Lobo Lurker
First Post
Go ahead and post character concepts/sheets here in this thread. I trust you all to make your own characters... just remember that super-hero characters face super-hero monsters, as my old DM used to say.
RACES
Faen* - size small, tend to find a god for each and every facet of existence (can take feat at 3rd level to become TINY and fly); Come in two varieties: Loresong (intelligent w/ spell-like abilities) or Quickling (FAST runners, agile)
Giants - size med, can take racial levels (3 of them) to become size LARGE
Humans - normal humans
Mojh** - humans that undergo a transformation to become more like dragons; can take racial levels for additional abilities including a breath weapon. Mojh are not trusted by most due to the previous big-bad dudes being called Dramojh and also being dragonlike.
Lithoran - Nomadic Lion men, like idealized American Indians (agile)
Sibeccai - Jakal headed dog men, impatient and ill-tempered (tough)
Verrik - Red skinned people with mysterious psychic powers, emminatly pragmatic... almost like Vulcans (wise)
* Faen can sacrifice thier 3rd, 6th, 9th, 12th, 15th, or 18th level feats for SPRITE TRANSFORMATION that will turn the Faen into a Sprite (size Tiny and fly speed) and also allow them to begin taking up to 3 Sprite racial levels.
** Any human can sacrifice thier human, 1st, 3rd, etc... level feat for MOJH TRANSFORMATION; gaining all the Mojh abilities and losing thier human abilities (but not previously gained feats and skills).
Regular DnD races can be played, if you like but your origin must include somehow going through a portal and ending up in the lands of the Diamond Throne, without a way to get back. You'll be unlikely to meet others of your race but I won't rule it out.
RACIAL LEVELS
There are racial classes available for all the non-human races (humans become mojh and mojh have a racial class). Each class has three levels and tends to access all of that races abilities (faen become more fay, mojh become more draconic, giants get bigger, lithoran and sibeccai become more animal-like, verrik get more mind powers).
STARTING RESOURCES
Standard starting gold for your class (use InvisibleCastle.com to roll)
TRUENAMES
Decide whether or not your character has a truename (certin spells won't affect a person w/out a truename... but you can't be ressurected w/out a truename and can't qualify for Ceremonial feats.
DnD classes will get an additional 1st level feat at first level (ceremonial feat or normal feat depending upon truename/no truename)
SKILLS
ALL classes in an AU game can use a Spot check to notice a trap. Even if there's a rogue in the group, I don't feel that this will tread on his abilities too much as no class in AU gains Sneak Attack like a rogue does.
Hide & Move Silently - These skills have been combined into a single skill called Sneak.
Wilderness Survival & Survival & Intuit Direction - These skills have all been combined under the single skill Survival
RACES
Faen* - size small, tend to find a god for each and every facet of existence (can take feat at 3rd level to become TINY and fly); Come in two varieties: Loresong (intelligent w/ spell-like abilities) or Quickling (FAST runners, agile)
Giants - size med, can take racial levels (3 of them) to become size LARGE
Humans - normal humans
Mojh** - humans that undergo a transformation to become more like dragons; can take racial levels for additional abilities including a breath weapon. Mojh are not trusted by most due to the previous big-bad dudes being called Dramojh and also being dragonlike.
Lithoran - Nomadic Lion men, like idealized American Indians (agile)
Sibeccai - Jakal headed dog men, impatient and ill-tempered (tough)
Verrik - Red skinned people with mysterious psychic powers, emminatly pragmatic... almost like Vulcans (wise)
* Faen can sacrifice thier 3rd, 6th, 9th, 12th, 15th, or 18th level feats for SPRITE TRANSFORMATION that will turn the Faen into a Sprite (size Tiny and fly speed) and also allow them to begin taking up to 3 Sprite racial levels.
** Any human can sacrifice thier human, 1st, 3rd, etc... level feat for MOJH TRANSFORMATION; gaining all the Mojh abilities and losing thier human abilities (but not previously gained feats and skills).
Regular DnD races can be played, if you like but your origin must include somehow going through a portal and ending up in the lands of the Diamond Throne, without a way to get back. You'll be unlikely to meet others of your race but I won't rule it out.
RACIAL LEVELS
There are racial classes available for all the non-human races (humans become mojh and mojh have a racial class). Each class has three levels and tends to access all of that races abilities (faen become more fay, mojh become more draconic, giants get bigger, lithoran and sibeccai become more animal-like, verrik get more mind powers).
STARTING RESOURCES
Standard starting gold for your class (use InvisibleCastle.com to roll)
TRUENAMES
Decide whether or not your character has a truename (certin spells won't affect a person w/out a truename... but you can't be ressurected w/out a truename and can't qualify for Ceremonial feats.
DnD classes will get an additional 1st level feat at first level (ceremonial feat or normal feat depending upon truename/no truename)
SKILLS
ALL classes in an AU game can use a Spot check to notice a trap. Even if there's a rogue in the group, I don't feel that this will tread on his abilities too much as no class in AU gains Sneak Attack like a rogue does.
Hide & Move Silently - These skills have been combined into a single skill called Sneak.
Wilderness Survival & Survival & Intuit Direction - These skills have all been combined under the single skill Survival
Last edited: