Olgar Shiverstone
Legend
It's 3.0, and there's some broken stuff in it (e.g., miasma), but I still like Masters of the Wild, if you can find it.
Because the Druid is the most powerful base-class in the entire game. Even devoted optimizers/powergamers respect the sheer power a Druid can bring to the table, regardless of environment.Hatchling Dragon said:Ok, I'm almost certainly showing my vast and untapped reserves of ignorence here but that remark begs the question (which is doubtless to derail my own thread) 'Why do you say that?'
Solarious said:Because the Druid is the most powerful base-class in the entire game.
Solarious said:And there you have it, the Druid class. Powerful once you look at the sum of the parts, no?
BiggusGeekus said:Except that a good 10% of the spells only work around sufficient wildlife or outdoors. You don't get improved reincarnation spells until 9th level (and that only in MotW). And your healing is sub-par to a cleric.
A druid can simply not out-heal a cleric which is a huge consideration if you are planning on being the prime healer.
Solarious said:Naturally, this is no substitute for a Cleric, and the ability to recover ability damage/raise dead and spontaneous cure spells. Still, it makes the Druid a nearly triple threat (fills in the three classical party roles) almost without trying: Tank/Meleer, Spellcasting Nuker, and Healing/Support (abliet of the backup kind).
Oh, and as for the best Druid splatbook, I heartily recommend the Complete Divine. While not really well written, it gives lots of new and powerful spells. Cloudburst grants you rain on demand, excellent for Call Lightning and Call Lightning Storm. Brambles/Spikes is incredible for anyone with wooden weapons, and is good for those clubs in case your DM allows an Ape to weild one. Brair Web, Quill Blast, Rejuvenation Cocoon (gives you healing to almost match the Cleric), the vigor series, Creeping Cold, Camouflauge (Mass), Nature's Favour, Nature's Avatar... the list keeps on going and going! Lots of great spells for you.
Psion said:A meander through the Dungeon mags of the last few months reminded me why a druid isn't all that.
"This adventure contains many undead opponents and the party will have a difficult time without a cleric" or some words to those effects.
It's interesting that some people go to extremes to point out on paper what all the options available to druids are. I always find it interesting when such cases are being made to contrast how it really pans out in play. Judging from the druid PC in my game, who seemed to be the weakest party member until she discovered a mildly overpowered spell in a splatbook, I am not thinking that the druid is a powerhouse.
Psion said:Judging from the druid PC in my game, who seemed to be the weakest party member until she discovered a mildly overpowered spell in a splatbook, I am not thinking that the druid is a powerhouse.