed to live relatively well in the slums of the town, perfecting his techniques for stealing: climbing into windows, picking pockets, performing con tricks and ordinary muggings were all in his repertoire. He tried to avoid killing whenever possible and took to wearing a mask so as not to be recognised by his victims.

The three times when he was forced to kill, Jagos did it without mercy though. Once, two thugs decided that he was intruding on their territory and attacked him in the street one night. Jagos kept his head cool and fought defensively until one of them slipped in a pool of water and was quickly thrust down after which his demoralised companion was easily dealt with. Another time, when Jagos was just leaving the house of a rich (although now slightly less so) merchant. He was surprised by the merchant who, in drunken bravery, intended to run him through with his rapier. During the short fight that followed; before the merchants rapier lay on the floor and he was backed into a wall; he actually managed to rip away Jagos mask and get a good look at his face. Looking into the merchant’s eyes, Jagos could see that he only waited for him to leave before calling the guards and directing them to him. Jagos, deciding on the best course of action, quickly slit the merchant’s throat before leaving.

During all of this, Jagos always knew that what he was doing was wrong, but had managed to suppress his conscience by convincing himself that he never had any other choice. One day that would come to change though. When looking through some scrolls that he had liberated from a local hedge wizard he realised that he could read them, a feat he had been told only wizards could perform. He was overcome by an enthusiasm unlike any he had ever felt and immediately tried casting the inscribed spell. As he felt the rush of power building up in him while reading the inscribed words, he just had time to realise that something had gone wrong before it exploded in his face, sending him unconscious to the floor.

When he regained consciousness, Jagos understood just how close he had been to dying and cursed himself for his uncarefulness, as he couldn't do much anything besides lying in bed for the next few days he had a lot of time to think. He tried to find a reason for why he could use magic and remembered a story that his mother had told him as a child. Apparently his great grandfather had been rumoured to have uncontrolled sorcerous power; rumours which were greatly supported by the fact that his living house had burned down, not once, or even twice, but three times for no apparent reason. This caused his neighbours not only to believe him to be a sorcerer, but also to rename him and his family from Bluebird to Blueburn. Jagos figured that since there seemed to be sorcerous blood in his family, he had probably got some of that blood as well. He realised that he must learn to control his power to get any use for it. He also realised that he now had the chance to do something else than petty theft and decided to leave his old life behind him, selling or abandoning the few things he owned but couldn't carry and buying what he thought he'd need for the road.

Journal: After leaving his home town, Jagos wandered aimlessly, trying to find a new place for himself in the world. Every night he would unsuccessfully try to make the magic powers that he knew to be within him come to life. Eventually he had travelled almost to the end of the world, near the tower of fire where he entered the city of Ignussus. Jagos was determined to, here at last, find a way to earn some money and glory while waiting fo his powers to manifest.
 
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Explorer
Merlis Appleton

Code:
[b]Name:[/b] Merlis Appleton
[b]Class:[/b] Abjurer
[b]Race:[/b] Gnome
[b]Size:[/b] Small
[b]Gender:[/b] Male
[b]Alignment:[/b] Neutral Good
[b]Deity:[/b] Antonidas

Str: 8  (-1)      [b]Level:[/b] 1    [b] XP:[/b] 0
Dex: 14 (+2)      [b]BAB:[/b] +0      [b]HP:[/b] [color=red]6[/color] (1d4+2)
Con: 14 (+2)      [b]Grapple:[/b] +0  [b]Dmg Red:[/b] -
Int: 16 (+3)      [b]Speed:[/b] 20'   [b]Spell Res:[/b] -
Wis: 14 (+2)      [b]Init:[/b] +2     [b]Spell Save:[/b] +2 vs illusions
Cha: 10 (+0)      [b]ACP:[/b] N/A     [b]Spell Fail:[/b] -

                [b]Base Armor Shld Dex Size Nat[/b]
[b]Armor Total:[/b] 13   10    0   0   +2   +1  0
[b]Touch:[/b] 13    [b]Flatfooted:[/b] 11

     [b]Base Mod Misc Total[/b]
[b]Fort:[/b] 0   +2   +0   +2
[b]Ref:[/b]  0   +2   +0   +2
[b]Will:[/b] 2   +2   +0   +4

[b]Weapons: Attack Damage Critical[/b]
Dagger     +0    1d3-1  19-20x2

[b]Languages:[/b] Gnomish, Common, Draconic, Elvish, Goblin

[b]Abilities:[/b] Summon Familiar, Cast Arcane Spells, +1 size bonus to AC and attack
rolls, +4 size bonus to Hide checks, Low-light vision, +2 save vs illusions,
+1 DC on illusion spells, +1 racial attack vs kobolds and goblinoids, +4 AC
bonus vs giants, +2 racial bonus to Listen and Craft (Alchemy), Spell like
abilities 1/day: speak with animals, dancing lights, ghost sounds,
prestidigitation.

[b]Feats:[/b] Scribe Scroll, Academy Graduate


[b]Skill Points:[/b] 20 Max Ranks: 4/2

[b]Skills:           Ranks Mod Misc Total[/b]
Concentration       4    +2       +6
Decipher Script     4    +3       +7
Knowledge (Arcana)  4    +3  +2   +7
Search(cc)          2    +3       +5
Spellcraft          4    +3  +2   +7

[b]Equipment:        Weight Charges[/b]
Explorer's Outfit  0lb
Dagger             1lb
Backpack           2lb
-Spellbook         3lb
-Flint and Steel   0lb
-Sunrod x3         3lb
-Sack x2           1lb
-Winter Blanket    3lb
-Rations (5 days)  2lb

[b]Total Weight:[/b] 15lb [b]Money:[/b] 31gp 0sp 0cp

             [b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b]  26   53  80 160  400

[b]Age:[/b] 52
[b]Height:[/b] 3'07"
[b]Weight:[/b] 45lb
[b]Eyes:[/b] Green
[b]Hair:[/b] Bald with black goatee
[b]Skin:[/b] Dark Brown

[sblock=spellbook and memorized spells]0 lvl: All
1st:Alarm*, Shield*, Endure Elements*, Mage Armor, Summon Monster I, Color Spray, Identify#

Memorized spells:
0- Acid Splash, Light, Detect Magic
1- Shield, Mage Armor, Color Spray

*=Spec School Spell
#=Scribed from Throran
Prohibited Schools: Necromancy and Enchantment[/sblock]

Appearance: Merlis’ bright eyes and ready smile offset what many gnomes see as bland features at best, and his thin frame is often swallowed in the oversized
clothing that he wears. A worn dagger is strapped to his waist, but everyone knows that the leather bound tome in his backpack is Merlis’ real defense.

