Psion's Return to the Tomb of Horrors - Characters

Nightbreeze

First Post
Psion said:
Eldwar looks ready to go. You have a few interesting spell choices. Also, a MT build not taking practiced spellcaster is... unusual.

Well...maybe I'm just to used to make strange&interesting character.

Eldwar is a support spellcaster...if the party wishes to have a fighting moster, I'll swap it for the druid ;)
 

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Here is Kullrund Grishner, Half-Orc Barbarian 14.

Olaf the Stout

Code:
[B]Name:[/B] Kullrund "Kull" Grishner
[B]Class:[/B] [i]Barbarian 14[/i]
[B]Race:[/B] Half-Orc
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] XXXX

[B]Str:[/B] 26 +8      [B]Char Level:[/B] 14  [B]XP:[/B] 102,000
[B]Dex:[/B] 17 +3      [B]BAB:[/B] +14/+9/+4  [B]HP:[/B] 148 ((92)13d12+56) [B]Currently:[/B] 102
[B]Con:[/B] 16 +3      [B]Grapple:[/B] +26 (+29 when Raging)     [B]Dmg Red:[/B] 3/-
[B]Int:[/B] 11 +0      [B]Speed:[/B] 40'      [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3      [B]Init:[/B] +3        [B]Spell Save:[/B] N/A
[B]Cha:[/B] 11 +0      [B]ACP:[/B] -2         [B]Spell Fail:[/B] N/A
[sblock=Ability generation]
Invisible Castle Used. http://invisiblecastle.com/find.py?a=show&id=797929 +2 STR, -2 INT, -2 CHA for Half-Orc, +2 Str, +1 Con for 3 ability score increases.

http://invisiblecastle.com/find.py?id=797942 - Link for Hit Point Rolls


Belt of Giant Strength (+4), Gloves of Dexterity (+2), Amulet of Health (+2)
[/sblock]
Code:
             [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]       10    +10    +0    +4    +0    +0    +3    27
[B]Touch:[/B] 16    [B]Flatfooted:[/B] 23

             [B]Base   Mod    Misc  Total[/B]
[B]Fort:[/B]        +9     +3     +3      15
[B]Ref:[/B]         +4     +3     +3      10
[B]Will:[/B]        +4     +3     +3      10

[B]Weapon                                  Attack        Damage       Critical[/B]
+2 Shocking Burst Vicious Falchion   +24/+19/+14  2d4+1d6+2d6+10  15-20(x2)+1d10
+1 Adamantine Dagger (Melee)         +23/+18/+13      1d4+9       19-20(x2)
Dagger (Melee)                       +22/+17/+12      1d4+8       19-20(x2)
+1 Mighty Composite Longbow (+6 Str) +18/+13/+8       1d8+7       20(x3)
+1 Adamantine Dagger (Thrown)        +18/+13/+8       1d4+9       19-20(x2)
Dagger (Thrown)                      +17/+12/+7       1d4+8       19-20(x2)
[sblock=Languages]
Common
Orc
[/sblock]

[sblock=Abilities]
Darkvision: Half-orcs can see in the dark up to 60 feet
Fast Movement
Illiteracy (offset by spending 2 skill points)
Greater Rage 4/day
Improved Uncanny Dodge
Trap Sense +4
Damage Reduction 3/-
Indomitable Will
[/sblock]

[sblock=Feats]
Power Attack
Improved Unarmed Strike
Improved Grapple
Improved Critical
Dodge
[/sblock]

Skill Points: 72 Max Ranks: 17/8 1/2
[sblock=Skills]
Code:
[B]Skills                        Ranks   Mod  Misc  Total[/B]
Balance (CC)                    5     +3           8
Climb                           7     +8          15
Gather Information (CC)         2     +0           2
Handle Animal                   5     +0           5
Hide (CC)                       1     +3           4
Jump                            2     +8          10
Knowledge (Nature) (CC)         3     +0    +2     5
Listen                          8     +3          11
Move Silently (CC)              2     +3           5
Ride                            0     +3    +2     5
Search (CC)                     2     +0           2
Spot (CC)                       4     +3           7
Survival                        8     +3          11
Swim                            2     +8          10
Read/Write                                         2
[/sblock]

