The top 10 D&Disms you want to see in a D&D movie?

Hey all! :)

Okay, there has been a lot of comments on the D&D movies over the past few days with people posting their likes and dislikes of both movies. But this is a thread to say what you want to see in such a movie. Specifically what D&Disms do you want to see in future D&D movies. This could be monsters, spells, items, characters, places, phrases, scenes or anything relative.

Heres a few things I'd like to see.

1. Beholder: yes we all know there were Beholders in the first movie, but they never really did D&D's archetypal monster justice.

2. Warhammer - Dwarven Thrower: theres just something cool about boomeranging weapons.

3. Potion of Haste: I'd just like to see a fighter take one of these to give them the edge in a fight.

4. Displacer Beasts: I think these could be a visually interesting random encounter for the Party.

5. A Monk (or Monks): I think the dichotomy between armed and unarmed fighters could be great.

6. A Prismatic Spray spell: Lightning Bolts are so last year. :p

7. Warduke: only one D&D villain is cooler than Vader, and it ain't Damodar.

8. An Angel (preferably a Solar): Gated in by the cleric to help the party face...

9. Orcus: yes thats right. In this movie Damodar, now a demilich, and aided by Warduke, has found the Wand of Orcus. Damodar summons Orcus who starts to easily cut a swathe through the Party and their NPC allies (who bear the brunt of Orcus special powers). The parties only hope is to gate in a Solar to try and at least make a fight of it. AT first Orcus seems wary of the Solar and summons some demons to attack it (this way we get to see power of the Solar), then the two quasi-gods face off. Initially the battle seems even but then Orcus gains the upper hand. Thanks to some distraction by the PC mage (who Bigby's Crushing Hands' Orcus just before he is about to kill the Solar), the Solar is able to cut off Orcus arm using his sword, and then with his last breath run Orcus through with his sword. This allows the PCs to steal the Wand.

Once the PCs have robbed Damodar of the Wand, they set off to destroy it. With Damodar summoning nightcrawlers to pursue them. In a scene reminiscent of a certain Wayne Reynolds illustration they must drop the Wand of Orcus into the mouth of the...

10. Tarrasque: The ultimate showdown sees the party 'having to survive' the big guy himself. The party arrive at the spot ('The Great Crown'; actually the Tarrasques carapace) where legend has it the Tarrasque was supposedly last seen, the mage begins the epic spell summoning, but the nightcrawlers have caught up with the party and now surround them, at the last moment, the Tarrasque awakens with the PCs on its back, and begins to fight with the Nightcrawlers. Warduke and Damodar show up to take on the PCs. Warduke, after defeating the Party warrior, gets his 'Boba Fett' moment and gets eaten by the Tarrasque. Damodar traps the mages soul, but gets destroyed by the cleric (albeit sent back to his phylactery). The Rogue, along with the Wand, gets swallowed whole, but manages to cut himself free with the warriors vorpal sword (which he just happened to lift after his death).

The movie ends with Orcus, back in the Abyss, polishing Damodars Skull and sticking it on the top of a new Wand he is creating.

11. Tiamat: ...but we'll save her for the following movie. ;)
 

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Psionicist

Explorer
1. The movie should be 6 hours long, but only entertaining for 30 minutes.
2. The characters should stop with whatever they are doing and argue about physics now and then.
3. The first scene is a tavern. It's two hours long.
4. When you least expect it, someone will tell a joke. A bad one only the director will understand.
5. In the first combat in the movie, the protagonists will do something obviously stupid. A combat later they are more comfortable with their abilities.
6. A few of the actors should have a problem to stay in character, preferably combined with point 4.
7. The movie ends with the characters going to sleep, preferable in the tavern from 3.
8. A good portion of the movie takes place directly after an enemy is slain, where the wizard sits quietly looking at a sword or necklace for a good eight hours.
9. The movie is the first part of a about two hundred. The final movie will be released in about fifteen years, in which the characters will disappear for reasons unknown.
 

Dark Jezter

First Post
Psionicist said:
1. The movie should be 6 hours long, but only entertaining for 30 minutes.
2. The characters should stop with whatever they are doing and argue about physics now and then.
3. The first scene is a tavern. It's two hours long.
4. When you least expect it, someone will tell a joke. A bad one only the director will understand.
5. In the first combat in the movie, the protagonists will do something obviously stupid. A combat later they are more comfortable with their abilities.
6. A few of the actors should have a problem to stay in character, preferably combined with point 4.
7. The movie ends with the characters going to sleep, preferable in the tavern from 3.
8. A good portion of the movie takes place directly after an enemy is slain, where the wizard sits quietly looking at a sword or necklace for a good eight hours.
9. The movie is the first part of a about two hundred. The final movie will be released in about fifteen years, in which the characters will disappear for reasons unknown.

:lol:

Great list. :D

I would also add...

10. At random intervals in the movie, the characters will quote lines from the Princess Bride or Monty Python and the Holy Grail.
 