Background: Merlis’ childhood was as peaceful as any would wish for, and when Merlis began to display a talent in magic, his parents supported that decision as well. During his training, Merlis realized that the best offense he could ever hope to have was having a stronger defense than his enemies. Devoting himself to the field of Abjuration, Merlis soon learned all he could from those around him, and has left to learn from those outside of his home.

[sblock=treasure edit]-Added 20gp (From advance of Mr. Dez)
-Deducted 100 for scribing of Identify spell from Throran[/sblock]
 
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Lefferts

First Post
Code:
[B]Name:[/B] Grog
[B]Class:[/B] Fighter
[B]Race:[/B] Half-orc
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic neutral
[B]Deity:[/B] None yet


[B]Str:[/B] 18 +4 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 15 +2 ( 8p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] -
[B]Int:[/B] 10 +0 ( 4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B]  6 -2 ( 0p.)     [B]ACP:[/B] -7         [B]Spell Fail:[/B] 45%


                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +2    +0    +0    +0    19
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 17


                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
scimitar                  +6     1d6+4      18-20x2
dagger                    +5     1d4+4      19-20x2
shortbow                  +3     1d6+0      20-x3
unarmed                   +5     1d3+4      20-x2


[B]Languages:[/B] Common, Orc

[B]Abilities:[/B] Darkvision 60'

[B]Feats:[/B] Power Attack, Weapon Focus: Scimitar

[B]Skill Points:[/B] 8       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      4    +4   -7     +1
Jump                       4    +4   -7     +1



[B]Equipment:               Cost  Weight[/B]
chainmail               150gp   40lb
heavy wood shield         7gp   10lb
scimitar                 15gp    4lb
dagger                    2gp    1lb
waterskin                 1gp    4lb
backpack                  2gp    2lb
4 days rations            2gp    4lb
bedroll                   1sp    5lb
2 flasks oil              2sp    2lb
belt pouch                1gp   .5lb
shortbow                 30gp    2lb
20 arrows                 1gp    3lb
50 ft hemp rope           1gp   10lb
sack                      1sp   .5lb

[B]Total Weight:[/B]88lb      [B]Money:[/B] 27gp 6sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               100   200   300   600   1500


[B]Age:[/B] 17
[B]Height:[/B] 6'2
[B]Weight:[/B] 175lb
[B]Eyes:[/B] reddish-brown
[B]Hair:[/B] black
[B]Skin:[/B] grey

Grog does not speak of his past, in fact he does not speak
much at all. While not one to take orders, he will follow
"suggestions" if he thinks they make sense.

Grog took his name from his favorite drink. He will not tell
anyone his original name as it is part of his past.

Almost always found in his armor, Grog looks like a typical
mercenary or militia man. He does not like it when people
assume he is stupid, even thought he isn't the smartest.
Orcish racial epithets will make him angry, but usually he
will not attack unless he thinks he can get away with it.
 
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Kangaxx

First Post
Code:
Name: Nielan Tal
Class: Cleric
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Evil
Deity: Jareth

Str: 14 +2  ( 6p.)     Level: 1        XP: 0
Dex: 12 +1  ( 4p.)     BAB: +0         HP: 9 (1d8+1)
Con: 12 +1  ( 4p.)     Grapple: +2     Dmg Red: -
Int: 12 +1  ( 4p.)     Speed: 30'      Spell Res: -
Wis: 16 +3  ( 10p.)    Init: +5        Spell Save: -
Cha: 10 +0  ( 2p.)     ACP: -3         Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:             10     +3    +2    +1                      16
Touch: 11              Flatfooted: 15

                         Base   Mod  Misc  Total
Fort:                      2    +1           +3
Ref:                       0    +1           +1
Will:                      2    +3           +5

Weapons:                Attack   Damage     Critical
Morning Star               +2     1d8+2        20x2
Sling                      +1     1d4+2        20x2

Languages: Common, Draconic

Abilities: domains of knowledge and death, +1 caster level on divination spells, death attack, turn undead 3/day, spontaneous casting of inflict spells 

Feats: Improved Initiative, Skill Focus(spot)

Skill Points: 16       Max Ranks: 4/2
Skills:                  Ranks  Mod  Misc  Total
Concentration              4    +1          +5
Spellcraft                 4    +1          +5
Knowledge(Religion)        4    +1          +5
Spot                       2    +3    +3    +8

Equipment:                      Cost  Weight  Charges
Traveler's Outfit                 0gp    0lb
Wooden Holy Symbol                1gp    1lb
Morning Star                      8gp    6lb
Sling                             0gp    0lb
Bullets(10)                       1sp    5lb
Studded Leather                  25gp   20lb
Heavy Wooden Shield               7gp   10lb
Backpack                          2gp    2lb
-Sunrod x3                       5gp    3lb
-Flint and Steel                  1gp    0lb
-Torch x3                         3cp    3lb
-Sack x2                          2sp    1lb
-4 days rations                   2gp    4lb
Total Weight:55lb             Money:  97gp  6sp  7cp

                          Lgt   Med   Hvy  Lift  Push
Max Weight:                58   116   175   350   875

Age: 20
Height: 5' 6"
Weight: 189lb
Eyes: Light Blue
Hair: Short Brown
Skin: Fair White

Spells Memorized: 0 - cure minor wounds x2, detect magic, light,
1- cause fear, cure light wounds x2

Description: Nielan is a rather short human, with close cut brown hair and blue eyes. He wears a black cloak over his armor and and a small figurine shaped like a pawn from a chess set hangs from his neck. He is usually quiet and soft-spoken, being more interested on observing what is going on around him than commenting on it. His one passion is gaming, and he loves to play whether it is a game of chance or skill.

