(Record) Official Character Thread

The Goblin King

First Post
Code:
[B]Name:[/B]Zhangsun
[B]Class:[/B] Cleric
[B]Race:[/B] Mountain Goblin
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Shural

[B]Str:[/B] 10 +0 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] -4     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 15'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 18 +4 (10p)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B]  8 -1 (0p.)     [B]ACP:[/B] -4         [B]Spell Fail:[/B] 25%

                [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +4          +2    +1                18
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                    [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]          +2      +1          +3
[B]Ref:[/B]           +0      +2          +2
[B]Will:[/B]          +2      +2          +4/+6 vs mind effecting

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow               +3      1d6         19-20x2
Heavy Mace                   +1      1d6           x2
Dagger                       +1      1d3         19-20x2

[B]Languages:[/B]
Common
Goblin
Dwarven
Gnome

[B]Abilities:[/B]
Domains: Knowledge and Protection 
Low-Light Vision
+2 racial bonus on saving throws against mind-affecting spells
+1 racial attack bonus against Goblinoids
Treats an object's hardness as four points lower when dealing damage to it
Turn Undead 2/day
Spontaneous Casting (Cure)

[B]Feats:[/B]
Point Blank Shot
Exotic Weapon Prof: Kama (racial)

[B]Skill Points:[/B] (2+2)*4=16       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration                 4    +1          +5
Heal                          4    +4          +8
Hide                          0    +2    +4    +6
Diplomacy                     0    -1    +2    +1
Know: Religion                4    +2          +6
Know: Architecture            1    +2    +4    +7
Know: Geography               1    +2    +2    +5
Know: History                 1    +2          +3
Know: Local                   1    +2          +3
(Mountain Goblins gain +4 to Hide, +4 Knowledge: Architecture and Engineering, +2 to
Diplomacy and to a knowledge.  The Knowledge domain makes all Knowledges class skills)

[B]Equipment:               Cost  Weight[/B]
Scalemail                   50gp   15lbs
Light Crossbow              35gp    2lbs
Bolts (20)                   2gp    1lb
Heavy Mace                  12gp    2lbs
Dagger                       2gp   .5lb 
Silver Holy Symbol          25gp    1lb
Backpack                     2gp   .5lb 
Explorer's Outfit            8gp    4lbs
Cleric's Vestments           5gp    3lbs
Rations (8 days)             4gp    2lbs
Sunrod (2)                   2gp    2lbs
Tent                        10gp    5lbs
Waterskin                    1gp    1lb
Flint and Steel              1gp    -
Case, map or scroll          1gp   .5lb
Parchment (10)               1gp    -
Ink (1oz vial)               8gp    -
Inkpen                       1sp    -
Bedroll                      1sp  1.5lbs
Soap                         5sp    1lb
Candle (4)                   4cp    -


[B]Total Weight:[/B]42lbs      [B]Money:[/B] 31gp 50sp 6cp

                           [B]Lgt   Med    Hvy   Lift  Push[/B]
[B]Max Weight:[/B]            25   26-50  51-75  150   375

[B]Age:[/B] 16
[B]Height:[/B] 3'6"
[B]Weight:[/B] 45lb
[B]Eyes:[/B] Red
[B]Hair:[/B] Black
[B]Skin:[/B] Forest Green

Spells:
0: Detect Magic, Light, Mending
1: Bless, Magic Weapon, Sanctuary(domain)

Appearance: Zhangsun doesn't look like most Goblins. He walks proudly with his
head held high. His red eyes are not dull and beady but bright and inquisitive. They
betray wisdom beyond his years. His luxurious long black hair is clean and put back
with a finely carved wooden clip. He is dressed in the fashion of an adventurer
although his clothes are brand new. More experienced folk could tell his boots have
never seen the inside of a dungeon. A small silver hammer dangles from his right ear.
A light crossbow is slung over his shoulder and a mace swings from his belt.


Background:
 

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orsal

LEW Judge
Jo Guilan, half-elf druid

Code:
[b]Name:[/b] Jo Guilan
[b]Class:[/b] Druid
[b]Race:[/b] Half-elf
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] Neutral
[b]Deity:[/b] None
 
[b]Str:[/b] 12 +1 (4p.)	[b]Level:[/b] 1	[b]XP:[/b] 550
[b]Dex:[/b] 12 +1 (4p.)	[b]BAB:[/b] +0		[b]HP:[/b] 10 (1d8+2)
[b]Con:[/b] 14 +2 (6p.)	[b]Grapple:[/b] +1	[b]CP[/b]: 150
[b]Int:[/b] 12 +1 (4p.)	[b]Speed:[/b] 20'
[b]Wis:[/b] 14 +2 (6p.)	[b]Init:[/b] +1
[b]Cha:[/b] 14 +2 (6p.)	[b]ACP:[/b] -3
 
[b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b] 10 +3 +0 +1 +0 +0 +0 14
[b]Touch:[/b] 11 [b]Flatfooted:[/b] 13
 
[b]Base Mod Misc Total[/b]
[b]Fort:[/b] 2 +2 +4
[b]Ref:[/b] 0 +1 +1
[b]Will:[/b] 2 +2 +4
 
[b]Weapon Attack Damage Critical[/b]
quarterstaff +1 1d6+1/1d6 20x2
spear +1 1d8+1 20x3
sling +1 1d4+1 20x2
 
[b]Languages:[/b] Common, Druidic, Elven, Sylvan
 
[b]Abilities:[/b] Low-light vision
Immunity to sleep spells
+2 saves vs. enchantment
Elven blood
Wild Empathy +3
 
[b]Feats:[/b] Point Blank Shot
 
[b]Skill Points:[/b] 5x4=20 [b]Max Ranks:[/b] 4/2
[b]Skills Ranks Mod Misc Total[/b]
Bluff (cc) 2 +2 +4
Craft (woodwork) 2 +1 +3
Diplomacy 0 +2 +2 +4 (racial)
Gather Information 0 +2 +2 +4 (racial)
Handle Animal 2 +2 +4
Heal 2 +2 +4
Knowledge (nature) 4 +1 +2 +7 (nature sense)
Listen 2 +2 +1 +5 (racial)
Ride 4 +1 +5
Search 0 +1 +1 +2 (racial)
Spot 0 +2 +1 +3 (racial)
Survival 0 +2 +2 +4 (nature sense)
 
