Eyros NPC: Orrukarn Ambassador
Drokarizaan mal-Viresshti Kaltremos Farizhuur, ambassador in Eyrdeyn
Male orrukarn aristocrat 3
Medium Humanoid (Gnoll)
Hit Dice: 2d8+3d8 (23 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 18 (+1 Dex, +5 mithril breastplate, +2 wooden shield),
touch 11, flat-footed 17
Base Attack/Grapple: +3/+4
Attack: Masterwork rapier +5 melee (1d6+1/18-20) or dagger +4 melee
(1d4+1/19-20) or masterwork composite longbow +5 ranged (1d8+1/x3)
Full Attack: Masterwork rapier +5 melee (1d6+1/18-20) or dagger +4 melee
(1d4+1/19-20) or masterwork composite longbow +5 ranged (1d8+1/x3)
Special Qualities: Guarded vision, potent mind
Space/Reach: 5 ft./5 ft.
Saves: Fort +4, Ref +2, Will +4
Abilities: Str 12, Dex 13, Con 10, Int 16, Wis 12, Cha 16
Skills: Appraise +7, Bluff +8, Diplomacy +8, Gather Information +8,
Intimidate +6, Knowledge (local) +8, Knowledge (history) +7, Knowledge
(nobility and royalty) +7, Perform (dance) +6, Profession (courtier) +5
Sense Motive +8, Speak Language 2
Feats: Negotiator, Persuasive, Skill Focus (Gather Information)
Environment: Any land, currently Eyrdeyn
Organization: Solitary or krr'itash (ambassador plus 2-6 honor guards)
Challenge Rating: 3
Treasure: Standard
Alignment: Lawful Neutral
Advancement: By character class
Level Adjustment: +1
Description
Ambassador Drokarizaan mal-Viresshti Kaltremos Farizhuur is a gnoll from
the Independant Island-State of Orrukar, and he is the Orrukarn ambassador
in Eyrdeyn, capitol of the Sovereign Dominion of Eyros. The Orrukarn are a
race of enlightened gnolls unique to their island Orrukar, which lies east of
Ghalfaen, south of Indracca, and southeast of Eyros, separated from them
by the Pearl Sea. Drokarizaan is a young Orrukarn gnoll of highborn status
and formal upbringing, a stolid adherant to Orrukar's laws and traditions, but
also well-adapted to living in Eyrdeyn as his people's ambassador there. He
has been in Eyrdeyn for 5 years now, and is growing into his role well,
though he has ambitions in Orrukar that he wishes to pursue once he's found
a suitably experienced replacement for his office in Eyrdeyn.
The ambassador ("itash" in the Orrukarn's native tongue) is a very formal and
polite individual, like many of his kind, but also shares his people's hedonistic
tendencies, so he can often be found in raucous taverns across Eyrdeyn.
He frequently attends parties and other events in Eyrdeyn, sometimes those of
the middle class or peasantry for lack of any recent noble events. As an
Orrukarn he finds little difference between the nobility and peasantry of Eyros,
seeing them all as unenlightened, superstitious, petty, religious sycophants
who play at being civilized while wasting themselves and their resources on
religions. Like the rest of his people, Drokarizaan thinks that the lesser peoples
need to abandon their wasteful religious attachments and stop humbling
themselves before some ridiculous divinities that the Orrukarn doubt even
exist. Of course, voicing the athiest opinion of his people in Eyros would only
get him flogged or worse, so he keeps up the facade of his people treating the
other races as equals.
Ambassador Drokarizaan works constantly to make connections in the city,
accumulate favors, improve trade relations between Eyros and Orrukar, and
ensure that the Grand Monarch of Eyros does not threaten the Orrukarn. He
serves not only as ambassador to Eyros, but also as an informer to the leaders
of Orrukar about Eyrian activities, rumors, politics, and schemes. Drokarizaan
has a web of connections in the Eyrdeyn underworld and upper class as well,
but most especially amongst the merchant powers in the city. He works black
market deals as well as legitimate agreements, but is always careful enough to
avoid being ensnared. He is meticulous and methodical, patient but ambitious.
The ambassador is a fond spectator of the frequent Claw of the Dragon
tournaments for the orc-blooded in Eyrdeyn, and takes advantage of the event
to place bets, meet more of the city's movers and shakers, host parties for the
tournament's hopefuls, and generally improve his reputation and connections
amongst the upper class.
