Code:
[B]Name:[/B] Davreya, Illumian Scholar
[B]Class:[/B] [i]Rogue 5 / Diviner 5 / Loredelver 4[/i]
[B]Race:[/B] Illumian
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Jasamai
[B]Str:[/B] 14 +2 [B]Char Level:[/B] 14 [B]XP:[/B] 102,000
[B]Dex:[/B] 16 +3 [B]BAB:[/B] +7 [B]HP:[/B] 51 (5d6+5 plus 4d4+4 plus 4d6+4)
[B]Con:[/B] 12 +1 [B]Grapple:[/B] +9 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 22 +6 [B]Speed:[/B] 30' [B]Spell Res:[/B] NA
[B]Wis:[/B] 14 +2 [B]Init:[/B] +7 [B]Spell Save:[/B] NA
[B]Cha:[/B] 12 +1 [B]ACP:[/B] NA [B]Spell Fail:[/B] 0%
[sblock=Ability generation]
Heroic Array was used (In this order: 13, 15, 12, 16, 14, 11). Added 1 to Charisma at level four, added 1 to Constitution at level eight, added 1 to Strength at level twelve. +6 enhancement bonus to Intelligence due to item.
[/sblock]
Code:
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +3 +0 +0 +0 +0 13
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 10
~ [B]Optimal Armor Class (w/h spells cast)[/B]: 23 (+5 Dex, +4 [I]Shield[/I], +4 [I]Mage Armor[/I])
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +1 +4
[B]Ref:[/B] 8 +2 +10
[B]Will:[/B] 8 +2 +10
[B]Weapon Attack Damage Critical[/B]
+ 1 Spell-storing Brilliant
Energy Rapier +10 1d6+3 18-20x2
+2 Heavy Mace of
Undead Bane +11 1d8+4 20x2
{+2 to hit when making a sneak attack}
[sblock=Languages]
Common
Illumian
Draconic
Elvish
Dwarven
[/sblock]
[sblock=Abilities]
Racial Abilities
Luminous Sigils (Su): Glowing letters surround Davreya's head, providing illumination equal to that of a candle. They can be doused as a standard action, and re-lit as a free action.
Glyphic Resonance (Ex): Davreya suffers a -4 racial penalty on saving throws against symbol-based spells if his character level is less than the spell's caster level. If his character level equals or exceeds the spell's caster level, he is immune to the effect.
Power Sigil (Su): Davreya has the
Naen power sigil, which grants him a +3 bonus on Intelligence checks and Intelligence-based skill checks. He also has the
Uur power sigil, which grants him a +3 bonus on Dexterity checks and Dexterity-based skill checks.
Illumian Word:
Uurnaen. When Davreya prepares spells, he can leave a 1st or 2nd level spell slot empty. If he does so, he gets a +1 or +2 insight bonus to his attack rolls when making a sneak attack.
Final Utterance (Ex): If Davreya dies, anyone within earshot of his body hears strange, disembodied voices for one round after his death.
+2 racial bonus on saves against spells with the shadow descriptor.
Superior Literacy (Ex): Speak Language is always a class skill for Davreya.
Favored Class: Wizard (Diviner)
Class Abilities
Sneak Attack (Ex): (+3d6)
Trapfinding (Ex): Davreya gets a free search check upon entering the vicinity of a trap or its area of effect, similar to the elven ability to detect secret doors. He can also use the Disable Device skill to disarm traps.
Prohibited School: Necromancy.
Prescience (Ex): Davreya can add an insight bonus equal to his Intelligence modifier (+6) to any attack roll, saving throw, skill check, or level check I he makes. He can use this ability twice per day as a free action.
Summon Familiar (Sp): Davreya's familiar is an Owl (grants a +3 bonus on Spot checks in shadowy light).
Improved Evasion (Ex)
Trap Sense (Ex): +1 bonus to Reflex saves made to avoid traps, and +1 bonus to AC against attacks made by traps.
Uncanny Dodge (Ex): Retains Dexterity bonus to AC even if caught flat-footed or struck by invisible opponent.
Bardic Knowledge (Ex): +12 on bardic knowledge checks (includes synergy bonus from Knowledge (History)).