Backgroud: Nielan grew up an orphan in a small city. His life consisted of working deadend jobs and gambling away the money he earned for many years. Then on one of his nights of excess, a strange man wearing a black and silver robe entered the tavern he was playing in. Nielan was intrigued, and joined a game of cards with the man. He quickly discovered he was out of his league, as he lost hand after hand. Finally, as the man was getting ready to leave, Nielan asked the man to play for one more wager. If the stranger won, Nielan would turn over the rest of his money. If Nielan won, the stranger would reveal what allowed him to maintain such an incredible winning streak. To this day, Neilan wonders whether it was fate or simple chance, but the cards finally fell his way. The stranger was true to his word, and introduced himself as Zeland. Next he introduced Nielan to the church of Jareth, where Nielan quickly became an avid follower. Over the next several months, he was initiated into the priesthood, and gained a new outlook on the game of life. Once his training was complete, Zeland told him it was time to go out and learn the rules of the game, now that he was ready to be a player instead of an observer. And so he was sent to Orussus...
 
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Quirhid

First Post
Code:
[B]Name:[/B] Vanadan the Fallen Leaf
[B]Class:[/B] Necromancer 1 (prohibited schools: Illusion and Enchantment)
[B]Race:[/B] Gray elf
[B]Size:[/B] Medium
[B]Gender:[/B] male
[B]Alignment:[/B] NE
[B]Deity:[/B] none (For now - Somebody should propose an undead deity.)

[B]Str:[/B] 6 -2 (0p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 4 (1d4)
[B]Con:[/B] 10 +0 (4p.)     [B]Grapple:[/B] -2     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 19 +4 (13p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] +4
[B]Cha:[/B] 9 -1 (1p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +3    +0    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]
dagger                    -2     1d4-2     19-20/x2
light crossbow            +3     1d8       19-20/x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Common, Elven, Draconic, Abyssal, Infernal, Undercommon.

[B]Abilities:[/B] Scribe a Scroll, Gray elven traits

[B]Gray elf traits (Ex):[/B] 
— -2 Streght, +2 Dexterity, –2 Constitution, +2 Intelligence.
—Medium size.
—An elf ’s base land speed is 30 feet.
—Immunity to sleep spells and effects, and a +2 racial saving throw bonus 
against enchantment spells or effects.
(Not reflected in the saving throw modifiers given here.)
—Low-light vision.
—Weapon Proficiency: Elves are automatically proficient with the longsword, 
rapier, longbow, composite longbow, shortbow, and composite shortbow.
— +2 racial bonus on Listen, Search, and Spot checks. An elf who merely 
passes within 5 feet of a secret or concealed door is entitled to a Search 
check to notice it as if she were actively looking for it.
—Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, 
Goblin, Orc, Sylvan.
—Favored Class: Wizard.

[B]Feats:[/B] Improved Initiative

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +0          +4
Decipher Script            4    +4          +8
Knowledge(arcana)          4    +4          +8
Knowledge(religion)        4    +4          +8
Listen                     1    +2    +2    +5
Spellcraft                 4    +4          +8
Spot                       1    +2    +2    +5

[B]Equipment:               Cost  Weight[/B]
dagger                    2gp   1lb
light crossbow           35gp   4lb
crossbow bolts (20)       2gp   2lb
pouch, belt               1gp   1/2lb
case, scroll              1gp   1/2lb
5x paper (sheet)          2gp
ink                       8gp
inkpen                    1sp
scholar's outfit          5gp    6lb
[B]Total Weight:[/B]14lb      [B]Money:[/B] 63gp 5sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               -20   21-40   41-60   60   300

[B]Age:[/B] 141
[B]Height:[/B] 4'11"
[B]Weight:[/B] 103lb
[B]Eyes:[/B] violet
[B]Hair:[/B] pale golden
[B]Skin:[/B] pale

Spellbook: 0 - all; 1st - Magic Missile, Mage Armor, Shield, Identify, True Strike, Chill Touch, Ray of Enfeeblement

Spells Prepaired: (spells per day 4/3; spell DC 14 + spell level; prohibited school Illusion) 0 - Detect Magic, Acid Splash, Mage Hand, Touch of Fatigue; 1st - Mage Armor, Magic Missile, Ray of Enfeeblement

Appearance: Short, skinny, everything you would get bullied from. He still has something that makes people shiver. A deep stare with his purple eyes can freeze a man. Those cold eyes show no mercy and no emphaty. He barely looks living. His pale skin reminds others of his scholarly life. Dressed in black robe with no ornaments, he likes to lurk in the shadows. If he wasn't so small you would fear this man.

Background: Vanadan was bullied all his life. He never had the change to stood up for himself until his father send him to magic-school. There he learned what great power laid behind the arcane scripts. He was eager to learn more -almost too eager, his masters thought. He knew that nothing could stand in his way when he had the ultimate power, so he eventually became the best student in the whole school. The school was too small for him however. In his opinion, the school’s library showed no real power. Frustrated he started looking this power elswere.

Finally he found what he thought was the true power, the power over death, necromancy. The book he held belonged to an ancient elven wizard called the Fallen Leaf. The philosophy of Fallen Leaf was that if you didn’t have the control over death, you were a slave to death and therefore insignificant, lesser creature. Vanadan started idolizing this wizard the more he read. He soon even took his name the Fallen Leaf. He wanted to be a god as the old wizard did. When his dark path was spotted by his masters, the book was taken from him. He was told that this Fallen Leaf was a long gone wizard that had fallen to the path of necromancy by an accident.

Despite the masters’ attempts Vanadan couldn’t just ignore the fact that there were a greater future for him. Soon he was exciled among his people. They didn’t even told his family what had happened. They didn’t want to bring their failure to the public. Masters that had been failed years before, didn’t want this shame to come upon them and Vanadan’s family.
 