[sblock=Equipment]
Code:
[B]Equipment:                              Cost       Weight[/B]
Heward's Handy Haversack                2000gp      5lb
+2 Shocking Burst Vicious Falchion     50375gp      8lb
+1 Adamantine Dagger                    5002gp      1lb
+1 Mighty Composite Longbow (+6 Str)    3000gp      3lb
+5 Elven Chain                         29150gp     20lb
Cloak of Resistance +3                  9000gp      1lb
Ring of Protection +3                  18000gp       -
Amulet of Health +2                     4000gp       -
Belt of Giant Strength +4              16000gp      1lb
Gloves of Dexterity +2                  4000gp       -
Devlin's Ring                           2000gp       -
Oil of Bless Weapon (10 doses)          1500gp      1lb
Potion of Resist Energy (Fire) (20)      700gp       -
Potion of Resist Energy (Cold) (20)      700gp       -
Potion of Cure Serious Wounds            750gp       -
Potion of Cure Moderate Wounds (x2)      300gp       -
Potion of Cure Light Wounds               50gp       -
Potion of Invisibility                   300gp       -
Potion of Fly                            750gp       -
Potion of Neutralize Poison              750gp       -
Everburning Torch                        110gp      1lb  (only 1 obviously!)
Explorer's Outfit (x2)                    20gp      8lb* 
Tindertwig (x5)                            5gp       -*
Smokestick (x5)                          100gp      3lb*
Thunderstone (x5)                        150gp      5lb*
Tanglefoot Bag (x5)                      250gp     20lb*
Alchemist Fire (x5)                      100gp      5lb*
Acid (x3)                                 30gp      3lb*
Antitoxin (x3)                           150gp       -*
Sunrod (x5)                               10gp      5lb*
Holy Water (x3)                           75gp      3lb*
Daggers (x5)                              10gp      5lb
Backpack (x2)                              2gp      4lb
Flint and Steel                            1gp       -
Bedroll                                    1sp      5lb*
Winter Blanket                             5sp      3lb*
Sack (x2)                                  2sp      1lb*
Caltrops (x5)                              5gp     10lb*
Hammer and Pitons (20)                     3gp     12lb*
Belt Pouch (x4)                            4gp      2lb
100ft Silk Rope                           20gp     10lb*
Grappling Hook                             1gp      4lb*
Small Steel Mirror (x2)                   20gp      1lb*
Trail Rations (x14)                        7gp     14lb*
Waterskin (x2)                             2gp      8lb*
Torch (x2)                                 2cp      2lb*
Healer's Kit                              50gp      1lb
Holy Symbol, Wooden                        1gp       -
Whetstone                                  2cp      1lb

* indicates that it is stored in the Heward's Handy Haversack

[B]Total Weight:[/B]178lb (reduced to 61lb by Heward's Handy Haversack)

[B]Money:[/B] 20pp 45gp 9sp 10cp  (about 2lb in weight)

              [B]Lgt     Med      Hvy      Lift    Push[/B]
[B]Max Weight:[/B]  0-173  173-346  347-520  520/1040  2600
[/sblock]

Age: 25
Height: 5'11"
Weight: 195lb
Eyes: Green
Hair: Black
Skin: Tanned but with a greyish-green tint

[sblock=Appearance]
Kull is relatively tall and has a very solid build. While he definitely appears strong, he doesn't appear to be anywhere near as strong as he actually is (even without the Belt of Giant Strength). He has short straight black hair that sit unkempt on his head. His skin is tanned, showing the signs of a man who spends much of his time under the sun. The greyish-green tint of his skin betrays his orc heritage. His skin colour, piggish nose and slightly oversized canines, there is little else that indicates his is actually a half-orc.

Kull is usually dressed in fairly simple clothes. He has nothing particularly flashy or ornate on his clothing that suggests he is a man of large wealth. His armour and weaponry are also similar in that regard. While the obviously look well made, they do not have many of the ornate designs and precious gemstones on them that are found on many items of similar power.

The thing that makes Kull stand out from your average adventurer is the "keepsakes" from various creatures that he displays on his person. Parts ranging from teeth to claws to pieces of fur are shown as badges of honour. [/sblock]

[sblock=Background]
Kull was born to a human mother and an orc father. His mother was captured by an orc raiding party who then took his mother captive. His mother died when he was still a young child and he only has faint memories of her.

Life as a half-orc in an almost completely orc tribe was difficult for Kull. It was made even more difficult once his father was killed by the leader of the tribe after a dispute turned nasty. When his father was still alive, Kull at least had someone to defend him from the constant verbal and physical attacks. With his father dead, Kull had no-one to help him as the attacks became more frequent and more brutal. It was only due to his strength, exceptional even by orc standards, that he was able to withstand these attacks.