Magical Insight (Ex): +5 insight bonus on Spellcraft checks to determine the school of magic of magical auras.
Detect Magic: Can cast
Detect Magic at will.
Spontaneous casting (knock): Can drop any prepared spell of 2nd level or higher to cast
knock
[/sblock]
[sblock=Feats]
Able Learner (1st level feat): All skills cost 1 skill point, even if cross-class.
Alertness (from familiar): +2 bonus on Spot and Listen checks.
Scribe Scroll (Wizard bonus feat)
Skill Focus {Search} (3rd level feat): +3 bonus on Search checks.
Enhanced Power Sigils (6th level feat): The bonuses greanted by Davreya's power sigils are increased.
Investigator (9th level feat): +2 bonus on Search checks and Gather Information checks.
Improved Initiative (Diviner Bonus feat): +4 bonus on all initiative checks.
Skill Focus {Disable Device} (12th level feat): +3 bonus on Disable Device checks.
[/sblock]
[sblock=Spells]
Class: Diviner + Loredelver
Caster Level: 8
[sblock=Level 0]
Spells per day: 4
Spellbook: All 0th level spells
Currently memorized: Read Magic, Mage Hand (x2), Light
[/sblock]
[sblock=Level 1]
Spells per day: 6
Spellbook: Alarm, True Strike, Feather Fall, Endure Elements, Shield, Mage Armor, Scholar's Touch, Low-Light Vision, Benign Transposition, Detect Secret Doors, Detect Undead, Identify
Currently memorized: True Strike (x2), Feather Fall, Identify (x2), Mage Armor, Shocking Grasp (x3)
[/sblock]
[sblock=Level 2]
Spells per day: 5
Spellbook: See Invisibility, Invisibility, Detect Thoughts, Cat's Grace, Burning Sword, Eagle's Splendor, Bear's Endurance, Bull's Strength, Levitate
Currently memorized: Burning Sword, Invisibility, Cat's Grace, Detect Thoughts, {Slot Left Empty}
[/sblock]
[sblock=Level 3]
Spells per day: 4
Spellbook: Arcane Sight, Fly, Dispel Magic, Heroism, Haste, Keen Edge
Currently memorized: Haste, Fly, Heroism, Dispel Magic
[/sblock]
[sblock=Level 4]
Spells per day: 3
Spellbook: Stoneskin, Arcane Eye, Mnemonic Enhancer, Greater Invisibility, Dimension Door, Locate Creature, Polymorph, Scrying
Currently memorized: Mnemonic Enhancer {cast}, Greater Invisibility, Dimension Door
[/sblock]
[/sblock]
Skill Points: 149
Max Ranks: 17
[sblock=Skills]
Skills
Appraise (Books) +13 (4 ranks, +6 Int, +3
Naen)
Balance +14 (6 ranks, +3 Dex, +3
Uur, +2 synergy)
Bluff +7 (6 ranks, +1 Cha)
Concentration +7 (6 ranks, +1 Con)
Decipher Script +15 (6 ranks, +6 Int, +3
Naen)
Diplomacy +9 (6 ranks, +1 Cha, +2 Synergy)
Disable Device +31 (17 ranks, +6 Int, +3
Naen, +3 feat, +2 tools)
Gather Information +5 (2 ranks, +1 Cha, +2 feat)
Handle Animal (Owl) +2 (1 ranks, +1 Cha)
Jump +10 (6 ranks, +2 Str, +2 synergy)
Knowledge (architecture and engineering) +14 (5 ranks, +6 Int, +3
Naen)
~ +2 on Search checks to find secret doors and similar compartments.