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OldCrowe

First Post
Code:
[B]Name:[/B] Wogar Hellbreath
[B]Class:[/B] Barbarian
[B]Race:[/B] Half-Orc
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] XXXX

[B]Str:[/B] 18 +4 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +1         [B]HP:[/B] 14 (1d12+2)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +5    [B]Dmg Red:[/B] --/---
[B]Int:[/B] 12 +1 ( 6p.)     [B]Speed:[/B] 40'      [B]Spell Res:[/B] --
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +0
[B]Cha:[/B]  6 -0 ( 0p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] 20%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]

Spiked Gauntlet           +5      1d4+4        20/x2 
Guisarme                  +5      2d4+6        20/x3
Short Sword               +5      1d6+4     19-20/x2
Shortbow                  +3      1d6          20/x3



[B]Languages:[/B] Common, Orc

[B]Abilities:[/B] Darkvision 60', Orc-Blood; Rage (Ex): Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 2), 

Rage (Ex) 1 times/day (7 rounds),

[B]Feats:[/B] Power Attack

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      1    +4    -2    +3 
Handle Animal              2    -2          +0
Intimidate                 4    -2          +2
Jump                       1    +4    -2    +3 
Listen                     3    +0          +3
Literacy                   2    --          --
Ride                       2    +2          +4 
Survival                   4    +0          +4 
Swim 1                     1    +4    -4    +1   

[B]Equipment:               Cost  Weight      Location[/B]

Arrows (40)               2gp    2lb          Back
Flask of Oil (4)          4sp    4lb          Mule
Backpack                  2gp    2lb          Back
Bedroll                   1sp    5lb          Mule
Chain Shirt             100gp   25lb          Worn
Flint and Steel           1gp    0lb          Beltpouch
Spiked Gauntlet           5gp    1lb          Right-Hand
Grappling Hook            1gp    4lb          Mule (attached to rope)
Guisarme                  9gp   12lb          Equipped
Hammer                    5sp    2lb          Beltpouch
Lantern (Hooded)          7gp    2lb          Mule               
Mirror (Small/Steel)     10gp  1/2lb          Beltpouch
Mule  (Appelbane)         8gp     --          Pack Animal
Pack Saddle              15gp   20lb          Mule   
Outfit (Explorer's)       --      --          Worn
Piton (4)                 4sp    2lb          Beltpouch
Pouch (Belt)              1gp  1/2lb          Worn
Rations (6 Days)          3gp    6lb          Backpack
Rope (Hemp/50 Ft.)        1gp   10lb          Mule
Sack (6)                   6sp   3lb          Mule
Shortbow                 30gp    2lb          Back
Short Sword              10gp    2lb          Back of Belt
Shovel                    2gp    8lb          Mule
Waterskin (2)             1gp    4lb          Hips
Whetstone                 2cp    1lb          Backpack

[B]Total Weight (Carried):[/B]60lb      [B]Money:[/B] 39gp 5sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                100   200   300   600   1,500

[B]Age:[/B] 18
[B]Height:[/B] 6'06"
[B]Weight:[/B] 278lb
[B]Eyes:[/B] Gold-Flecked Green
[B]Hair:[/B] Bald
[B]Skin:[/B] Black

Appearance: 6' 6", 278 pounds of pure charm. Dark skinned, bald with gold-flecked green eyes. Numerous unflattering scars. Hygiene appears optional, though his arms and armor are kept in pristine condition.

Background: Wogar was originally a member of the Evil Eyes orc tribe. His near-genius intellect (by orc standards at least), and half-breed heritage made him an almost immediate outsider in the tribe. Frequently bullied and beaten by other tribe members, Wogar didn't have many friends in the tribe, and took to reading books scavaged from raids (in secret of course, no self-respecting orc CAN READ!). Reading of a life, and lifestyle outside of tribes, Wogar yearned for something more, and stole what meager possessions he could, and set out for the big city. The tribes in the cities are little different than the Evil Eye's in Wogar's mind. They say mean things, they cheat and rob you, green-skin, pink-skin, it's the same story, the only difference is that humans think he is too stupid, while orcs think he is too smart. Wogar is happy to let most humans underestimate his intelligence, until they cross him. Wogar took some jobs as bouncer, and made some decent cash at it (especially once the bar owners realized he could count), but it wasn't the life of the books which he had read. So, he has taken his meager savings, and invested in some adventuring gear, hoping that someday someone will write a book about him.

Personality: Wogar is still pretty rough around the edges, his manners are derived from orcs, and he really doesn't know not to pick his nose in public. Many people expect a dumb orc, and he tries to play that part, but sooner or later, the gleam of intelligence in his eyes unsettles quite a few people. His experience in both Orc and Human civilzation have led him to believe most people are untrustworthy, and this attitude has left him very lonely. He has sold all of his beloved books to buy his gear, but he can't wait to make some cash to read some more (though, he always reads in secrecy, his orc experiences have led him to hide his literacy).

Bad Habits:The name Hellsbreath seems to have come from Wogar's confusing onions with apples, he often relaxes by absentmindedly eating an onion like an apple, and has some of the worst breath in the city.
 
Last edited:

WayneLigon

Adventurer
Code:
[font=Courier New][b]Name:[/b] Nace Firewalker[/font]
[font=Courier New][b]Class:[/b] Ranger[/font]
[font=Courier New][b]Race:[/b] HUman[/font]
[font=Courier New][b]Size:[/b] Medium[/font]
[font=Courier New][b]Gender:[/b] Male[/font]
[font=Courier New][b]Alignment:[/b] CG[/font]
[font=Courier New][b]Deity:[/b] Grendath[/font]
 
[font=Courier New][b]Str:[/b] 12 +1 (04p.)	[b]Level:[/b] 1		[b]XP:[/b] 0000[/font]
[font=Courier New][b]Dex:[/b] 14 +2 (06p.)	[b]BAB:[/b] +1		 [b]HP:[/b] 9 (1d8+1)[/font]
[font=Courier New][b]Con:[/b] 13 +1 (05p.)	[b]Grapple:[/b] +1	 [b]Dmg Red:[/b] 0/0[/font]
[font=Courier New][b]Int:[/b] 12 +1 (04p.)	[b]Speed:[/b] 30'	 [b]Spell Res:[/b] 0[/font]
[font=Courier New][b]Wis:[/b] 13 +1 (05p.)	[b]Init:[/b] +2		[b]Spell Save:[/b] +0[/font]
[font=Courier New][b]Cha:[/b] 14 +2 (06p.)	[b]ACP:[/b] -X		 [b]Spell Fail:[/b] 0%[/font]
 