Kull didn't like his tribe's way of living; killing, looting and pillaging nearby human settlements. It just didn't feel right to him. Living in the tribe ruled by his father's killer also served to breed a sense of vengeance in Kull. On one particularly brutal raid he reached breaking point. Finding himself alone with the chief, he challenged him to a fight to the death. He won, barely, and then fled into the forest, not even stopping to look back until he could run no further.

Since then he has wandered from place to place, never really finding somewhere that he felt he truly could call home. He did, however, find that there always seemed to be a need for someone with his strength and skill with a blade and his feelings of usefulness to others has helped him get through many a day. Despite this, he is still constantly in search of that place where he feels that he truly belongs.
[/sblock]

[sblock=Personality]
XXXX
[/sblock]
 
Last edited:

Rino

First Post
Code:
[B]Name:[/B] Rúmil Nénharma
[B]Class:[/B] [i]scout12/order of the bow initiate 2[/i]
[B]Race:[/B] elf
[B]Size:[/B] medium
[B]Gender:[/B] male
[B]Alignment:[/B] CG
[B]Deity:[/B] -

[B]Str:[/B] 11 +1      [B]Char Level:[/B] 14             [B]XP:[/B] XXXX

[B]Dex:[/B] 24 +7      [B]BAB:[/B] +11/+6/+1           [B]HP:[/B] 140 (14d8+56)
[B]Con:[/B] 18 +4      [B]Grapple:[/B] +11/+6/+1      [B]Dmg Red:[/B] -
[B]Int:[/B] 14 +2      [B]Speed:[/B] 50'                 [B]Spell Res:[/B] -
[B]Wis:[/B] 13 +1      [B]Init:[/B] +9                    [B]Spell Save:[/B]- 
[B]Cha:[/B] 12 +1      [B]ACP:[/B] -                     [B]Spell Fail:[/B] -
[sblock=Ability generation]
State whether heroic array
[/sblock]
Code:
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +9    +0    +6    +0    +3    +0    28
[B]Touch:[/B] 20              [B]Flatfooted:[/B] 22 uncanny dodge

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +4    +5    +13
[B]Ref:[/B]                       11    +7   +3   +21
[B]Will:[/B]                      7    +1     +3     +11

[B]Weapon                     Attack              Damage     Critical[/B]
+4 shock comp.long bow  +27/+22/+17      1d8+4+1d6   20x3
         rapid          +25/+25/+22/+17
           within 30ft   +28/+23/+18      1d8+5+1d6+(3d6 if moved 10ft that round)
    rapid within 30ft  +26/+26/+23/+18
[sblock=Languages]
Common
Dwarven
Elven
Goblin
Orc
[/sblock]

[sblock=Abilities]
Elf:
• +2 dexterity / -2 constitution (already included)
• Immune to magical sleep
• +2 racial bonus to saves vs. enchantments
• Low-light vision
• Proficient with longsword, rapier, longbow && shortbow
• +2 racial bonus on listen, search, and spot checks
• Notice secret doors

Scout:
• Core class from "Complete Adventurer"
• Armor class bonuses after moving are not listed above.
• trapfinding
• uncanny dodge
• Bonus feat (already included)
• Evasion
• Flawless stride
• Camouflage, bonus feat (already included)
• Blindsense 30 feet
• Battle fortitude +2
• fast movement +20 feet,
• skirmish (3d6, +3 AC)
• Bonus feat (already included)

Order of the Bow Initiate
• Hit dice d8
• Close combatshot
• Ranged precision +1d8

[/sblock]

[sblock=Feats]
Dodge
Mobility
Spring Attack
Point Blank Shot
Precise Shot
Rapid Shot
Quick Draw
Weapon Focus longbow

[/sblock]


