shadowbloodmoon
First Post
Looks good so far. I would keep the Blaster Pistols proficiency, as pretty much all blaster weapons have a stun setting that is most definately non-lethal. (in most cases, see X's story for details...) That way, in case you had to go lethal force, you could. If you wanted a Sonic weapon that only caused Daze, you would have to take the Exotic Weapons (sonic) feat. My suggestion would be the ELG-3A Diplomat's Blaster. This one was seen in Episode I held by Padme as they retook the Queen's Chamber. It does standard blaster damage (3d6) but has a better stun setting (DC17) than most other light blasters. It's cost is 500 credits.
As for light armor, I would suggest the Tracker Utility vest for 300 credits. Not only does it give you DR1 and only a -1 Armor Penalty, but it also can help carry all the extra equipment you might need as a field doctor at half the encumbrance rate.
A BioTech FastFlesh Medpac for 600 credits adds +4 to your Treat Injury check when it is used. An MDS-50 MedSensor is 75 credits and gives you a +1 to diagnoses. A Field Cauterizer is 200 credits and gives a +3 to saves for the character it is used on to stabilize.
If there is anything else you think you will need, let me know and I'll find some for you to purchase.
As for light armor, I would suggest the Tracker Utility vest for 300 credits. Not only does it give you DR1 and only a -1 Armor Penalty, but it also can help carry all the extra equipment you might need as a field doctor at half the encumbrance rate.
A BioTech FastFlesh Medpac for 600 credits adds +4 to your Treat Injury check when it is used. An MDS-50 MedSensor is 75 credits and gives you a +1 to diagnoses. A Field Cauterizer is 200 credits and gives a +3 to saves for the character it is used on to stabilize.
If there is anything else you think you will need, let me know and I'll find some for you to purchase.