[font=Courier New]				 [b]Base Armor Shld Dex Size Nat Misc Total[/b][/font]
[font=Courier New][b]Armor:[/b]			 10 +2	+0 +2 +0 +0 +0 14[/font]
[font=Courier New][b]Touch:[/b] 12			 [b]Flatfooted:[/b] 12[/font]
 
[font=Courier New]						 [b]Base Mod Misc Total[/b][/font]
[font=Courier New][b]Fort:[/b]					 2	+1		 +3[/font]
[font=Courier New][b]Ref:[/b]					 2	+2		 +4[/font]
[font=Courier New][b]Will:[/b]					 0	+1		 +1[/font]
 
[b][font=Courier New]Weapon				 Attack Damage	 Critical[/font][/b]
[font=Courier New]Longsword			 +2	 1d8+1	 19-20 x2[/font]
[font=Courier New]Comp Shortbow		 +3	 1d6	 x3[/font]
[font=Courier New]Javelin			 +3	 1d6+1	 x2[/font]
 
[font=Courier New][b]Languages:[/b] Common, Gnoll[/font]
 
[font=Courier New][b]Abilities:[/b] Track, Wild Empathy (1d20+3), Favored Enemy (Magical Beast)[/font]
 
[font=Courier New][b]Feats:[/b] Dodge, Point Blank Shot[/font]
 
[font=Courier New][b]Skill Points:[/b] 32	 [b]Max Ranks:[/b] 4/2[/font]
[b][font=Courier New]Skills				 Ranks Mod Misc Total[/font][/b]
[font=Courier New]Climb				 1	+1		 +2[/font]
[font=Courier New]Handle Animal		 2	+2		 +4[/font]
[font=Courier New]Heal				 2	+1		 +3[/font]
[font=Courier New]Hide				 2	+2		 +4[/font]
[font=Courier New]Intimidate*		 1	+2		 +3[/font]
[font=Courier New]Knowledge (Geography) 2	+1		 +3[/font]
[font=Courier New]Knowledge (Nature)	2	+1		 +3[/font]
[font=Courier New]Listen				1	+1		 +2+[/font]
[font=Courier New]Move Silently		 4	+2		 +6[/font]
[font=Courier New]Perform (Sing)*	 1	+2		 +3[/font]
[font=Courier New]Search				2	+1		 +3+[/font]
[font=Courier New]Sense Motive*		 1	+1		 +2+[/font]
[font=Courier New]Spot				 4	+1		 +3[/font]
[font=Courier New]Survival			 4	+1		 +5+[/font]
[font=Courier New](*)Cross-Class (+)Affected by Favored Enemy[/font]
 
 
[b][font=Courier New]Equipment:			 Cost Weight[/font][/b]
[font=Courier New]Healer's Kit		 50gp	1lb[/font]
[font=Courier New]Backpack	 2gp	2lb[/font]
[font=Courier New]Chalk (1)			1cp	0lb[/font]
[font=Courier New]Flint and Steel	 1gp	0lb [/font]
[font=Courier New]Lantern (Hood)	 7gp	2lb[/font]
[font=Courier New]Leather Armor	 10gp 15lb[/font]
[font=Courier New]Longsword		 15gp	4lb[/font]
[font=Courier New]Oil (1)			 1sp	1lb[/font]
[font=Courier New]Pouch (Belt) 2	 2gp	1lb[/font]
[font=Courier New]Sealing Wax		 1gp	1lb[/font]
[font=Courier New]Sewing Needle 2	 5sp	0lb [/font]
[font=Courier New]Comp Shortbow	 75gp	2lb[/font]
[font=Courier New]Quiver/20 arrows	 1gp	3lb[/font]
[font=Courier New]Waterskin			1gp	4lb [/font]
[font=Courier New]Whetstone			2cp	1lb[/font]
 
[font=Courier New][b]Total Weight:[/b]37lb	 [b]Money:[/b] 70gp 04sp 03cp[/font]
 
[font=Courier New]				[b]Lgt Med Hvy Lift Push[/b][/font]
[font=Courier New][b]Max Weight:[/b]			 43 44–86 87–130 260 650[/font]
 
[b]Age:[/b] 17
[b]Height:[/b] 5'8"
[b]Weight:[/b] 150lb
[b]Eyes:[/b] dk Brown
[b]Hair:[/b] dk Brown
[b]Skin:[/b] Dusky
Appearance: Nace (rhymes with 'mace') is a slender youth left dark by the sun of his birthplace. He usually wears his hair short, and sometimes has the beginnings of stubble on his chin and jaw. He's dark-skinned, with few scars; he's a handsome lad, with a nice smile and bright eyes. Built lean and compact, he's packing almost no extra fat on his hard spare frame. Typically, Nace will be wearing light explorer's clothing in patchwork desert colors, a couple of silver earrings in his right ear. Around his neck, he usually has a small wooden symbol of Grendath's faith and a couple small amulets he's made from bit of feathers, bone and interesting stones he's found in the desert.

Background: Nace's parents (Nasira and Corred) were caravan guards and soldiers for many years before they decided to settle down to a quiet life as chandlerers. That lasted about a year, time for Nace to be conceived and born. Then the call of the open road led them to leave the shop (and Nace) to family friends for weeks at a time while they adventured and travelled. Nasira died fighting in a troll ambush and Corred was terribly wounded; he lost most of his left arm to infection before he could be taken to a priest for healing. The cleric wasn't powerful enough to regrow the arm, so Corred came back and took up shopkeeping again. And raising his son.

Corred soon took another wife and expanded the business, moving them all to the outskirts of the capital. Things prospered and as Nace began to grow, Corred took time to teach the boy how to fight. Corred was a /good/ fighter, and Nace began to outstrip the other youths he played with. It was good to he strong and fleet, but Nace also started to wander out further into the desert and hills. Corred knew the boy simply had too much of his mother in him to ever settle down, so he apprenticed the youth to one of the desert trackers. From that woman, Nace learned to track and live in the wilderness with little or nothing save his wits. They wandered far across the burning lands, skirting the green settlements much further out but always returning to the quiet sere wasteland.

Nace grew up a child of both city and desert, and a year or so ago the tracker released him from her care, saying that now he must make his own way or die. He agreed, and now he hires himself out to caravans crossing the wasteland, or as a bodyguard for travellers who don't know one end of a sword from another.
 