[b]Spells prepared:[/b]
Level 0 (DC 12): Detect Poison, Create Water, Detect Magic (3)
Level 1 (DC 13): Pass Without Trace, Cure Light Wounds (2)
 
[b]Animal companion:[/b] Haisi the eagle
Type: small animal
HP: 5 (1d8+1)
AC: 14 (13 touch, 13 flat-footed)
Speed: 10' / 80' flying
BAB: +0
Saves: Fort 3, Refl 4, Will 2
Attacks: talons (x2) +3/1d4, bite -2/1d4
Low-light vision, Weapon Finesse (talons)
Listen +2, Spot +14
Tricks:
* Heel: Haisi follows Jo Guilan closely, even to places where the eagle normally would not go.
* Come: Haisi will come to Jo Guilan, even if an eagle normally would not.
 
[b]Equipment: Cost Weight[/b]
Explorer's outfit -- --
Hide armor 15 gp 25 lb
Quarterstaff -- 4 lb
Spear 2 gp 6 lb
Sling -- --
Bullets (20) 2 sp 10 lb
Backpack 2 gp 2 lb
Blanket 5 sp 3 lb
Waterskin 1 gp 4 lb
Pouch belt 1 gp 0.5lb
Spell pouch 5 gp 2 lb
Hooded lantern 7 gp 2 lb
Oil (1 pint) 1 sp 1 lb
Hempen rope (50') 1 gp 10 lb
Trail rations (4 days) 2 gp 4 lb
Holly+mistletoe -- --
[b]Total Weight:[/b] 81.5 lb [b]Money:[/b] 42gp 50sp 0cp
 
[b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b] 43 86 130 260 650
 
[b]Age:[/b] 30 yrs
[b]Height:[/b] 5'5"
[b]Weight:[/b] 160 lb
[b]Eyes:[/b] green
[b]Hair:[/b] black
[b]Skin:[/b] yellow
Appearance: Jo's height and stocky build are the most obvious indicators of his human ancestry; otherwise, his facial features are clearly elven. He dresses in simple greens, blending with nature's shades, and shuns flashy adornments. He usually carries himself with an air of serenity, especially when in the sylvan settings where he is most comfortable.

Background: Jo Guilan grew up in a remote forest region. His mother,
herself an elven druid, trained him in druidic practices when he was a boy. He
has always had a reverence for nature. Once he learned that his part-human
ancestry would condemn him to a short life, he found his sense of community
with his natural environment comforting, as he found it identified him with
something more enduring. Now well-acquainted with the flora and fauna
indigenous to his home area, he has been advised by the druid elders to explore the endless varieties found in the wider world. He has therefore set out to travel, hoping to make friends with plants and animals of all exotic sorts.

In-game experiences: Jo's wanderings took him to Orussus, where he stopped for a meal at the Red Dragon Inn. While eating he was offered a deceptively simple-looking job as a courier; it took him to the docks, where he got roped into a distasteful little episode, ambushed by some goons on the way out who were convinced he was involved with the people he to whom he had delivered, and thrown semi-conscious into the water nearly to drown. Not surprisingly he has resolved never to return to Orussus.

XP history: 550 XP for A Tidy Profit
 
Last edited:

silentspace

First Post
Code:
[B]Name:[/B] Atella
[B]Class:[/B] Rogue
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] None currently

[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 ( 6p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] +0
[B]Cha:[/B]  8 -1 ( 0p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B] Leather         10    +2    +0    +3    +0    +0    +0    15
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +2      1d8+2     19-20x2
Shortbow                  +3      1d6+0        20x3
Dagger                    +2      1d4+2     19-20x2

[B]Languages:[/B] Common, Elven, Draconic, Goblin, Orc

[B]Abilities:[/B] Trap Finding, Sneak Attack +1d6

[B]Feats:[/B] Improved Initiative

[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    4    +3 Dex      +7
Decipher Script            4    +3 Int      +7
Disable Device             4    +3 Int      +7
Escape Artist              4    +3 Dex      +7
Hide                       4    +3 Dex      +7
Listen                     4    +2 Wis, Elf +6
Move Silently              4    +3 Dex      +7
Open Locks                 4    +3 Dex      +7
Search                     4    +5 Int, Elf +9
Spot                       4    +2 Wis, Elf +6
Tumble                     4    +3 Dex      +7

[B]Equipment:               Cost  Weight[/B]
Leather Armor            10gp   15lb
Longsword                15gp    4lb
Shortbow                 30gp    2lb
Dagger                    2gp    1lb
Backpack                  2gp    2lb
 Rations                  5sp    1lb
 Bedroll                  1sp    5lb
 Sack                     1sp   .5lb
 Flint and Steel          1gp    -lb
 Thieve's Tools          30gp    1lb
 Hooded Lantern           7gp    2lb
 Oil x3                   3sp    3lb
Quiver with 20 arrows     1gp    3lb
[B]Total Weight:[/B]39.5lb      [B]Money:[/B] 8gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 110
[B]Height:[/B] 5'6"
[B]Weight:[/B] 110lb
[B]Eyes:[/B] Deep Green
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
Appearance: Atella wears nondescript grey, and is none too pleasant to look at. Not that he's grimacing or dirty or anything like that. He's just, well, kind of ugly. Well, not really ugly, just not too attractive. There's something about him that reminds you of an alley cat. Or maybe the rats that alley cats prey on. Nonetheless he seems goodhearted and trustworthy. Or at least hungry, which is sometimes just as good. He's not the wealthiest of fellows, you can see. He carries a shortbow, rapier, dagger, pack, and not much else. His grey leather armor is a little shabby, but well-kept. He moves with an agile grace, and is fairly well-muscled. Looks like he might be capable.