Digital M@

Explorer
Psionicist said:
1. The movie should be 6 hours long, but only entertaining for 30 minutes.
2. The characters should stop with whatever they are doing and argue about physics now and then.
3. The first scene is a tavern. It's two hours long.
4. When you least expect it, someone will tell a joke. A bad one only the director will understand.
5. In the first combat in the movie, the protagonists will do something obviously stupid. A combat later they are more comfortable with their abilities.
6. A few of the actors should have a problem to stay in character, preferably combined with point 4.
7. The movie ends with the characters going to sleep, preferable in the tavern from 3.
8. A good portion of the movie takes place directly after an enemy is slain, where the wizard sits quietly looking at a sword or necklace for a good eight hours.
9. The movie is the first part of a about two hundred. The final movie will be released in about fifteen years, in which the characters will disappear for reasons unknown.


That was beautiful
 

Skrit

First Post
Here's my list.

10. Tarrasque
9. Vorpal Blade.
8. Combat where heroes get hit by a dragons breath weapon, but take very little damage because of their Ring of Fire resistance, Potion of Fire resistance, cloak of fire resistance, and underwear of fire resistance..
7. Characters getting raised from the dead like it's a daily occurance..
6. Portable Hole.
5. A Psionic character since they think they're so cool
4. Strahd
3. Speaking of Strahd, have characters that believe they have the "Right" to speak to any high level NPC at anytime.
2. Meteor Storm (the Spell)
1. The Bowl of Watery Death!!!!!!!!
 

WayneLigon

Adventurer
1. Some of your 'bread-and-butter' spells. Magic Missle, Web, Detect Magic, Charm Person, Fireball, Lightning Bolt, etc.
2. Elf and dwarf character in the party.
3. Fighter, Rogue, Cleric, Wizard, Bard, Paladin.
4. A dragon. Dragon fear causing all the other people the party has brought with them to crap their pants and run away.
5. The making of a magic weapon by one of the main characters.
6. Mind Flayers as the villains.
7. A fully trained mage with his normal vast completlent of spells, potions, wands, scrolls, and the like. Getting tired of mages in movies having less than a few spells. I want to see one cut loose into the mobile weapons platform we know. Then get cut down by a poison arrow because his Fort save and his Con sucks.
8. Monster summonings. Polymorphs.
9. A giant ruin. A dungeon with corridors, traps, a pit to a lower level, an instant death trap that kills the henchman.
10. Gary Gygax as the old retired adventurer who runs the tavern where the party meets to bitch about how poor they are and you know, there's said to be gold in those ruins outside town....
 



LogicsFate

First Post
Psionicist said:
1. The movie should be 6 hours long, but only entertaining for 30 minutes.
2. The characters should stop with whatever they are doing and argue about physics now and then.
3. The first scene is a tavern. It's two hours long.
4. When you least expect it, someone will tell a joke. A bad one only the director will understand.
5. In the first combat in the movie, the protagonists will do something obviously stupid. A combat later they are more comfortable with their abilities.
6. A few of the actors should have a problem to stay in character, preferably combined with point 4.
7. The movie ends with the characters going to sleep, preferable in the tavern from 3.
8. A good portion of the movie takes place directly after an enemy is slain, where the wizard sits quietly looking at a sword or necklace for a good eight hours.
9. The movie is the first part of a about two hundred. The final movie will be released in about fifteen years, in which the characters will disappear for reasons unknown.

That is amazing, you should get a reward

All my Ideas(not posted by others) could be summed up in a flumph swarm and a gellatinious cube
 

AdmundfortGeographer

Getting lost in fantasy maps
Gonna try and keep this serious, although all of the funny ones put any criticism of the D&D movies (1st or 2nd) into new perspective. :)

1 Tanglefoot bags: Oh yeah. Just way too many possibilities.
2 Deck of Many Things: I once had a DM who began every campaign he ran with adeck of many things before the players.
3 Rod of Lordly Might: With all of the options built into this thing? Way too much cinematic fun.
4 High level druids: Wild shaping all over the place into elementals or dire animals, plus having a big dire tiger or dire bear around at the druid's command.
5 Flame Strike: Cleric of druid, don't matter.
6 Stoneskin: (bounce!)
7 Bigby's (anything): Any of these spells would be fun.
8 A paladin laying on hands: Very archetypal of a D&D class.
9 Roper: Gotta have a cave encounter!
10 Golem, preferrably an Iron Golem: Watch a wizard's prepared spell's bounce!

And a bonus, a Metamagic Feat: Something like Widen would be nifty!


Some irreverant ones:
A rogue surviving the full direct force of a breath weapon unscathed (he made his save!), while the rest of the party smolders.
A monk flying around the battlefield 3 times faster than anything else.
A bard singing in the middle of life or death combat.
A wizard's familiar getting toasted and the wizard immediately losing the spell he was about to cast because he lost a level.
A spell cast at a target successfully, but the very next round SR suddenly worked making a second casting of the spell strangely not function the next time.
A character taking cover behind a Tower Shield and being invulnerable to everything from all directions at once (pre errata movie!)
An orc double axe. Come on!
Gelatenous Cube. Could anyone take them seriously in a movie?
 
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