[FULL] Star Wars D20 Revised Episode III - Episode IV

Looks good so far. I would keep the Blaster Pistols proficiency, as pretty much all blaster weapons have a stun setting that is most definately non-lethal. (in most cases, see X's story for details...) That way, in case you had to go lethal force, you could. If you wanted a Sonic weapon that only caused Daze, you would have to take the Exotic Weapons (sonic) feat. My suggestion would be the ELG-3A Diplomat's Blaster. This one was seen in Episode I held by Padme as they retook the Queen's Chamber. It does standard blaster damage (3d6) but has a better stun setting (DC17) than most other light blasters. It's cost is 500 credits.

As for light armor, I would suggest the Tracker Utility vest for 300 credits. Not only does it give you DR1 and only a -1 Armor Penalty, but it also can help carry all the extra equipment you might need as a field doctor at half the encumbrance rate.

A BioTech FastFlesh Medpac for 600 credits adds +4 to your Treat Injury check when it is used. An MDS-50 MedSensor is 75 credits and gives you a +1 to diagnoses. A Field Cauterizer is 200 credits and gives a +3 to saves for the character it is used on to stabilize.

If there is anything else you think you will need, let me know and I'll find some for you to purchase.
 

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Alright thanks, it looks like I still have tons of credits so lets see. I think a Comlink would be indispensable, as well as some extra powerpacks. Something to record information with might come in handy, and I could always use a portable light source.


If we're using encumbrance rules I need to know the weight of my equipment and my encumbrance levels.

All the other feats are pretty self-explanatory but what does Surgery do?
 

I wouldn't worry too much about encumbrance just yet, just go with common sense and I'll add it up later. Things like trying to fit a starfighter in your back pocket are right out, but I think you know what I mean.

Surgery allows you to use Treat Injury to actually heal wound points instead of just stabilising your patient.
 

Alright, looks like I made a good guess with that Feat, the generator I'm using doesn't have any real details, just the name and the prereqs.

Should I go ahead and post it in the RG now? How about those other items I mentioned in my last post?
 

The comlink will cost you 200, or 2000 if you want it encrypted. The recording rod is 500 and a datapad to download it into is 1000 credits. And glow rods (essentially flashlights, but so much cooler...) are 10 credits each. Once you flesh out his equipment and everything else, please feel free to post him in the RG.
 

Thanks, I'm pretty much done so I guess I'll post it. All I need is extra Blaster Power Packs and a credit chip. (which I assume doesn't have a value) I'm also going to add the letter "a" to his last name since that seems really common with Naboo. (Amidala, Panaka, Veruna) :p
 
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Oh, oops. Power packs are 25 credits and credchips are worth the money they have programmed into them. I'll be checking the Rg shortly, but I don't think there should be a problem. Now to add you in....
 

Do you guys know if Maddmic is still around? I found his character in the RG, but haven't yet introduced him since I haven't heard from him lately. I'm getting ready to introduce Dire Lemming's character and thought it would be a good time to introduce mad's as well.
 


Yup still here. I haven't looked at the character in some time, nor have I looked at the story progression. So without reading anything, I could be brought in knowing nothing. LOL Or I could do some light reading at work this week if you want me to have an idea as to what the group has been involved in.
 

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