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Last edited:

Zerth

First Post
Code:
[b]Name:[/b] Durg
[b]Class:[/b] Monk
[b]Race:[/b] Half-orc
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] LN
[b]Deity:[/b] None
 
[b]Str:[/b] 18 +4 (10p.) [b]Level:[/b] 1	[b]XP:[/b] 660
[b]Dex:[/b] 14 +2 (06p.) [b]BAB:[/b] +0	[b]HP:[/b] 10 (1d8+2)
[b]Con:[/b] 14 +2 (06p.) [b]Grapple:[/b] +8   [b]Dmg Red:[/b] -
[b]Int:[/b]  8 -1 (02p.) [b]Speed:[/b] 30'	[b]Spell Res:[/b] -
[b]Wis:[/b] 14 +2 (06p.) [b]Init:[/b] +2	[b]Spell Save:[/b] -
[b]Cha:[/b]  6 -2 (00p.) [b]ACP:[/b] 0	[b]Spell Fail:[/b] -
 
	[b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b]	 10   +0   +0	+2   +0  +0  +2	   14
[b]Touch:[/b] 14	 [b]Flatfooted:[/b] 12
 
	[b]Base Mod Misc Total[/b]
[b]Fort:[/b]	 2   +2		+4
[b]Ref:[/b]	 2   +2		+4
[b]Will:[/b]	 2   +2		+4
 
[b]Weapon		Attack Damage Critical[/b]
Unarmed Strike	 +4	1d6+4	 20x2
Javelin		 +2	1d6+4	 20x2 (range 30')
 
[b]Languages:[/b] Common, Orc.
 
[b]Abilities:[/b] Darkvision 60', orc blood, flurry of blows, unarmed strike.
 
[b]Feats:[/b] Improved Unarmed Strike, Improved Grapple, Power Attack.
 
[b]Skill Points:[/b] 12 [b]Max Ranks:[/b] 4/2
[b]Skills				 Ranks Mod Misc Total[/b]
Jump				 4	+4	 +8
Sense Motive			 4	+2	 +6
Tumble				 4	+2	 +6
 
[b]Equipment:	 Cost Weight[/b]
Monk's outfit	 -	 -
2 javelins	 2gp	4lb
Backpack	 2gp	2lb
Bedroll		 1sp	5lb
Flint and steel	 1gp	 -
Pouch, belt	 1gp	.5lb
Soap		 5sp	1lb
Waterskin	 1gp	4lb
Mug, clay	 2cp	1lb
4 days rations	 2gp	4lb
 
[b]Total Weight: [/b]21.5lb	 [b]Money:[/b] 410gp 3sp 8cp
 
		[b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b]	100 200 300 600 1,500
 
[b]Age:[/b] 20
[b]Height:[/b] 6'3"
[b]Weight:[/b] 254lb
[b]Eyes:[/b] Green
[b]Hair:[/b] Bald
[b]Skin:[/b] Grayish



Appearance: Durg is tall and very muscular. He wears tattered gray monks outfit with loose breeches and shirt all bound together with black leather sashes. He has sandals made out of the same black leather. His heritage can be clearly seen, because he has retained the prominent teeth and sloping skull, that are common features to orcs. He is gruff, reserved and very suspicious to strangers, especially dwarves. Although the years in monk training have calmed his spirit somewhat, he is still quick to anger sometimes and apt to use violence to solve problems. He is generally only interested in self-improvement paying no attention to any gods or caring about good and evil. Durg understands the concept of organized teamwork and is willing to work with anyone, who doesn't judge him for being what he is.

Background: Durg is the offspring of an orc father and a human mother, who was taken captive during a orcish raid. His home was destroyed by a group of dwarf mercenaries, who were hired to avenge the raid some years later. Only the young half-breeds were spared.

The young half-orc boy was left in the custody of a half-elf monk. The wandering master, Hemil, raised Durg and introduced him to the monk's path. Durg himself just likes to call himself a warrior or a wrestler, never a monk. He followed his master and guardian for many years, but one day he woke up and noticed, that Hemil was gone. The master had left him a note, in which he told he was sorry to leave him. He didn't explain why, but he wrote he had to do it and Durg should not try to find him.

Hemil had left behind some gold, but only a little advice. The confused Durg was pondering his next move in the Red Dragon Inn, but It didn't take long, until adventure found him. A strange apparition emerged in the Inn and asked for brave adventurers to step inside the gate. For some reason, Durg didn't hesitate and he along with some companions were teleported to a wizard named Harnfal Interirion, who hired them to bring his daughter back, who he told was kidnapped by another wizard named Modar Kreel.

The group got separated during the search, but Durg along with two warriors, Cailean and Semabin, were able to find the wizard's daughter, Annalyn. It was revealed, that the girl was married to the half-orc wizard Modar Kreel, who the father didn't approve because of his heritage. Angered by the disrespect to half-orcs, Durg offered his services to Annalyn ending his deal with her father. The three adventurers brought the news back to Harnfal, who was disappointed, but sent them back to The Red Dragon Inn after offering some additional payment, which Durg refused to take.

Durg's Ring: This ring was given to him by Lady Annalyn, the wife of orcish wizard Modar Kreel. It is a token of his oath of service to her.

Rewards:
XP
660 the old fashioned way
Gold
400 the old fashioned way
 
Last edited:

Dravar

First Post
Caerwyn ap Seirol, Paladin

Code:
[B]Name:[/B] Caerwyn ap Seirol
[B]Class:[/B] Paladin
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Sela and Verdante (reveres both, but is a paladin of neither)

[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] +1         [B]HP:[/B] 10 (10+0d10+0)
[B]Con:[/B] 10 +0 ( 2p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] -
[B]Cha:[/B] 14 +2 ( 6p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] 40%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +1    +0    +0    +0    17
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +0    +2    +4
[B]Ref:[/B]                       0    +1    +2    +3
[B]Will:[/B]                      0    +2    +2    +4

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +3      1d8+2     19-20x2
Sling                     +2      1d4+2     x2
Dagger                    +3      1d4+2     19-20x2

[B]Languages:[/B] Common, Celestial, Sylvan

[B]Abilities:[/B] Aura of good
		Detect Evil
		Smite Evil 1/day

[B]Feats:[/B] Mounted Combat, Quick Draw (human)