Skill Points: XX Max Ranks: X/X
[sblock=Skills]
Code:
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise	Int	2 = 	+2		
Balance	Dex*	9= 	+7		+2 [tumble] 
Bluff	Cha	1 = 	+1		
Climb	Str*	0 = 	+0		
Concentration	Con	4= 	+4		
Craft (bowmaking)	Int	19 = 	+2	+17	
Diplomacy	Cha	20 = 	+1	+17	+2 [sense motive] 
Disguise	Cha	1 = 	+1		
Escape Artist	Dex*	7 = 	+7		
Forgery	Int	2 = 	+2		
Gather Information	Cha	1 = 	+1		
Heal	Wis	1 = 	+1		
Hide	Dex*	24= 	+7	+17	
Intimidate	Cha	1 = 	+1		
Jump	Str*	10 = 	+0		+2 [tumble] +8 [speed 50] 
Knowledge (geography)	Int	12 = 	+2	+10	
Knowledge (nature)	Int	14 = 	+2	+10	+2 [survival] 
Knowledge (religion)	Int	16 = 	+2	+4	
Listen	Wis	3 = 	+1		+2 [elf] 
Move Silently	Dex*	24= 	+7	+17	
Search	Int	21 = 	+2	+17	+2 [elf] 
Sense Motive	Wis	11 = 	+1	+10	
Spot	Wis	3 = 	+1		+2 [elf] 
Survival	Wis	18 = 	+1	+17	
Swim	Str**	0 = 	+0		
Tumble	Dex*	24= 	+7	+17	
Use Rope	Dex	7 = 	+7
[/sblock]

[sblock=Equipment]
Code:
[B]Equipment:               Cost  Weight[/B]

+5 mithril chain shirt              26100gc   10lb
+4 shock comp. longbow        50375gc   3lb
Gloves of dexterity +4           16.000gp   -lb
Periapt of health +4              16.000gp   -lb
Quiver of Elhonna                 1.800gp 2lb
Ioun stone, clear Spindle       4.000gc
Amulet of  NA +3                 18.000gc
Cloak of Resistance +3         9.000gc
[B]Total Weight:[/B]XXlb      [B]Money:[/B] XXgp XXsp XXcp

Light load: 38 lb. or less
Medium load: 39-76 lb.
Heavy load: 77-115 lb.
Lift over head: 115 lb.
Lift off ground: 230 lb.
Push or drag: 575 lb.
[/sblock]

Age: XX
Height: X'XX"
Weight: XXXlb
Eyes: XXXX
Hair: XXXX
Skin: XXXX

[sblock=Appearance]
XXXX
[/sblock]

[sblock=Background]
XXXX
[/sblock]

[sblock=Personality]
XXXX
[/sblock]


and the second one:

[sblock]Male Human Cleric 10 / Contemplative 4 of Vendaneran, God of Wisdom - NG - Good, Healing, Knowledge, Sun, War
Neutral Good

Strength 18 (+4)
Dexterity 11 (+0)
Constitution 20 (+5)
Intelligence 13 (+1)
Wisdom 22 (+6)
Charisma 12 (+1)

XP: 102,000

Size: Medium
Height: 5' 6"
Weight: 195 lb
Skin: Light
Eyes: Blue
Hair: Blond; Wavy

Domains: Healing, Knowledge, Good

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 10d8+4d6+70 (@75%:150)

Speed: 20 feet [armor]

Armor Class: 28 = 10 +13 [full plate] +5 [heavy steel]

Touch AC: 10
Flat-footed: 28

Initiative modifier: +4 = +0 [dexterity] +4 [improved initiative]
Fortitude save: +13 = 8 [base] +5 [constitution]
Reflex save: +4 = 4 [base]
Will save: +17 = 11 [base] +6 [wisdom]
Attack (handheld): +13/+10 = 9 [base] +4 [strength]
Attack (unarmed): +11/+6 = 9 [base] +4 [strength]
Attack (missile): +9/+4 = 9 [base]
Grapple check: +11/+6 = 9 [base] +4 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:


Languages: Common Elven

+16/+11 +2 holy heavy mace [1d8+6+(2d6), crit x2, 8 lb., one-handed, bludgeoning]



Feats:

Improved Initiative
Quick Draw
Combat casting
Dodge
Weapon Focus x1 Weapon(s):
Spellcasting Prodigy [wisdom]


Skills

Appraise Int 1 =
+1

Balance Dex* 0 =
+0

Bluff Cha 1 =
+1

Climb Str* 2 =
+2

Concentration Con 20 =
+3
+17
Diplomacy Cha 11 =
+1
+10
Disguise Cha 1 =
+1

Escape Artist Dex* 0 =
+0

Forgery Int 1 =
+1

Gather Information Cha 3 =
+1
+2 [know local]
Heal Wis 4 =
+4

Hide Dex* 0 =
+0

Intimidate Cha 1 =
+1

Jump Str* -4 =
+2
-6 [speed 20]
Knowledge (arcana) Int 11 =
+1
+10
Knowledge (history) Int 10 =
+1
+9
Knowledge (local) Int 6 =
+1
+5
Knowledge (religion) Int 18 =
+1
+17
Listen Wis 4 =
+4

Move Silently Dex* 0 =
+0

Search Int 1 =
+1

Sense Motive Wis 4 =
+4

Spot Wis 4 =
+4

Survival Wis 4 =
+4

Swim Str** 2 =
+2

Use Rope Dex 0 =
+0


* = check penalty for wearing armor

Know Religion >=5 ranks gives +2 on turn/rebuke the undead.