Drokarizaan mal-Viresshti Kaltremos Farizhuur is a tall and graceful Orrukarn
man, slightly handsome by Orrukarn standards though still somewhat odd to
the eyes of Eyrians. Nonetheless, the ambassador has a clean and sharp
look to him that speaks of his noble heritage. Drokarizaan has fur of sandy
yellow blonde, spotted black around the back of his neck, upper chest, and
lower legs. He is lean but slightly muscular, and his eyes are a sterling
blue-silver. He wears garb appropriate for an Eyrdeyn courtier, just distinctly
different enough to avoid offending actual Eyrians while still close enough for
them to not be distracted or unsettled. His armor and shield are likewise of
Eyrian manufacture, though custom crafted for him, while he keeps the
rapier, dagger, and bow that he brought from Orrukar. Thus the stylings of
his weaponry appear exotic and strange to Eyrian eyes, but beautiful
enough. Drokarizaan has little contact with his family back in Orrukar, but
does receive finances from them now and again, as they are a well-to-do
Orrukarn family of pearl merchants. Drokarizaan is the fourteenth child in
his family, and thus has very distant relations to his elderly parents and
his noble siblings. He somewhat resents his situation, but knows that
he still has a chance for wealth and prestige in Orrukar someday.
The ambassador lives in the upper floor of his people's small embassy, a
little above the middle tiers of Eyrdeyn. The embassy is a three-story,
round building 30 feet in diameter, with ceilings 10 feet high, and a small
cellar beneath. The middle floor is home to the honor guard, a small group
of warriors from Orrukar. They are replaced every 3 years as new guards
are rotated in from the Island-State, so only the ambassador himself has
to endure a long stay in Eyros. The embassy has only been occupied by
gnolls of Orrukar for about two hundred years, and was a merchant
household before.
Ambassador Drokarizaan carries a few magic items in one of his belt
pouches, though very minor. He keeps a Potion of Cure Moderate Wounds,
an Oil of Magic Weapon, a Potion of Shield of Faith, a Potion of Cat's
Grace, and a vial of Silversheen, all created at the minimum caster level.
Drokarizaan is literate, and he speaks, reads, and writes Ar'kesh, Draconic,
Dwarven, Elven, Gnome, Noble Eyrosian, and Vulgar Eyrosian.
Combat
Drokarizaan is a skilled young fencer in the Orrukarn tradition, and has
familiarized himself slightly with Eyrian fighting styles, but he's no prodigy
and he has no military aspirations. His training has focused primarily on his
role as an ambassador, advisor, and informer, so his combat ability is only
adequate for sparring and self-defense on the streets. As an intelligent
aristocrat, he knows his limitations in battle and will try to use his cunning
to win the fight, or at least escape.
He fights defensively at first, usually just blocking and parrying for a few
moments to see his opponent's skill, then darting in for an attack now and
again. He never charges in recklessly, and he isn't too prideful to withdraw
a short distance after being stricken to gauge his wounds. He often tries
feints and deceptive strikes, especially when fighting defensively.
Drokarizaan typically expects to win a fight by getting in a lucky hit to the
opponent's vitals, expecting a drawn-out fight to provide more openings for
just such a strike. In nonlethal duels he typically caps his rapier with a blunt
tip to avoid undue harm.
In battles that aren't one-on-one, Drokarizaan usually has his honor guard
present to fight for him in melee, while Drokarizaan tries to stay back and
take shots with his bow. If he can't avoid melee, or can't avoid hitting his
allies with arrows, he will reluctantly draw his rapier and move in to try
and flank enemies.
Other Details
Weapon and Armor Proficiency: All simple weapons, all martial
weapons, all armors, shields.
Guarded Vision: Orrukarn gnolls are adapted to thriving in the
sunlight and enduring the bright rays shining through their crystalline cities.
They are not nocturnal like other gnolls tend to be, and they do not have
darkvision. Instead, Orrukarn receive a +2 racial bonus on saving throws
against any effect that would blind, dazzle, stun, or daze them, but only
if the effect uses bright light to do so. Orrukarn also receive this bonus
on saving throws against effects with the Light descriptor.
Potent Mind: An Orrukarn gnoll receives a +2 racial bonus on
Will saving throws against mind-affecting effects. Orrukarn also receive
a +2 racial bonus on any caster level checks or manifester level checks
to beat a creature's Spell Resistance or Power Resistance. Additionally,
Orrukarn gnolls receive a bonus feat with their 2nd level of humanoid,
which can be any feat they qualify for, just like a human's bonus feat.
Favored Classes: Orrukarn and Sorcerer