Background: Ever since he was a young child, Atella has been searching for something, only he doesn't know what it is. His search has taken him to many lands, even lands where elves seldom go. Many elves speak the languages of the kobolds, goblins and orcs, but Atella has learned to speak like a native. The only way an elf would get to speak those languages that well would be to spend a lot of time with native speakers. This is somewhat difficult for your average elf, as the native speakers usually only say short phrases like "Die, elf scum!", but Atella has somehow managed it, and looks none too worse for the wear.

Update - A Tidy Profit: Gained 48sp

Update - A Tidy Profit: With no reason to continue and every reason to leave, Atella leaves the city (thus retiring from Enworld), escaping the thugs and sailors who are trying to kill him.
 
Last edited:

matthewbajda

First Post
character pimpin'

Name: Bohki
Class: evocationator!
Race: Gnome
Size: Small
Gender: Male
Alignment: Chaotic neutral
Deity: mostly the gods of the forest.

Str: 9 -1 ( 3p.) Level: 1 XP: 0
Dex: 12 +1 ( 4p.) BAB: +0 HP: 7 (1d4+3)
Con: 16 +3 ( 6p.) Grapple: +0 Dmg Red: XX/XXXX
Int: 17 +3 (13p.) Speed: 20' Spell Res: 0
Wis: 10 +0 ( 2p.) Init: +1 Spell Save: +0
Cha: 10 +0 ( 2p.) ACP: -0 Spell Fail: 0%

Base Armor Shld Dex Size Nat Misc Total
Armor: none 10 +0 +0 +1 +1 +0 +0 = 12
Touch: 11 Flatfooted: 11

Base Mod Misc Total
Fort: 0 +3 +3
Ref: 0 +1 +1
Will: 2 +0 +2

Melee attack bonus: 0
Ranged Attack Bonus : +2

Weapons Attack Damage Critical
3 Daggers 1 d3/d4 19+/X2
Club 1 d4/d6 X2
Light Cross Bow 1 d6/d8 19+/X2

Languages: Common, Gnome, Draconic, Elven, Goblin

Abilities:
Racial:
+1 size bonus to AC
+1 size bonus to attack
+2 save VS. Illusion
+1 DC for Illusion Spells
+1 Vs. Goblins and Kobolds
+4 Dodge AC VS. Giants etc.
+2 Listen Checks
+2 Craft (alchemy)
+4 Hide checks
1/day – Speak with Burrowing Animals
1/day – Dancing Lights
1/day – Ghost sound
1/day – Prededigitation
Low Light Vision – twice as far as humans
Lifting capacity is 3/4 of normal

Class : scribe scroll, summon famliar, +1 DC on evocation

Feats:
COMBAT CASTING [GENERAL]
Benefit: You get a +4 bonus on Concentration checks made to cast a spell or
use a spell-like ability while on the defensive or while you are grappling or
pinned.

Skill Points: 20 Max Ranks: 5/2.5
Skills Ranks Mod Misc Total
Climb 1 -1 0 0
Concentration 2 +3 0 5
Craft(alchemy) 1 +3 +2 5
Decipher Script 2 +3 0 5
Heal 1 0 0 1
Hide 0 +1 +4 5
Listen 0 0 +2 2
Knowledge (arcana) 4 +3 0 7
Knowledge (planes) 3 +3 0 6
Search 1 +3 0 4
Spellcraft 5 +3 0 8

Equipment: Cost Weight
Spell Book 15gp 3lbs
Spell Comp. Pouch 5gp 2lbs
Club 0 3lbs
Light Cross Bow 35gp 4lbs
20 Bolts 2gp 2lbs
3 daggers 6gp 3lbs
Backpack 2gp 2lbs
Blanket(winter) 5sp 3lbs
3 candles 3cp *
Scroll Case 1gp .5lb
Ink 8gp *
Ink pen 1sp *
10 sheets of paper 40sp *
2 belt pouches 2gp 1lb
7 days rations 35sp 7lbs
2 waterskins 2gp 8lbs
20 Tindertwigs 20gp *
Traveler’s outfit 1gp 5lbs


Total Weight: 43.5 lbs Money: ~10gp

Age: 38
Height: 3’2”"
Weight: 48lbs
Eyes: grey
Hair: bald
Skin: tan

SPELLS (+1 0n 1/2/3 level spells for int modifier)
Spells per day
0 – 3
1 – 3 (+1 for specialization/+1 for Int mod))
2 – 0
3 – 0
4 – 0
5 – 0
6 – 0
7 – 0
8 – 0
9 – 0

Spells known (no enchantment /necromancy)
0 level
Abjur
Resistance: Subject gains +1 on saving throws.
Conj
Acid Splash: Orb deals 1d3 acid damage.
Div
Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Evoc
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Illus
Ghost Sound: Figment sounds.
Trans
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Univ
Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.

1 level (6)
Abjur
Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Conj
Mage Armor: Gives subject +4 armor bonus.
Div
True Strike: +20 on your next attack roll.
Evoc
Burning Hands: 1d4/level fire damage (max 5d4).
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Illus
Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.

Background:
Bohki was a bit reclusive but his parents still loved him as a child. Most of the other gnome children often chided him or called him names when he was younger, so he tened to himself mostly. Most of this was due to the fact that he had no hair and was a bit wirey for a gnome. Gnomes are an accepting people, but there is always the games that children play on those that are not so much alike.
He had one or 2 friend growing up that he would pal around with, and he was very close to them for most of his childhood. His favorite of all was the village elder, who showed him grat magic which bohki tried to learn. Besides his friend, most of his time was spent in the forested hills where he lived, exploring the caves and the wooded areas around him.
When Bohki got closer to adulthood he felt that he needed to learn more about the world around him and the magical talents that he had picked up from the village elder. He set out to see what place a small gnome could find in the world around him to fit in. the thought of learning more about magic and other beings put hope and excitement into the heart of this brave, yet feeble little gnome.