Zero-level Cleric spells: 6 per day

3x detect magic
3x read magic

First-level Cleric spells: 7 (5+2) per day +1 from a domain:
2x deathwatch
2x hide from undead
1x bless water
2x Comprehend Languages

Second-level Cleric spells: 7 (5+2) per day +1 from a domain:
2x lesser restoration
2x ghost touch armor
3x diefic vengeance (CD)


Third-level Cleric spells: 5 (4+2) per day +1 from a domain:
1x chain of eyes (CD)




Fourth-level Cleric spells: 5 (4+1) per day +1 from a domain:
energie vortex (CD)


Fifth-level Cleric spells: 4 (3+1) per day +1 from a domain:


Sixth-level Cleric spells: 4 (3+1) per day +1 from a domain:

energy immunity (cast daily on fire)

Seventh-level Cleric spells: 3 (2+1) per day +1 from a domain:




Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Cleric:

* Alignment Aura

* Spontaneous Casting (heal)

* Turn Undead (4x/day)

* High wisdom gains bonus spells daily

* Domain choices give additional abilities

Comtemplative

* Hit dice d6

* Bonus domain

* Divine Health

* Slippery Mind

* Divine Wholeness

* Additional cleric spell levels: 4




Class
Level 1: Cleric
Level 2: Cleric
Level 3: Cleric
Level 4: Cleric +1 to constitution
Level 5: Cleric
Level 6: Cleric
Level 7: Cleric
Level 8: Cleric +1 to wisdom
Level 9: Cleric
Level 10: Cleric
Level 11: Comtemplative
Level 12: Comtemplative +1 to wisdom
Level 13: Comtemplative
Level 14: Comtemplative



equipment:
+5 full plate (26650gc) [heavy; +13 AC; max dex +1; check penalty -5; 50 lb.]
+3 mithril heavy shield of moderate fortification (26020gc) [+5 AC; check penalty 0; hardness 15; hp 30; 5 lb.]
+2 holy heavy mace (32312gc)



periapt of wisdom +4 16000
amulet of health +4 16000
belt of giant strenght +4 16000
ioun stone clear spindle 4000
holy symbol 5gc
13k over[/sblock]
 
Last edited:

Psion

Adventurer
Status Update

  • Joshua - Please post your character as soon as you are available.
  • Olaf - Items look good; please move them to your equipment section; please get an image when you get back.
  • Nightbreeze - Doorgath approved; Owl's Insight is "on probation".
  • CanadienneBacon - Peja approved.
  • Kafkonia - Ari looks good, please fill in the weapon/armor block.
  • Fenris2 - Awaiting new build
 


Fenris2

First Post
Psion said:
Fenris - Approved. Will have to second check some SC spells, consider them "provisional"

NP, I did just fix two issues however. One, he is down 2000 xp for permanancy. And two, he should have a 20' move, not 30' That is what happens when you edit over another concept I guess. ;-)
 

Psion

Adventurer
Fenris2:

As described in complete divine, you need to specify a metamagic feat to use with Divine Metamagic.

I am weighing a nerf to Divine Metamagic (and actually did put it in the house rule post), but it would seriously wreck your build. I'll grandfather Gerrel in, but for future characters who might be looking for using the persistent spell/divine metamagic exploit, you must be able to take 6th level spells before taking Persistent Spell (and thus 15th level before you take Divine Metamagic (Persistent Spell)).
 
Last edited:

Fenris2

First Post
Psion said:
Fenris2:

As described in complete divine, you need to specify a metamagic feat to use with Divine Metamagic.

I am weighing a nerf to Divine Metamagic (and actually did put it in the house rule post), but it would seriously wreck your build. I'll grandfather Gerrel in, but for future characters who might be looking for using the persistent spell/divine metamagic exploit, you must be able to take 6th level spells before taking Persistent Spell (and thus 15th level before you take Divine Metamagic (Persistent Spell)).

Hmm, Well I assumed divine MM on persistant was it, but I need to note it. Didn't catch the MM/Feat cast limit though. Sigh. Thanks for spotting him this time, as I am pretty much out of char gen time for the near future...
 
Last edited:

nonamazing

Explorer
Code:
[B]Name:[/B] Davreya, Illumian Scholar
[B]Class:[/B] [i]Rogue 5 / Diviner 5 / Loredelver 4[/i]
[B]Race:[/B] Illumian
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Jasamai

[B]Str:[/B] 14 +2      [B]Char Level:[/B] 14   [B]XP:[/B] 102,000
[B]Dex:[/B] 16 +3      [B]BAB:[/B] +7         [B]HP:[/B] 51 (5d6+5 plus 4d4+4 plus 4d6+4)
[B]Con:[/B] 12 +1      [B]Grapple:[/B] +9     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 22 +6      [B]Speed:[/B] 30'      [B]Spell Res:[/B] NA
[B]Wis:[/B] 14 +2      [B]Init:[/B] +7        [B]Spell Save:[/B] NA
[B]Cha:[/B] 12 +1      [B]ACP:[/B] NA         [B]Spell Fail:[/B] 0%
[sblock=Ability generation]
Heroic Array was used (In this order: 13, 15, 12, 16, 14, 11). Added 1 to Charisma at level four, added 1 to Constitution at level eight, added 1 to Strength at level twelve. +6 enhancement bonus to Intelligence due to item.
[/sblock]
Code:
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +3    +0    +0    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 10

~ [B]Optimal Armor Class (w/h spells cast)[/B]: 23 (+5 Dex, +4 [I]Shield[/I], +4 [I]Mage Armor[/I])

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1          +4
[B]Ref:[/B]                       8    +2          +10
[B]Will:[/B]                      8    +2          +10

[B]Weapon                  Attack   Damage     Critical[/B]
+ 1 Spell-storing Brilliant
Energy Rapier           +10    1d6+3     18-20x2

+2 Heavy Mace of
Undead Bane             +11    1d8+4     20x2

{+2 to hit when making a sneak attack}
[sblock=Languages]
Common
Illumian
Draconic
Elvish
Dwarven
[/sblock]

[sblock=Abilities]
Racial Abilities

Luminous Sigils (Su): Glowing letters surround Davreya's head, providing illumination equal to that of a candle. They can be doused as a standard action, and re-lit as a free action.
Glyphic Resonance (Ex): Davreya suffers a -4 racial penalty on saving throws against symbol-based spells if his character level is less than the spell's caster level. If his character level equals or exceeds the spell's caster level, he is immune to the effect.
Power Sigil (Su): Davreya has the Naen power sigil, which grants him a +3 bonus on Intelligence checks and Intelligence-based skill checks. He also has the Uur power sigil, which grants him a +3 bonus on Dexterity checks and Dexterity-based skill checks.
Illumian Word: Uurnaen. When Davreya prepares spells, he can leave a 1st or 2nd level spell slot empty. If he does so, he gets a +1 or +2 insight bonus to his attack rolls when making a sneak attack.
Final Utterance (Ex): If Davreya dies, anyone within earshot of his body hears strange, disembodied voices for one round after his death.
+2 racial bonus on saves against spells with the shadow descriptor.
Superior Literacy (Ex): Speak Language is always a class skill for Davreya.
Favored Class: Wizard (Diviner)

Class Abilities

Sneak Attack (Ex): (+3d6)
Trapfinding (Ex): Davreya gets a free search check upon entering the vicinity of a trap or its area of effect, similar to the elven ability to detect secret doors. He can also use the Disable Device skill to disarm traps.
Prohibited School: Necromancy.
Prescience (Ex): Davreya can add an insight bonus equal to his Intelligence modifier (+6) to any attack roll, saving throw, skill check, or level check I he makes. He can use this ability twice per day as a free action.
Summon Familiar (Sp): Davreya's familiar is an Owl (grants a +3 bonus on Spot checks in shadowy light).
Improved Evasion (Ex)
Trap Sense (Ex): +1 bonus to Reflex saves made to avoid traps, and +1 bonus to AC against attacks made by traps.
Uncanny Dodge (Ex): Retains Dexterity bonus to AC even if caught flat-footed or struck by invisible opponent.
Bardic Knowledge (Ex): +12 on bardic knowledge checks (includes synergy bonus from Knowledge (History)).
Magical Insight (Ex): +5 insight bonus on Spellcraft checks to determine the school of magic of magical auras.
Detect Magic: Can cast Detect Magic at will.
Spontaneous casting (knock): Can drop any prepared spell of 2nd level or higher to cast knock
[/sblock]

[sblock=Feats]
Able Learner (1st level feat): All skills cost 1 skill point, even if cross-class.
Alertness (from familiar): +2 bonus on Spot and Listen checks.
Scribe Scroll (Wizard bonus feat)
Skill Focus {Search} (3rd level feat): +3 bonus on Search checks.
Enhanced Power Sigils (6th level feat): The bonuses greanted by Davreya's power sigils are increased.
Investigator (9th level feat): +2 bonus on Search checks and Gather Information checks.
Improved Initiative (Diviner Bonus feat): +4 bonus on all initiative checks.
Skill Focus {Disable Device} (12th level feat): +3 bonus on Disable Device checks.

[/sblock]

[sblock=Spells]
Class: Diviner + Loredelver
Caster Level: 8

[sblock=Level 0]
Spells per day: 4
Spellbook: All 0th level spells
Currently memorized: Read Magic, Mage Hand (x2), Light
[/sblock]

[sblock=Level 1]
Spells per day: 6
Spellbook: Alarm, True Strike, Feather Fall, Endure Elements, Shield, Mage Armor, Scholar's Touch, Low-Light Vision, Benign Transposition, Detect Secret Doors, Detect Undead, Identify
Currently memorized: True Strike (x2), Feather Fall, Identify (x2), Mage Armor, Shocking Grasp (x3)
[/sblock]

[sblock=Level 2]
Spells per day: 5
Spellbook: See Invisibility, Invisibility, Detect Thoughts, Cat's Grace, Burning Sword, Eagle's Splendor, Bear's Endurance, Bull's Strength, Levitate
Currently memorized: Burning Sword, Invisibility, Cat's Grace, Detect Thoughts, {Slot Left Empty}
[/sblock]

[sblock=Level 3]
Spells per day: 4
Spellbook: Arcane Sight, Fly, Dispel Magic, Heroism, Haste, Keen Edge
Currently memorized: Haste, Fly, Heroism, Dispel Magic
[/sblock]

[sblock=Level 4]
Spells per day: 3
Spellbook: Stoneskin, Arcane Eye, Mnemonic Enhancer, Greater Invisibility, Dimension Door, Locate Creature, Polymorph, Scrying
Currently memorized: Mnemonic Enhancer {cast}, Greater Invisibility, Dimension Door
[/sblock]
[/sblock]

Skill Points: 149 Max Ranks: 17
[sblock=Skills]
Skills
Appraise (Books) +13 (4 ranks, +6 Int, +3 Naen)
Balance +14 (6 ranks, +3 Dex, +3 Uur, +2 synergy)
Bluff +7 (6 ranks, +1 Cha)
Concentration +7 (6 ranks, +1 Con)
Decipher Script +15 (6 ranks, +6 Int, +3 Naen)
Diplomacy +9 (6 ranks, +1 Cha, +2 Synergy)
Disable Device +31 (17 ranks, +6 Int, +3 Naen, +3 feat, +2 tools)
Gather Information +5 (2 ranks, +1 Cha, +2 feat)
Handle Animal (Owl) +2 (1 ranks, +1 Cha)
Jump +10 (6 ranks, +2 Str, +2 synergy)
Knowledge (architecture and engineering) +14 (5 ranks, +6 Int, +3 Naen)
~ +2 on Search checks to find secret doors and similar compartments.
Knowledge (arcana) +19 (10 ranks, +6 Int, +3 Naen)
Knowledge (dungeonneering) +14 (5 ranks, +6 Int, +3 Naen)
Knowledge (history) +14 (5 ranks, +6 Int, +3 Naen)
~ +2 to bardic knowledge checks
Listen +13 (9 ranks, +2 Wis, +2 feat)
Open Lock +22 (14 ranks, +3 Dex, +3 Uur, +2 tools)
Perform (Flute) +2 (1 ranks, +1 Cha)
Search +36 (17 ranks, +6 Int, +3 Naen +5 feats, +5 Item)
Spellcraft +19 (8 ranks, +6 Int, +3 Naen, +2 synergy)
Spot +13 (9 ranks, +2 Wis, +2 feat)
Tumble +18 (8 ranks, +3 Dex, +3 Uur, +4 synergy)
[/sblock]

