AU Sunless Citadel (3.0/3.5) Seeking ALTERNATES


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Lobo Lurker

First Post
Stat Rollin' Maniacs

Pate Pot Pete: 15, 14, 11, 13, 15, 10
Speed-Stick: 17, 11, 14, 12, 10, 10

For those of you without the AU book... would you like me to post a list of the Ceremonial feats? I won't provide the details here, but if you email me about a specific feat, I can do that.

AU Ceremonial Feats:
Moderator: If this isn't allowed, just let me know and I'll remove it... or you can remove it. Whatever works.

Feat Changes:
Improved Initiative - This stacks with itself. If you really want to take it 6 times, then you can have the (4x6=24) +24 to your initiative rating.
Two-Weapon Fighting - We'll use the 3.5 version. Basically, Ambidexterity no longer exists as a separate feat as its been rolled into this one.

General These don't appear in the PHB
Aid Spellcasting (prereq: Int 15+, Cha 15+, spellcaster)
Armor Profciency, Exotic
Bite (prereq: Lithoran, Mojh, or Sibeccai)
Bloody Strike (prereq: BAB +5)
Compensate for Size (prereq: Dex 13+)
Complex Spell (prereq: spellcaster level 1+, Int 11+, Spellcraft: 4+
Defensive Move (prereq: Dex 13+)
Defensive Stance (prereq: Dex 13+)
Exotic Spell (prereq: spellcaster level 1+)
First Strike (prereq: Dex 13+)
Flyby Attack (prereq: fly speed)
Low Blow (prereq: BAB 3+)
Modify Combat Style (prereq: BAB 7+)
Modify Spell (prereq: spellcaster level 1+)
Paralyzing Blow (prereq: BAB 15+)
Power Charge (prereq: Power Attack, Str 13+)
Rapid Strike (prereq: Dex 15+, Weapon Focus, BAB 3+)
Sheild Specialization (prereq: Sheild Proficiency, BAB 4+)
Speed Burst
Stomp (prereq: size LARGE, Str 19+)
Sturdy
Tough Hide (prereq: a natural armor bonus)
Two-Weapon Fighting, Massive (prereq: TWF, Str 17+, BAB 7+)
Unarmed Strike, Defensive
Unarmed Strike, Mighty


Ceremonial Feats: All these feats have the truename prerequisate... unless it is also a bonus feat from one of your classes.
Battle Mage
Blessed Mage
Blood as Power (prereq: spellcaster level 1+, Wis 17+)
Bonded Item
Brandish Magical Might (prereq: spellcaster level 3+, Cha or Int or Wis 17+)
Chi-Julud (prereq: race: Giant, Wis & Cha 13+)
Corrupt Mage
Creator Mage (prereq: Int 17+, spellcaster level 9+)
Crippling Strike (prereq: sneak attack, Int 17+)
Defensive Roll (prereq: Wis 13+)
Eldritch Training (prereq: Int 15+)
Elemental Mage
Energy Mage
Fleet of Foot
Focused Healing (prereq: Wis 11+)
Hands as Weapons
Hunter Mage
Infuse Weapon (prereq: Weapon Focus & Specialization, BAB 4+)
Intuitive Sense
Intuitive Sense, Improved (prereq: Intuitive Sense)
Iron Flesh
Mighty Hurl
Mirror Sight (prereq: spellcaster level 1+, Cha 19+)
Opportunist (prereq: Int 15+)
Peaceful Mage (prereq: Wis 13+)
Power of the Name (prereq: Int 17+)
Priest (prereq: Wis 11+, Knowledge: religion)
Psion (prereq: Int 15+)
Quicken Spell (prereq: spellcaster level 10+, Int 15+)
Rapid Reload (prereq: Dex 15+, Weapon Focus, BAB 3+)
Resistant Spell (prereq: Int 17+, spellcaster level 7+)
Sanctum
Sense the Unseen
Skill Application
Skill Mastery (prereq: character level 6)
Slippery Mind
Tattooed Spell
Title (prereq: character level 9)
Unraveling Mage (prereq: Int 17+, spellcaster level 7+)
Weapon Specialization (prereq: Weapon Focus, BAB 4+)
Whirlwind Attack (prereq: Dex & Int 13+, Defensive Move, Expertise, Mobiity, BAB 4+)
Wild Mage