Appearance:
Though rather tan and regular in appearance as far as gnomes go, Bohki is rather thin and bald. He wears a pair of knee high boots with brownish grey leggins and a matching tunic. On his back he wears a dark green cloak that represents the home that he comes from. He carries a backback and crossbow slung across his backas well. The backpack is made of the hide of some sort of forrest creature. Beaver or maybe deer as far as you can tell.
There are some pouches hanging off of the belt that is looped around his waiste. From the look of them they seem to have a bit of something in each one, though you are not sure what that could be besides money. You certainley don’t hear a lot of jingling going on when he walks. You can also see that bohki has a club, and when he strides a certain way you catch a glimps of a few daggers tucked away as well.
He seems a bit inquisitive about the world around him, and it seems a bit of a wonder that he has not been mugged and left to his death in an alley somewhere.Bohki is the kind that tends to keep to himself mostly because he is curious and often at study. never outspoken or a braggart, but willing to speak up when the situation demands it. He is also apt to take action if it is warrented.
 
Last edited by a moderator:

Ghostknight

First Post
Code:
[B]Name: [/B] Harwin Surefoot
[B]Class: [/B] Ranger
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Verdante

[B]Str:[/B] 14 +2 (10p.)     [B]Level:[/B] 2        [B]XP:[/B] 2150
[B]Dex:[/B] 16 +3 (6p.)      [B]BAB:[/B] +2         [B]HP:[/B] 14 (1d8+0)
[B]Con:[/B] 10 +0 (2p.)      [B]Grapple:[/B] 0     [B]Dmg Red:[/B] 
[B]Int:[/B] 10 +0 (2p.)      [B]Speed:[/B] 20'      [B]Spell Res:[/B] 
[B]Wis:[/B] 14 +2 (6p.)      [B]Init:[/B] +3        [B]Spell Save:[/B] 
[B]Cha:[/B] 12 +1 (4p.)      [B]ACP:[/B] 0         [B]Spell Fail:[/B] 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +3    +0    +3    +1    +0    +0    17
[B]Touch:[/B] 14   [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc             Total[/B]
[B]Fort:[/B]                  3   +  1(Racial)         =  +4
[B]Ref:[/B]                   3   +  1(Racial) +3(Dex) =  +7
[B]Will:[/B]                  0   +  1(Racial) +2(Wis) =  +3

[B]Weapon                  Attack                   Damage     Critical[/B]
Hand Axe   (small)           +7 (+2BAB +3 DEx +1 size +1Mwk)      1d4+2           x3
ShortSword (Small)           +7 (+2BAB +3 DEx +1 size+1Mwk)      1d4+2      19-20x2
Sling                        +7 (+2BAB +3 DEx +1 size +1 racial)      1d3             x2  
Light Crossbow                +6 (+2BAB +3 DEx+1 size) 1d6          19-20 x2

When dual wielding hand axe in primary hand
Hand Axe   (small)           +5 (+2BAB +3 Dex +1 size +1Mwk-2 dual wielding)      1d4+2           x3
ShortSword (Small)           +5 (+2BAB +3 Dex +1 size+1Mwk-2 dual wielding)      1d4+1      19-20x2

[B]Languages:[/B] Common, Halfling

[B]Abilities:[/B] 

+2 Racial Bonus on Climb, Jump, Move Silently
+1 racial bonus on saves
+2 Morale bonus on saves vs fear
+1 racial bonus attacks with thrown weapons and slings
+2 racial bonus on listen checks

Favoured enemy - Giants
Wild Empathy - Modifier +3

[B]Feats:[/B] 
Track
Simple Weapons
Martial Weapons
Light Armor
Weapon Finesse
Combat style- two weapon fighting

[B]Skill Points:[/B] 30       [B]Max Ranks:[/B] 5/2
[B]Skills                   Ranks  Mod  Misc           Total[/B]
Hide                         2    +3 (Dex) +4 size          +9
Jump                         2    +2 (Str) +2 (Racial)   +6
Heal                         1    +2 (Wis)               +3
Handle Animal                5    +1 (Cha)               +6
Move silently                2    +3 (Dex) +2 (Racial)   +7
Knowledge (Nature)           4                           +4
Ride                         3    +3 (Dex)               +6
Survival                     4    +2 (Wis)               +6
Search                       2                           +2
Swim                         2    +2 (Str)               +4
Climb                        3    +2 (Str) +2 (Racial)   +7

[B]Equipment:               Cost  Weight (In Pounds)      Location[/B]
Studded Leather             175gp      10                    Worn
(Masterwork)
Short Sword (small)         310gp       1              Sheath on belt    
(Masterwork)
Hand Axe                     306gp       1.5                  on belt  
(Masterwork) 
Explorer's Outfit            0gp       0                    Worn
Backpack (Small)             2gp       0.5                  On back
Bedroll                      1gp       1.25           Tied to backpack
Candles * 5		     5cp       -                    Backpack
Flint and steel		     1gp       -                    Backpack
Rope, silk 50'              10gp       5              Tied to backpack
Sealing wax                  1gp       1                    Backpack
Signet ring                  5gp       -                    Worn 
Waterskin                    1gp       1                    Worn
Holy symbol, wooden          1gp       -                    worn
5 days trail rations        25sp       1.25                 Backpack
Climber's Kit               80gp       1.25                 Backpack


[B]Total Weight:[/B]22.75lb      [B]Money:[/B] 344gp 4sp 5cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            43.5   87   131   262   655

[B]Age:[/B] 26
[B]Height:[/B] 3'4"
[B]Weight:[/B] 28lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned
Appearance: Harwin is not normal for a halfling. Positively skinny for a halfling he is also taller than most halflings. He is wearing dirty, grass and leaf stained clothes and armor. His hair is wild, tied back in a pony tail with loose hairs sprouting all over the place. He is skinny, the traditional stomach of the halfling non-existent. His face is heavily tanned, as are his hands. He wears soft brown boots, discoloured from rain and mud. From his belt hangs a small sword, in a green and brown sheath, on the other side a hand axe is looped through his belt.

Background: Son of a boring halfing family, Harwin started growing up as many other halflings do, surrounded by family with an overabundance of food and a sedentary lifestyle. In Harwin's case this meant three brothers, four sisters and anoverabundance of aunts, uncles, cousins and various other hanger ons to judge, teach, train, educate and overindulge him. Very little of what he learned had any bearing on life and was generally the stuff of erveryday life.

This changed when a group of giants started terrorising the settlement. Rather than face the decimation of the village or alternatively leaving their long established homes, the halflings paid tribute to the giants. Harwin and a band of friends thought this was wrong and, against the wishes of their parents and the village, went off to kill the giants. A short battle later and the giants were having halfing stew for dinner. Harwin had been thrown well clear of the battle by a glancing rock and was saved by a group of rangers that had come to clear the giants out.

Harwin returned home, but found he could no longer face the rest of the village. The looks from the family of those that had not returned was more than he could take so he left. Joining the rangers he apprenticed himself to the group, learning from them before he finally returned. This time he found he had changed too much, the village was too insular, too placid and he felt he needed to do something. He does not yet know what, but he is hoping that one day soon something will happen to show him the path fot his life to take. As for his family - they think he has gone mad and look forward to the day when he will return home and behave as a solid member of the family.

Adventure log:
In the Service of Orossus
Xp 2150
Gold 1000 plus some equipment (crossbow and bolts)- spent on masterwork weapons and armour- the rest is noted in money.
 
Last edited:

Skyman

First Post
Code:
[B]Name:[/B] Groggnir
[B]Class:[/B] Barbarian
[B]Race:[/B] Goblin
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] None

[B]Str:[/B] 16 +3 (16p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (6p.)      [B]BAB:[/B] +1         [B]HP:[/B] 14 (1d12+2)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 8  -1 (0p.)      [B]Speed:[/B] 40'      [B]Spell Res:[/B] -
[B]Wis:[/B] 8  -1 (0p.)      [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 8  -1 (2p.)      [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%

                          [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B] Studded leather     10    +3    +0    +3    +1    +0    +0    17
[B]Touch:[/B] 14                 [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      0    -1          -1

[B]Weapon                  Attack   Damage   Critical[/B]
Greataxe                  +5     1d10+4      x3
Composite longbow         +5      1d6        x3

[B]Languages:[/B] Common (illiterate), Goblin (illiterate)  

[B]Abilities:[/B] -Small (+1 to hit and AC, +4 hide, -4 grapple)
-Goblin skill bonuses (+4 move silently and ride)
-Darkvision 60 ft
-Rage (1/day, 7 rounds, +4 str, +4 con, +2 will, -2 AC, fatigued for encounter after)
-Fast movement: +10 speed

[B]Feats:[/B] Power attack (-1 on melee attack roll for +1 damage or +2 two-handed)

[B]Skill Points:[/B] 12         [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Intimidate                 4    -1          +3
Survival                   4    -1          +3
Listen                     3    -1          +2
Handle animal              1    -1          +0

[B]Equipment:               Cost   Weight[/B]
Greataxe                 20gp   6 lb
Composite longbow        100gp  1.5 lb
40 arrows                2gp    3 lb
Traveler's outfit        0gp    0 lb
Studded leather          25gp   10 lb  
Backpack                 2gp    1 lb
Waterskin                1gp    2 lb
4 days rations           2gp    2lb
Flint and Steel          1gp    -           
[B]Total Weight:[/B]25.5lb      [B]Money:[/B] 7gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                57    114   172   344   860

[B]Age:[/B] 16
[B]Height:[/B] 3'5"
[B]Weight:[/B] 45lb
[B]Eyes:[/B] Yellow
[B]Hair:[/B] Black
[B]Skin:[/B] Brownish red
Appearance: Groggnir is a heavily muscled goblin, tall for his species. He grins and laughs often, and has a voice that to a goblin is deep and booming but to a human is somewhat comic. He carries scratched and chipped equipment, a large axe and a bow on his back and studded leather armor. Like his brother he has brownish red skin and gleaming yellow eyes.

Background: Groggnir used to be a berserker in the forces of the nomadic Strongfoot goblins, while his stealthy brother Avlogg served as a scout. The tribe often plundered weak communities and scavenged abandoned camps for what its members needed.
Avlogg and Groggnir were quite close and got along well, despite the differences in their size and abilities. Also, Groggnir showed tremendous ferocity and courage in battle, and Avlogg, regardless of his tendency to move unseen, was not a coward in any sense. Indeed, Avlogg and Groggnir did not seem to possess any of the usual malice and sadism common in goblinoids.
Groggnir and Avlogg, who disliked the destructive nature of day-to-day goblin existence, began to plot how they would take over the leadership of the Strongfoot tribe (well, Avlogg did most of the plotting while Groggnir nodded and waited for a chance to fight something).
Avlogg began to discreetly contact some of the goblins who were friendly to the brothers. Unfortunately, both Groggnir and some of the supporters of the brothers' lacked Avlogg’s discretion, and rumours began to spread that Groggnir (who, because of his size and strength, had become the more prominent of the two brothers) was intending to oust the old tribe leaders and take over.
Knowing that the brothers possessed odd notions, such as trying to coexist relatively peacefully with those outside the tribe, the more powerful members of the tribe decided to eliminate this threat to their authority and way of life.
One day, while Avlogg was off well ahead of the tribe scouting, the leaders of the clan sent some of their men to take Groggnir captive. However, the ambush they laid for Groggnir failed, and the powerful goblin began to slay those who dared to attack him. As the sounds of battle rang through the goblin encampment, Groggnir’s supporters rushed to the aid of their leader, while the elder members of the tribe went to fight to protect their authority. Although Groggnir was strong and his supporters determined, without Avlogg there to give him wise counsel, Groggnir became overconfident and rushed into the fray, and was knocked unconscious and taken captive.
However, the battle lasted long enough that Avlogg began to return to the Strongfoot encampment, and heard the sounds of battle. He rushed to return, guessing the nature of the battle, but as he came nearer the sounds of battle ceased. Avlogg vanished into the trees, creeping nearer and wondering which side had emerged triumphant. He received his answer when he saw several goblins he knew to be supporters of the current leaders, out in the woods looking about, presumably for Avlogg. Alerted to the danger, Avlogg easily eluded the goblins out looking for him, while heading back towards the encampment, fearing for Groggnir’s life.
Lurking about the edges of the encampment, Avlogg learned that Groggnir had been taken prisoner and was to be sacrificed the next day. Retreating back into the forest for a time, Avlogg waited until nightfall.
When night came, Avlogg crept into the encampment and towards the small cave where he knew his brother was held captive. He was easily able to avoid being seen, and came upon the cave, where two large goblins stood watch. With the advantage of surprise on his side, Avlogg killed one guard before he even knew what was happening, and the other fell just as he raised his horn to his lips to wake the encampment. Avlogg went down into the cave and found the badly injured and drugged Groggnir there. Seeing that it was his brother and not his executioner who had come for him, Groggnir shook off his injuries and the two left the cave, with Groggnir taking some weapons and armour off the slain guards. The two were able to elude pursuit and wandered through the woods, deciding to head into ‘civilisation’ to see what wonders it might hold.
 

