Stat Rollin' Maniacs
Pate Pot Pete: 15, 14, 11, 13, 15, 10
Speed-Stick: 17, 11, 14, 12, 10, 10
For those of you without the AU book... would you like me to post a list of the Ceremonial feats? I won't provide the details here, but if you email me about a specific feat, I can do that.
AU Ceremonial Feats:
Moderator: If this isn't allowed, just let me know and I'll remove it... or you can remove it. Whatever works.
Feat Changes:
Improved Initiative - This stacks with itself. If you really want to take it 6 times, then you can have the (4x6=24) +24 to your initiative rating.
Two-Weapon Fighting - We'll use the 3.5 version. Basically, Ambidexterity no longer exists as a separate feat as its been rolled into this one.
General These don't appear in the PHB
Aid Spellcasting (prereq: Int 15+, Cha 15+, spellcaster)
Armor Profciency, Exotic
Bite (prereq: Lithoran, Mojh, or Sibeccai)
Bloody Strike (prereq: BAB +5)
Compensate for Size (prereq: Dex 13+)
Complex Spell (prereq: spellcaster level 1+, Int 11+, Spellcraft: 4+
Defensive Move (prereq: Dex 13+)
Defensive Stance (prereq: Dex 13+)
Exotic Spell (prereq: spellcaster level 1+)
First Strike (prereq: Dex 13+)
Flyby Attack (prereq: fly speed)
Low Blow (prereq: BAB 3+)
Modify Combat Style (prereq: BAB 7+)
Modify Spell (prereq: spellcaster level 1+)
Paralyzing Blow (prereq: BAB 15+)
Power Charge (prereq: Power Attack, Str 13+)
Rapid Strike (prereq: Dex 15+, Weapon Focus, BAB 3+)
Sheild Specialization (prereq: Sheild Proficiency, BAB 4+)
Speed Burst
Stomp (prereq: size LARGE, Str 19+)
Sturdy
Tough Hide (prereq: a natural armor bonus)
Two-Weapon Fighting, Massive (prereq: TWF, Str 17+, BAB 7+)
Unarmed Strike, Defensive
Unarmed Strike, Mighty
Ceremonial Feats: All these feats have the truename prerequisate... unless it is also a bonus feat from one of your classes.
Battle Mage
Blessed Mage
Blood as Power (prereq: spellcaster level 1+, Wis 17+)
Bonded Item
Brandish Magical Might (prereq: spellcaster level 3+, Cha or Int or Wis 17+)
Chi-Julud (prereq: race: Giant, Wis & Cha 13+)
Corrupt Mage
Creator Mage (prereq: Int 17+, spellcaster level 9+)
Crippling Strike (prereq: sneak attack, Int 17+)
Defensive Roll (prereq: Wis 13+)
Eldritch Training (prereq: Int 15+)
Elemental Mage
Energy Mage
Fleet of Foot
Focused Healing (prereq: Wis 11+)
Hands as Weapons
Hunter Mage
Infuse Weapon (prereq: Weapon Focus & Specialization, BAB 4+)
Intuitive Sense
Intuitive Sense, Improved (prereq: Intuitive Sense)
Iron Flesh
Mighty Hurl
Mirror Sight (prereq: spellcaster level 1+, Cha 19+)
Opportunist (prereq: Int 15+)
Peaceful Mage (prereq: Wis 13+)
Power of the Name (prereq: Int 17+)
Priest (prereq: Wis 11+, Knowledge: religion)
Psion (prereq: Int 15+)
Quicken Spell (prereq: spellcaster level 10+, Int 15+)
Rapid Reload (prereq: Dex 15+, Weapon Focus, BAB 3+)
Resistant Spell (prereq: Int 17+, spellcaster level 7+)
Sanctum
Sense the Unseen
Skill Application
Skill Mastery (prereq: character level 6)
Slippery Mind
Tattooed Spell
Title (prereq: character level 9)
Unraveling Mage (prereq: Int 17+, spellcaster level 7+)
Weapon Specialization (prereq: Weapon Focus, BAB 4+)
Whirlwind Attack (prereq: Dex & Int 13+, Defensive Move, Expertise, Mobiity, BAB 4+)
Wild Mage
Item Crafting
Craft Charged Item (5th level)
Craft Constant Item (12th level)
Craft Magic Arms/Armor (5th level)
Craft Single-Use Item (3rd level)
Craft Spell-Completion Item (1st level)
Talents You can only take these at level ONE.
Affinity w/ Skill
Born Hero
Born Leader
Defensive
Eidetic Memory
Elemental Resistance
Energy Resistance
Fast Healer
Light Sleeper
Natural Archer
Natural Swordsman
Night Owl
Resistance to Disease
Resistance to Magic
Resistance to Poison
Sensitive
Signature Spell
Spell Affinity
Spell Artist
Unique Spell
The Voice
Way with Animals
Wealthy