Item Crafting
Craft Charged Item (5th level)
Craft Constant Item (12th level)
Craft Magic Arms/Armor (5th level)
Craft Single-Use Item (3rd level)
Craft Spell-Completion Item (1st level)


Talents You can only take these at level ONE.
Affinity w/ Skill
Born Hero
Born Leader
Defensive
Eidetic Memory
Elemental Resistance
Energy Resistance
Fast Healer
Light Sleeper
Natural Archer
Natural Swordsman
Night Owl
Resistance to Disease
Resistance to Magic
Resistance to Poison
Sensitive
Signature Spell
Spell Affinity
Spell Artist
Unique Spell
The Voice
Way with Animals
Wealthy
 
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Pate Pot Pete

First Post
Code:
[B]Name:[/B] Alfonso
[B]Class:[/B] Fighter
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] None
Truename: None

[B]Str:[/B] 15 +2      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0      [B]BAB:[/B] +1         [B]HP:[/B] 10 
[B]Con:[/B] 14 +2     [B]Grapple:[/B] +3    [B]Dmg Red:[/B]
[B]Int:[/B] 15 +2      [B]Speed:[/B] 30'      [B]Spell Res:[/B] +2
[B]Wis:[/B] 11 +0      [B]Init:[/B] +0        [B]Spell Save:[/B] +2
[B]Cha:[/B] 13 +1               		

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B] 14         10      +4    +0    +0   +0    +0    +0   14
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword                +1     2d6+2     19-20-X2
Shortsword                +1     1d6+0     20-X3

[B]Languages:[/B] Human
B]Feats:[/B] Weapon Focus(Greatsword)
	      Power attack		
              Cleave

[B]Skill Points:[/B] XX       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Search                     2       +2          +4
Intimidate                 2       +0          +2


[B]Equipment:               Weight[/B]
Scale Mail                  30lb

[B]Total Weight:[/B]30lb      [B]Money:[/B] 10gp 8sp 3cp

                           
[B]Age:[/B] 24
[B]Height:[/B] 5'9"
[B]Weight:[/B] 173b
[B]Eyes:[/B] Green
[B]Hair:[/B] Red
[B]Skin:[/B] Pale
Appearance: A huge jagged scar down his face's left side reaching all the way to his sholder

Background: Raised by a wealthy merchent family, Alfonso had almost everything he could ever want, the best food, the best toys, the best of everything. But most of all he loves swordplay, and hd the best teachers in it. That life ended one day when the ship he was on was attacked by merciless pirates. His father hid him in a life boat headded to shore, when he hit land he had no idea where he was and quickly picked a fight, knowing that he was a exceptional swordsmen. The fight ended with him arrested and scarred for life. After getting out of jail, he joined up with an adventuring party, hoping to find his way home.


If I left some things out I'm sorry, I'm a noob with a new game stat maker.
 

Lobo Lurker

First Post
Hey Pete,

You might like the Warmain class (I'll convert everyone if I can :lol: ). Basically, it's the fighter with 1/2 of the bonus feats swapped out for special abilities. In exchange you get a d12 hit die and 1 point bonus to your will save.

Skills: climb, craft, handle animal, intimidate, jump, knowledge (architecture, engineering, history, nobility & courtesy), ride, and swim.

Your first level ability would be the Sturdy feat which would give you an extra 2 hitpoints. You'd get specialization at 4th, Crushing Blow at 8th, Armor Specialization at 12th, Weapon Size Increase at 16th and Weapon Mastery at 20th.

As for feats you'd have:
Sturdy - for being a level one Warmain
1 - for being level one
1 - for being human
1 - either a talent or a regular feat for being Unbound (not having a Truename).

I'm not mandating a change, nor will I penalize you for not changing. Just suggesting (I like to try new things, perhaps you do as well).
 

Speed-Stick

First Post
Those rolls make things a little more difficult. I will see what I can think up to do with them.

Edit- Right now Im leaning twoards a Hawk Totem Warrior.
 
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Lobo Lurker

First Post
Go ahead and make a character if you like, but I'm not obligating you to. I know that if I made up a PC as an alternate, by the time I actually got to play I'd change my mind.
 



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