Sleeping Dragon

First Post
Code:
[B]Name:[/B] Avlogg
[B]Class:[/B] Ranger
[B]Race:[/B] Goblin
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] None

[B]Str:[/B] 12 +1 (6p. -2)   [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 18 +4 (10p. +2)  [B]BAB:[/B] +1         [B]HP:[/B] 8 (1d8+0)
[B]Con:[/B] 10 +0 (2p.)      [B]Grapple:[/B] -2     [B]Dmg Red:[/B] 
[B]Int:[/B] 12 +1 (4p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] 
[B]Wis:[/B] 14 +2 (6p.)      [B]Init:[/B] +4        [B]Spell Save:[/B] 
[B]Cha:[/B] 08 -1 (2p. -2)   [B]ACP:[/B] -0         [B]Spell Fail:[/B] 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +X    +4    +1    +X    +X    17
[B]Touch:[/B] 15 (+1 size, +4 Dex) [B]Flatfooted:[/B] 13 (+1 size, +2 armour)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +0          +2
[B]Ref:[/B]                       2    +4          +6
[B]Will:[/B]                      0    +2          +2

[B]Attacks:[/B]
[B]Melee: [/B] +3 (+1 base, +1 Strength, +1 size)
[B]Ranged: [/B] +6 (+1 base, +4 Dexterity, +1 size)
[B]Grapple: [/B] -2 (+1 base, +1 Strength, -4 size)

[B]Weapon                  Attack   Damage     Critical[/B]
Composite longbow         +6     1d6        20x3
Longsword                 +3     1d6+1      19-20x2
Dagger (melee)            +3     1d3+1      19-20x2
Dagger (thrown)           +6     1d3+1      19-20x2

[B]Languages:[/B] Common, Goblin, Orc

[B]Abilities:[/B] Goblin traits (darkvision 60 ft, +4 on Move Silently and Ride),
Small (+1 to hit and AC, +4 to Hide, -4 on grapple), favoured enemy (humans
+2), wild empathy +0 

[B]Feats:[/B] Track (bonus), Stealthy

[B]Skill Points:[/B] 28     [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Hide                       4    +4    +6    +14
Move Silently              4    +4    +6    +14
Listen                     4    +2          +6
Spot                       4    +2          +6
Survival                   4    +2          +6
Climb                      4    +1          +5
Knowledge (nature)         4    +1          +5

[B]Equipment:               Cost  Weight[/B]
Composite longbow        100gp  1.5lb
Longsword                15gp   2lb
Dagger                   1gp    .5lb
40 arrows                2gp    3lb
10 mw arrows             60gp   .75lb
Explorer’s outfit        0gp    0lb
Leather armour           10gp   5lb
Backpack                 2gp    1lb
Waterskin                1gp    2lb
4 days rations           2gp    2lb
Winter blanket           5sp    1.5lb
B]Total Weight:[/B]19.25lb    [B]Money:[/B] 6gp 5sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               32.25 64.5  97.5  195   487.5

[B]Age:[/B] 15
[B]Height:[/B] 3'1
[B]Weight:[/B] 40lb
[B]Eyes:[/B] Yellow
[B]Hair:[/B] Black
[B]Skin:[/B] Brownish red
Appearance: To an observer - who would probably only see Avlogg if he wanted them to - Avlogg is a particularly small and lean goblin, with wolfish yellow eyes that gleam with awareness, a long face, and a few clumps of dark black hair. His hide is a red-brown colour, and his clothes are drab and dirty. His bow is never far from his hand, and he has two quivers of arrows, one at each hip. He keeps a sword slung across his back and a dagger hidden in his clothes.

Background: Avlogg is - or was - a member of the Strongfoot goblins, a small tribe of particularly craven goblins who roamed through the forests of Enworld, raiding small settlements and plundering abandoned orc and goblin holes for sustenance. From a very early age, Avlogg showed a skill for stealth that was unusually good even for a goblin. So Avlogg quickly became one of the tribe's scouts, ghosting ahead of them in the forests, looking for dangers to avoid and communities to plunder and rob.

While Avlogg soon became one of the tribe's most trusted and skilled scouts, his older brother Groggnir became one of its finest warriors. Avlogg and Groggnir were quite close and got along well, despite the differences in their size and abilities. Also, Groggnir showed tremendous ferocity and courage in battle, and Avlogg, regardless of his tendency to move unseen, was not a coward in any sense. Indeed, Avlogg and Groggnir did not seem to possess any of the usual malice and sadism common in goblinoids.