[sblock=Equipment]
10 Elixirs of Vision (total: 2,500 gp)
Goggles of Minute Seeing (1,250 gp)
Headband of Intellect +6 (36,000 gp)
Bane of Lies, +1 spell storing brilliant energy rapier (72,320 gp)
~ currently storing Shocking Grasp
Oblivion's Embrace, +2 heavy mace of Undead Bane (18,312 gp)
Explorer's outfit
Cheap Flute

Bag of holding {Type I} (2,500 gp) {worn on belt; contains everything below}
Masterwork Thieves' tools (100 gp)
10 Flasks of Acid (100 gp)
5 Sunrods (10 gp)
5 Tanglefoot bags (250 gp)
5 Thunderstones (150 gp)
5 Valuable Pearls (500 gp) (for identify spells)

Scrolls:
~(Total for all scrolls: 9,900 gp)
0th level: Conjurer's Toolkit (x3), Open/Close (x3)
~ (12.5 gp each; total times 75%=56.25 gp)
1st level: Alarm (x2), Shield (x3), Mage Armor (x3), Low-light Vision (x2), Detect Secret Doors (x3), Detect Undead (x2)
~ (25 gp each; total times 75%=281.25 gp)
2nd level: See Invisibility (x2), Bear's Endurance (x3), Bull's Strength (x3), Levitate (x2)
~ (150 gp each; total times 75%=1125 gp)
3rd level: Arcane Sight (x3), Heroism (x2), Keen Edge (x2), Dispel Magic (x3)
~ (375 gp each; total times 75%=2812.5 gp)
4th level: Stoneskin (x2), Locate Creature (x2), Arcane Eye (x3), Polymorph, Greater Invisibility (x2)
~ (700 gp each plus extra 250 for each Stoneskin; total times 75%=5625 gp)

Total Spent: 149,792 gp
Remainder: 208 gp


Total Weight:35lb Money: 200gp 80sp
Code:
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               58    116   117   175   875
[/sblock]

Age: 29
Height: 5'8"
Weight: 133lb
Eyes: Light Brown
Hair: Light Brown
Skin: Slight olive complexion

[sblock=Appearance]
Davreya is of medium height, with stern facial features that only serve to accentuate his normally arrogant personality. He keeps his hair cut painfully short, and prefers to remain clean-shaven. He is missing the smallest finger from his right hand (lost due to a trap, many years ago). He has an extremely weak sense of smell (which is why he has never been able to effectively learn the arts of alchemy, much to his regret).

Davreya usually poses as a human, and only a handful of people know that he is not.
[/sblock]

[sblock=Background]
Davreya's people, a slowly dying race, have an enclave hidden deep in the Old City district of Bluffside. For most of his life, Davreya has helped his people search for clues as to the location of other hidden Illumian enclaves, but as he has aged he has come to see the goal of the preservation of all knowledge to be more important than that of preserving his own race.

Davreya has worked as a scout and spy for the Western Alliance, gathering information to support the Alliance's various mercenaries and military bands. When such groups would invade a minor noble's palace, or the capitol of some petty kingdom, Davreya would follow along, sneaking books and scrolls away from the battlefield.

Davreya is respected by the Alliance, but has no major degree of influence within that organization (mostly because he prefers to keep a low profile).[/sblock]

[sblock=Personality]
Davreya is very arrogant, extremely confident in his exceptional intelligence. While he is seldom rude, he can often be pretentious or patronizing unless he makes a special effort to try and be nice. He considers knowledge the most valuable thing in the world, and will go to almost any lengths to secure lost books or tomes of ancient lore. He believes that it is his duty to find and protect all such objects. He seems to enjoy playing his flute when he needs to think (he is actually not very good a playing the flute, although he doesn't seem to be aware of this).
[/sblock]
 

Sorry about the lack of spoiler formatting but I don't know how to do that. If it has to do with the hyperlink button on the page when typing a message, my computer won't allow it to open for whatever its function is for some reason or another.

http://www.thetangledweb.net/profiler/view.php?id=7304

Sorcerer's HP (13d4+46=80)

Note that the history contains two rolls for HP. The second was purely unintentional as I refreshed the page so that my dial-up had something to do because if it is left alone too long without a page actively running something, it automatically shuts off.


http://www.thetangledweb.net/profiler/view.php?id=7314

Monk's HP (13d8+36=94)
 

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