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 2/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Diplomacy                  3    +2          +5
Handle Animal              2    +2          +4
Know (nature) (cc)         1    +2          +3
Know (nobility/royalty)    2    +2          +4
Know (religion)            1    +2          +3
Ride                       4    +1          +5
Sense Motive               4    +2          +6
Survival (cc)              1    +2          +3

[B]Equipment:               Cost  Weight[/B]
Backpack                  2gp    2lb
Bedroll                   1sp    5lb
Blanket, Winter           5sp    3lb
Everburning Torch       110gp    1lb
Flint and Steel           1gp    -
Grappling Hook            1gp    4lb
Pouch, Belt               1gp  0.5lb
Rations (6)               3gp    6lb
Rope, 50 ft Hempen        1gp   10lb
Waterskin                 1gp    4lb
Whetstone                 2cp    1lb

Traveler's Outfit         -      5lb
Traveler's Outfit (extra) 1gp    5lb

Dagger                    2gp    1lb
Longsword                15gp    4lb
Sling                     -      -
Sling bullets (10)        1gp    5lb
Scale Mail               50gp   30lb
Heavy Steel Shield       20gp   15lb


[B]Total Weight:[/B]101.5lb    [B]Money:[/B] 31gp  2sp  8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 24
[B]Height:[/B] 5'8"
[B]Weight:[/B] 161lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown, shoulder-length
[B]Skin:[/B] Light
Description: Caerwyn has a kind face, though it looks more sunken and filled with remorse than long ago. He is generally well kempt, and still dresses in a fashion common for a knight of his nation long ago.

He is generally quite reserved in his behavior and is respectful towards others. He doesn't immediately act if he finds someone to be evil. Afterall, someone might be inherently evil but what if they never really did anything? And to what degree would this person be evil? Patience is very important to him.

Background:
Quick Summary: Caerwyn was a knight of Kastavia, in the Everlasting City of Fel Aldinn. He was a knight roughly 70 years ago. In one of the last battles for Fel Aldinn, the neighboring nation of Grimteine finally overtook them and Caerwyn was among the many that lost their lives. His wife Beatrice spent the next many decades trying to get ahold of the funds and finding the person who would be able to bring him back to life. It wasn't until recent days that she finally succeeded in doing this. However, she was an old woman now. They spent the last few days together until age finally caught up with her. Caerwyn spent the next several months within the church of Hyrag, where he was resurrected, learning whatever he could of the the world as it stands now.

Caerwyn is a man who has lost his place, with his home long destroyed and all those he loved dead. With nobody left to hold him to a single location anymore, he explores this new world to find what his purpose is.

Fel Aldinn: Fel Aldinn was a grand stone city, designed by a dwarf ally many centuries ago. It was the new capital of Kastavia, and was to stand as a symbol of their devotion to both Sela and Verdante. The city was constructed around a tree that was considered sacred to them.

Followers of both Sela and Verdante: The nation's devotion to both Sela and Verdante struck many strangers as quite odd, and the city of Fel Aldinn even more so. On one hand, you have Sela who reveres lasting accomplishments at the hands of mortals. On the other hand, you have Verdante who believes everything has a natural cycle, and the very dogma of his religion implies Fel Aldinn's fall.

While the nation worshipped Sela, Kastavia generaly didn't follow all aspects of her religion. They looked to her for several things: longevity, friendship, tradition, and unity. These traits were core to the code of the Keepers of the Stone.

Their worship of Verdante was always a part of the nation, somehow connected to their history long ago. The exact reasons are forgotten. Most towns within Kastavia were built to not disturb the nature surrounding, but to work with it. Druids were not uncommon in the nation, and were indeed vital to one of the aspects of the Keepers of the Stone. The sacred tree within Fel Aldinn was always guarded and tended to by 5 druids. No more, no less.

The Keepers of the Stone: The "stone" referred to in the name was part of an heirloom that was passed down generation to generation from one queen to the next. The ruling family, said to have the blood of celestials from long ago, established the Keepers of the Stone with the idea that it would epitomize the ideals they had for Kastavia. Not all Keepers of the Stone were paladins. In fact, there were even a few wizards within their ranks. Those that were paladins, though, were never paladins of a specific deity, but ones who followed the code and ideals placed on the knights.

The Keepers of the Stone were known to ride great wolves into battle. These wolves were raised by the druids, and through magic and ritual, were made to be large enough to carry riders on their backs. Only the most elite of the order were able to ride a wolf, and the ability to do so was seen as a great honor.

Grimteine, and the Glass City of Donadune: Grimteine was the nation on the southern border of Kastavia. It is of a lower elevation than Kastavia, and consists mostly of desert. Popular talk among the common folk of Kastavia said that the desert was unnatural, and they believed that the council that ruled Grimteine was actually controlled by a great blue dragon. They believe this dragon was actually the one that taught the nation how to contruct the Glass City. Such talk was generally disregarded. It is understood that Grimteine has a strong tradition of wizards and sorcerers, and they make up the majority of the ruling council.

This nation was at war with Kastavia for countless years, and the exact reason for the war was lost long ago by most of the commoners and even many of the soldiers of both nations.

The most impressive feature of the nation of Grimteine was the city of Donadune, which was constructed almost entirely of glass. Using the very sands that make-up most of the landscape, it was constructed and tempered with magic to make it strong as steel, and altered so that the suns rays would make the walls radiant and not blinding. It was altered more as to not be able to see through the glass (except where wanted), while still maintaing its look. It is a wonder to behold, and is home to the ruling council of the nation.

Grimteine still stands as a nation today, and holds a large part of the land that was once Kastavia. Some of the other neighbors seized the opportunity to grab some portion of the fallen nation.

SIDENOTE: I took many MANY liberties in making the history of this character and his past surroundings, so I won't be at all surprised if told that either something needs to change or this is completely invalid.
 