Needless to say, these unusual tendencies made some of the Strongfoot tribe treat the brothers with suspicion and contempt, though they kept the latter to themselves for fear of Groggnir's wrath. However, they also earned the respect and admiration of some of the younger members of the tribe. Groggnir and Avlogg, who disliked the destructive nature of day-to-day goblin existence, began to plot how they would take over the leadership of the Strongfoot tribe. Avlogg began to discreetly contact some of the goblins who were friendly to the brothers.

Unfortunately, both Groggnir and some of the supporters of the brothers' lacked Avlogg's discretion, and rumours began to spread that Groggnir (who, because of his size and strength, had become the more prominent of the two brothers) was intending to oust the old tribe leaders and take over. Knowing that the brothers possessed odd notions, such as trying to coexist relatively peacefully with those outside the tribe, the more powerful members of the tribe decided to eliminate this threat to their authority and way of life.

One day, while Avlogg was off well ahead of the tribe scouting, the leaders of the clan sent some of their men to take Groggnir captive. However, the ambush they laid for Groggnir failed, and the powerful goblin began to slay those who dared to attack him. As the sounds of battle rang through the goblin encampment, Groggnir's supporters rushed to the aid of their leader, while the elder members of the tribe went to fight to protect their authority. Although Groggnir was strong and his supporters determined, without Avlogg there to give him wise counsel, Groggnir became overconfident and rushed into the fray, and was knocked unconscious and taken captive.

However, the battle lasted long enough that Avlogg began to return to the Strongfoot encampment, and heard the sounds of battle. He rushed to return, guessing the nature of the battle, but as he came nearer the sounds of battle ceased. Avlogg vanished into the trees, creeping nearer and wondering which side had emerged triumphant. He received his answer when he saw several goblins he knew to be supporters of the current leaders, out in the woods looking about, presumably for Avlogg. Alerted to the danger, Avlogg easily eluded the goblins out looking for him, while heading back towards the encampment, fearing for Groggnir's life.

Lurking about the edges of the encampment, Avlogg learned that Groggnir had been taken prisoner and was to be sacrificed the next day. Retreating back into the forest for a time, Avlogg waited until nightfall.

When night came, Avlogg crept into the encampment and towards the small cave where he knew his brother was held captive. He was easily able to avoid being seen, and came upon the cave, where two large goblins stood watch. With the advantage of surprise on his side, Avlogg killed one guard before he even knew what was happening, and the other fell just as he raised his horn to his lips to wake the encampment. Avlogg went down into the cave and found the badly injured and drugged Groggnir there. Seeing that it was his brother and not his executioner who had come for him, Groggnir shook off his injuries and the two left the cave, with Groggnir taking some weapons and armour off the slain guards.

The two were able to elude pursuit and wandered through the woods, deciding to head into 'civilisation' to see what wonders it might hold.
 
Last edited by a moderator:

Aranel

First Post
Code:
[B]Name:[/B] Karith Avil Rey Celyn Erin Raulnor 'Karcer' for short.
[B]Class:[/B] Barbarian
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Evil
[B]Deity:[/B] ...-

[B]Str:[/B] 14 +2 (16-2 10p.)    [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)          [B]BAB:[/B] +1         [B]HP:[/B] 14 (1d12+2)
[B]Con:[/B] 14 +2 (12+2 4p.)     [B]Grapple:[/B] -1     [B]Dmg Red:[/B] -
[B]Int:[/B] 10 +0 (2p.)          [B]Speed:[/B] 25'      
[B]Wis:[/B] 12 +1 (4p.)          [B]Init:[/B] +2        
[B]Cha:[/B] 12 +1 (4p.)          [B]ACP:[/B] -5         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +X    +2    +1    +X    +X    18
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    +1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger                     +4     1d4+2     19-20X2
Battle Axe (two handed)    +2     1d8+2     x3


[B]Languages:[/B] Gnome Common (spoken only)

[B]Abilities:[/B] +2 to Listen, +2 Alchemy, +2 vs Illusions +1 to atk vs goblinoids/kobolds, Low-light vision
+1 to AC (size) +1 to atk +4 to hide, +4 Dodge vs Giants. 1/day speak with animals, Dancing lights, ghost sound,
prestidigation, Rage 1/day, Fast movement

[B]Feats:[/B] Power Attack

[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 1/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
(Hide)                           +2   +4    +6*
Intimidate                  4    +2         +6
Jump                        4    +2         +6*
Listen                      4    +1   +2    +7
Survival             4    +1         +5

*ACP -5

[B]Equipment:               Cost  Weight[/B]
Chainmail                    150gp    20lb
Explorers outfit             -gp    08lb
Dagger                        2gp    1lb
Battle Axe                    10gp    7lb
Backpack                      2gp    .5lb
-Bedroll                      1sp    .125lb
-WinterBlanket                5sp    .75lb
-Flint and Steel              1gp    -lb
-Hemp rope (50ft)              1gp    10lb
-WaterSkin                     1gp    -lb
-Whetstone                     2cp    -lb
-Thunderstone                  30gp    1lb
[B]Total Weight:[/B]48.375lb      [B]Money:[/B] 27gp 38sp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               43   87   131.25   262.5   656.25

[B]Age:[/B] 43
[B]Height:[/B] 3'5"
[B]Weight:[/B] 47lb
[B]Eyes:[/B] Overbright blue
[B]Hair:[/B] silvery blonde
[B]Skin:[/B] berry brown

Appearance:
There's something most definitly unsettling about this small female. Maybe her eyes, the overbright blue gleam that seems as though she's just on the edge of a mental breakthrough. Breakdown is probably closer to the truth.
Her silvery blonde hair is wild and badly kept. Not matted but as though brushing it becomes too much of an effort. Her skin is a healthy berry brown that seems to give her a strangely cheerful look.
Her clothes, have the same scruffy unkempt look as her hair, ragged at the edges and generally wild.
Occasionally one can glimpse the fact that the tip of her right ear is missing.

On the other hand, her weapons, armour and equipment are kept with extreme care, cherished almost. She wields an axe that certainly looks too large for her, in both hands, a Battle Axe in fact (Taken from the body of a victim). The edge gleams like her eyes.