Knowledge (arcana) +19 (10 ranks, +6 Int, +3
Naen)
Knowledge (dungeonneering) +14 (5 ranks, +6 Int, +3
Naen)
Knowledge (history) +14 (5 ranks, +6 Int, +3
Naen)
~ +2 to bardic knowledge checks
Listen +13 (9 ranks, +2 Wis, +2 feat)
Open Lock +22 (14 ranks, +3 Dex, +3
Uur, +2 tools)
Perform (Flute) +2 (1 ranks, +1 Cha)
Search +36 (17 ranks, +6 Int, +3
Naen +5 feats, +5 Item)
Spellcraft +19 (8 ranks, +6 Int, +3
Naen, +2 synergy)
Spot +13 (9 ranks, +2 Wis, +2 feat)
Tumble +18 (8 ranks, +3 Dex, +3
Uur, +4 synergy)
[/sblock]
[sblock=Equipment]
10 Elixirs of Vision (total: 2,500 gp)
Goggles of Minute Seeing (1,250 gp)
Headband of Intellect +6 (36,000 gp)
Bane of Lies, +1 spell storing brilliant energy rapier (72,320 gp)
~ currently storing
Shocking Grasp
Oblivion's Embrace, +2 heavy mace of Undead Bane (18,312 gp)
Explorer's outfit
Cheap Flute
Bag of holding {Type I} (2,500 gp) {worn on belt; contains everything below}
Masterwork Thieves' tools (100 gp)
10 Flasks of Acid (100 gp)
5 Sunrods (10 gp)
5 Tanglefoot bags (250 gp)
5 Thunderstones (150 gp)
5 Valuable Pearls (500 gp) (for identify spells)
Scrolls:
~(Total for all scrolls: 9,900 gp)
0th level: Conjurer's Toolkit (x3), Open/Close (x3)
~ (12.5 gp each; total times 75%=56.25 gp)
1st level: Alarm (x2), Shield (x3), Mage Armor (x3), Low-light Vision (x2), Detect Secret Doors (x3), Detect Undead (x2)
~ (25 gp each; total times 75%=281.25 gp)
2nd level: See Invisibility (x2), Bear's Endurance (x3), Bull's Strength (x3), Levitate (x2)
~ (150 gp each; total times 75%=1125 gp)
3rd level: Arcane Sight (x3), Heroism (x2), Keen Edge (x2), Dispel Magic (x3)
~ (375 gp each; total times 75%=2812.5 gp)
4th level: Stoneskin (x2), Locate Creature (x2), Arcane Eye (x3), Polymorph, Greater Invisibility (x2)
~ (700 gp each plus extra 250 for each Stoneskin; total times 75%=5625 gp)
Total Spent: 149,792 gp
Remainder: 208 gp
Total Weight:35lb
Money: 200gp 80sp
Code:
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 58 116 117 175 875
[/sblock]
Age: 29
Height: 5'8"
Weight: 133lb
Eyes: Light Brown
Hair: Light Brown
Skin: Slight olive complexion
[sblock=Appearance]
Davreya is of medium height, with stern facial features that only serve to accentuate his normally arrogant personality. He keeps his hair cut painfully short, and prefers to remain clean-shaven. He is missing the smallest finger from his right hand (lost due to a trap, many years ago). He has an extremely weak sense of smell (which is why he has never been able to effectively learn the arts of alchemy, much to his regret).
Davreya usually poses as a human, and only a handful of people know that he is not.
[/sblock]
[sblock=Background]
Davreya's people, a slowly dying race, have an enclave hidden deep in the Old City district of Bluffside. For most of his life, Davreya has helped his people search for clues as to the location of other hidden Illumian enclaves, but as he has aged he has come to see the goal of the preservation of all knowledge to be more important than that of preserving his own race.
Davreya has worked as a scout and spy for the Western Alliance, gathering information to support the Alliance's various mercenaries and military bands. When such groups would invade a minor noble's palace, or the capitol of some petty kingdom, Davreya would follow along, sneaking books and scrolls away from the battlefield.
Davreya is respected by the Alliance, but has no major degree of influence within that organization (mostly because he prefers to keep a low profile).[/sblock]
[sblock=Personality]
Davreya is very arrogant, extremely confident in his exceptional intelligence. While he is seldom rude, he can often be pretentious or patronizing unless he makes a special effort to try and be nice. He considers knowledge the most valuable thing in the world, and will go to almost any lengths to secure lost books or tomes of ancient lore. He believes that it is his duty to find and protect all such objects. He seems to enjoy playing his flute when he needs to think (he is actually not very good a playing the flute, although he doesn't seem to be aware of this).
[/sblock]