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Emiricol

Registered User
Adriev Bawyer

Code:
   [b]Name:[/b] Adriev Bawyor
   [b]Class:[/b] Rogue
   [b]Race:[/b] Human
   [b]Size:[/b] Medium
   [b]Gender:[/b] Male
   [b]Alignment:[/b] CG
   [b]Deity:[/b] Phyrah, the Searcher
   
   [b]Str:[/b] 10 +0 (2p.)	[b]Level:[/b] 1	[b]XP:[/b] 0
   [b]Dex:[/b] 16 +3 (10p.)	[b]BAB:[/b] +0		[b]HP:[/b] 6 (1d6+0)
   [b]Con:[/b] 10 +0 (2p.)	[b]Grapple:[/b] +0	[b]Dmg Red:[/b] 0/-
   [b]Int:[/b] 12 +1 (4p.)	[b]Speed:[/b] 30'/20'	[b]Spell Res:[/b] 0
   [b]Wis:[/b] 14 +2 (6p.)	[b]Init:[/b] +3	[b]Spell Save:[/b] +0
   [b]Cha:[/b] 14 +2 (6p.)	[b]ACP:[/b] -1		[b]Spell Fail:[/b] 0%
   
   	[b]Base	Armor Shld	Dex	Size Nat	Misc	Total[/b]
   [b]Armor:[/b]	10 +3	+0	+3 +0	+0	+0	16
   [b]Touch:[/b]	13	[b]Flatfooted:[/b] 13
   
   	[b]Base	Mod	Misc	Total[/b]
   [b]Fort:[/b]	0	+0		+0
   [b]Ref:[/b]	2	+3		+5
   [b]Will:[/b]	0	+2		+2
   
   [b]Weapon			Attack	Damage	Critical[/b]
 Rapier			+0	1d6+0	18-20/x2
   Short Bow*		+3	1d6+0	x3
 Dagger			+0	1d4+0	19-20/x2
   Dagger (thrown)*	+3	1d4+0	19-20/x2
   [i]* +1 damage on ranged attacks under 30'[/i]
   
   [b]Languages:[/b] Common, Elvish
   
   [b]Abilities:[/b] Sneak Attack +1d6, Trapfinding
   
   [b]Feats:[/b] Point Blank Shot, Precise Shot
   
   [b]Skill Points:[/b] 40	[b]Max Ranks:[/b] 4/2
   [b]Skills		    Ranks	Mod	Misc    Total[/b]
 Bluff			4	+2		+6
 Diplomacy		4	+2		+6
 Disable Device		4	+1		+5
 Disguise		4	+2		+6
 Hide			4	+3		+7
 Listen			4	+2		+6
 Move Silently		4	+3		+7
 Open Lock		4	+3		+7
   Perform (Oratory)	4	+2		+6
 Perform (Sing)		4	+2		+6
   
   [b]Equipment:		Cost	Weight	LOCATION[/b]
   Outfit (Traveler's)	--	- lb	Worn
 Rapier			20 gp	2 lb	Carried
   Short Bow		30 gp	2 lb	Carried
   Arrows (20)		1 gp	3 lb	Carried
   Studded Leather	25 gp	20 lb	Worn
   Pouch (Belt)		1 gp	0.5 lb	Worn
    Thieves Tools		30 gp	1 lb
    Oil, Pint (2)		2 sp	2 lb
    Caltrops		1 gp	2 lb
   
 Backpack		2 gp	2 lb	(Usually left on Mule)
    Rations (Trail)(3)	15 sp	3 lb
    Rope (Silk/50 Ft.)	10 gp	5 lb
    Waterskin		1 gp	4 lb
    Waterskin		1 gp	4 lb
    Waterskin		1 gp	4 lb
   
   Mule			8 gp	- lb
    Arrows (20)		1 gp	3 lb
    Bedroll		1 sp	5 lb
    Bit & Bridle		2 gp	1 lb
    Saddle (Pack)		15 gp	20 lb
   
   [b]Total Weight:[/b]		32.5 lb (Light)
   [b]Dungeon Weight:[/b]	53.5 lb (Medium) - with backpack on
   
   		[b]Lgt    Med	Hvy	Lift    Push[/b]
   [b]Max Weight:[/b]	33	66	100	200	500
   
   [b]Money:[/b]	3gp	2sp	10cp
   [b]Treasure:[/b] None
   
   [b]Age:[/b] 17
   [b]Height:[/b] 5'6"
   [b]Weight:[/b] 150lb
   [b]Eyes:[/b] Blue
   [b]Hair:[/b] Long, Brown
   [b]Skin:[/b] White
Appearance: Adriev is a moderately built young man, not yet out of his teens. He wears the rugged and simple clothes of a traveler, looking usually like any of a thousand others who come and go through the city of Lathirn each day. He carries a rather mundane rapier strapped to his hip, and on occasion has been spotted in a well-worn suit of studded leather armor.

Background: Born and raised in Lathirn, Adriev always dreamed of studying at the College of Nobius, renown center of learning and lore. However, the College turned down his application, declining to state a reason. Adriev decided, probably correctly, that he was turned down due to his family's poor social standing, resulting from a historical inclination in the family toward thievery and con games.

Adriev took it upon himself therefore to live up to this family reputation, and for a long time stole whatever he could from the college and its staff and students. Though he never made "that one big score," he did manage to get himself caught trying to rob a rather accomplished Elven bard by the name of Lorathin. The elf had no relationship to the College, but Adriev didn't know that at the time. Lorathin might have been angry, or had the boy put in prison or worse, but instead he chatted with the lad for a while, having Suggested that Adriev would go to jail unless he humored the elf and conversed honestly with him.

Adriev continued to make his way in the world through petty thievery and con games, but spent more and more time with Lathirn in his study. Lathirn, for his part, had little use for the stuffy ways of the College and liked the boy's company for his free spirit and willful ways. Lorathin took this opportunity to slowly teach Adriev many of the fundamentals of his own trade - though Adriev continued to focus on storytelling and oration, skills useful to him in his chosen thiefly profession.

Lorathin disappeared several months ago, without warning. He took everything he owned with him, save for a single tome of lore left with a note to Adriev. The note said, "If I do not return within the next four full moons, know that I will not be returning. Use this tome how you will, my friend. I hope you use it wisely."

Since then, Adriev has immersed himself in the tome, absorbing its lore and adding it to the mass of knowledge he already had filed away from his earlier studies. More and more, he feels a life of outright thievery is the wrong road to travel, and is considering his alternatives.
 
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