Background/Personality: 'Karcer' as it's often easier to know her as, has come a long way looking for someone in particular. That someone had stolen her ear and all she'd got in return was a fistful of hair. Hardly a fair trade.
'Karcer' seems quite talkative and happy until someone offends or annoys her, or until she grows bored.
She will torture people out of curiosity for their reactions and will kill people without a second thought (if she feels like it).

Karcer seemed to have raised herself in the wilderness, a cast-out from her clan for being a 'disruptive influence' and as such long-ago learned to fend for herself. She made her way preying off travellers and anyone who strayed her way. A particular group of people strayed by and in the ensuing skirmish an Elf took off her ear.

The elf escaped and Karcer, furious, demanding vengence, or at least another ear, followed the survivor to the city where she became enamoured by the possabilities the place offered her...since then she has wandered into the Tavern...

PS: I guess all you people are afraid a CE will mess things up in your groups, I'm going to go with a certain type of character will be able to 'handle' or 'control' Karcer (A leader type or a strong personality...) so don't get all freaky, she wont randomly kill you all unless you piss her off. (haha) Guess I should be looking for an LE leader who needs a side-kick really huh, any volunteers? ^^
 
Last edited:

Skyman

First Post
Code:
[B]Name:[/B] "Bungle" (real name Antonus Darin)
[B]Class:[/B] Fighter
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] None in particular

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +1         [B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +4     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (6p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (2p.)      [B]Init:[/B] +1        [B]Spell Save:[/B] +0
[B]Cha:[/B] 8  -1 (0p.)      [B]ACP:[/B] -2         [B]Spell Fail:[/B] 20%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B] Chain shirt  10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Halberd                   +4     1d10+4     x3
Longbow                   +3     1d8        x3
Dagger (melee)            +4     1d4+3      19-20x2
Dagger (ranged)           +3     1d4+3      19-20x2

[B]Languages:[/B] Common, Elven, Dwarven

[B]Abilities:[/B] +1 skill point per level, any favored class.

[B]Feats:[/B] Combat Expertise, Improved Trip, Power Attack.

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      2    +3          +5
Craft (armorsmith)         4    +2          +6 
Craft (weaponsmith)        4    +2          +6
Handle Animal              4    -1          +3
Jump                       2    +3          +5
Ride                       4    +2          +6

[B]Equipment:               Cost  Weight[/B]
Traveler's outfit        0gp    0lb
Chain shirt              100gp  25lb
Halberd                  10gp   12lb 
Dagger                   2gp    1lb
Longbow                  75gp   3lb
Quiver w/20 arrows       1gp    3lb
Backpack                 2gp    2lb
Belt pouch               1gp    .5lb
Bedroll                  1sp    5lb
Winter blanket           5sp    3lb
Flint and steel          1gp    0lb
Whetstone                2cp    1lb
Waterskin                1gp    4lb
4 days trail rations     5sp    4lb
[B]Total Weight:[/B]73.5lb      [B]Money:[/B] 45gp 8sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76    153   230  460   1150

[B]Age:[/B] 20
[B]Height:[/B] 6'
[B]Weight:[/B] 190lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Tan
Appearance: Bungle always looks somewhat ragged, with stubble and mussed hair, though his equipment is always in good condition. Somehow, despite his heavily muscled physique and pristine armor and weapons, Bungle manages to seem insignificant. His shoulders slouch, he has a pained expression as if he's just caused some terrible accident, and he often looks down at his feet. His chest has a series of teardrops carved in scars along it.

Background: See attachment
 

Attachments

  • bungle_background.txt
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Mithreander

Explorer
Code:
[B]Name:[/B] Thoria Stoneheart
[B]Class:[/B] Deciple of Emanuel
[B]Race:[/B] Dwarven
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Emanual (Pelor)

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 8 -1 (0p.)     [B]BAB:[/B] +0         [B]HP:[/B] 14 (1d8+3+3)
[B]Con:[/B] 16 +3 (6p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] n/a
[B]Int:[/B] 10 +0 (2p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] n/a
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +n/a
[B]Cha:[/B] 14 +2 (10p.)     [B]ACP:[/B] -X         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +5    +2    -1    +0    +0    +0    16
[B]Touch:[/B] 9              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +0	+5
[B]Ref:[/B]                       0    -1          +0	-1
[B]Will:[/B]                      2    +2          +0	+4

[B]Weapon                  Attack   Damage     Critical[/B]
Heavy Mace                     +2    1d8+2     20x2

[B]Languages:[/B] Common and Dwarven

[B]Abilities:[/B] Turn undead 5/day

[B]Feats:[/B] Toughness
[B]Skill Points:[/B] XX       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Healing                       2    +2          +4
Diplomacy                     4    +2          +6
Knowledge (Religion)          2    +0          +2

[B]Equipment:               Cost  Weight[/B]
Scale Mail               50gp   30lb
Hvy. Wooden Sheild        7gp   10lb
Hvy. Mace                12gp    8lb
Holy Sybol                5gp    -lb
[B]Total Weight:[/B]XXlb      [B]Money:[/B] XXgp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            58    116   175   350   875

[B]Age:[/B] 47
[B]Height:[/B] 3'9.5"
[B]Weight:[/B] 104lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blonde
[B]Skin:[/B] Lightly Tanned
Appearance: THoria looks like your average dwarf: Metal scale, helmet, Hvy mace, sheild. SHe looks tough and likes it that way. THe only thing that marks her different is her attention to her hair, which she believes was a gift from Emanual, it's fine golden strands look like they should be on an elf rather then a dwarf. Her eyes, sparkling blue also contradict the normal gruff appearance of dwarves.

Background: Thoria was brought up under the leadership of the dwarven clan Stoneheart, and thus was trained as an ambasidor to the other races. She soon learned that her appearance and manner actually effected relations and so developed them. When the Call was heard by her, she answered and goined the clergy. She loved it and her god, Emanual (her personal name for Hyrag).
 
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